Compare The Dark Stone from Mebara prices across 50+ stores and find the best deal. Developed by Jerseyware Gaming. Published by KISS Ltd.. Released on 2/27/2015. Available on PC. Genres: Adventure, Indie, RPG.

A Lovecraftian adventure RPG set in 1924 Massachusetts where three investigators slowly lose their grip on reality over a cursed black rock. Rough edges, genuine dread.

The Dark Stone from Mebara is a low-budget indie RPG-adventure that plants itself firmly in Lovecraft country, both literally and spiritually. You play across three characters tied to the Pendleton Agency - Detective Monroe, Professor Webley, and the agency's boss, Boss Pendleton - each of whom has come into contact with a strange, eerie black rock that clearly has no interest in leaving them alone. The 1924 Massachusetts setting does a lot of heavy lifting here: there is period atmosphere, creeping paranoia, and the kind of slow-burn dread that Jerseyware Gaming clearly aimed to replicate from classic cosmic horror fiction. Whether it fully lands is a more complicated question. As an RPG, the mechanical layer is thin. This is not a game where you will spend hour 40 theorycrafting a build or weighing skill trees. Combat exists but feels functional at best, serviceable filler at worst - exactly the kind of padded encounter design I have zero patience for when the writing is actually doing interesting work elsewhere. The investigation and narrative side is where the game earns its modest reputation: the three protagonists each bring a different lens to the central mystery, and cycling between their perspectives gives the story some genuine structural texture. It is not BG3-level reactivity, but for a small indie release with a clear passion project energy, the character differentiation is respectable. The writing quality is uneven, which is the honest version of saying it swings between genuinely unsettling prose and clunky exposition. Players who tune into the cosmic horror wavelength - who enjoy unreliable narrators, forbidden knowledge, and that specific flavor of dread where the horror is incomprehensible rather than jump-scary - will find enough here to stay engaged. Players expecting polished CRPG systems or branching choice architecture with meaningful consequences will bounce off it fairly quickly. The game does not pretend to be something it is not, which I respect, even if it also means the ceiling is visible from the first hour. The mixed Steam reception (sitting at 57 percent positive) reflects the reality: this is a niche game for a niche audience, and even within that audience it will split people. Technical rough spots and the low production value are genuine friction points. But if you are the kind of player who will sit with a strange, flawed, atmospheric piece of work and meet it halfway, The Dark Stone from Mebara has a specific mood it gets right more often than not. Think of it less as a fully realized RPG and more as an interactive Lovecraftian short story with some mechanical scaffolding around it. Monika, Scout Team

The Dark Stone from Mebara
AdventureIndieRPG

The Dark Stone from Mebara

Feb 27, 2015Jerseyware GamingKISS Ltd.
GamerScout Says

A Lovecraftian adventure RPG set in 1924 Massachusetts where three investigators slowly lose their grip on reality over a cursed black rock. Rough edges, genuine dread.

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About The Dark Stone from Mebara

The Dark Stone from Mebara is a low-budget indie RPG-adventure that plants itself firmly in Lovecraft country, both literally and spiritually. You play across three characters tied to the Pendleton Agency - Detective Monroe, Professor Webley, and the agency's boss, Boss Pendleton - each of whom has come into contact with a strange, eerie black rock that clearly has no interest in leaving them alone. The 1924 Massachusetts setting does a lot of heavy lifting here: there is period atmosphere, creeping paranoia, and the kind of slow-burn dread that Jerseyware Gaming clearly aimed to replicate from classic cosmic horror fiction. Whether it fully lands is a more complicated question. As an RPG, the mechanical layer is thin. This is not a game where you will spend hour 40 theorycrafting a build or weighing skill trees. Combat exists but feels functional at best, serviceable filler at worst - exactly the kind of padded encounter design I have zero patience for when the writing is actually doing interesting work elsewhere. The investigation and narrative side is where the game earns its modest reputation: the three protagonists each bring a different lens to the central mystery, and cycling between their perspectives gives the story some genuine structural texture. It is not BG3-level reactivity, but for a small indie release with a clear passion project energy, the character differentiation is respectable. The writing quality is uneven, which is the honest version of saying it swings between genuinely unsettling prose and clunky exposition. Players who tune into the cosmic horror wavelength - who enjoy unreliable narrators, forbidden knowledge, and that specific flavor of dread where the horror is incomprehensible rather than jump-scary - will find enough here to stay engaged. Players expecting polished CRPG systems or branching choice architecture with meaningful consequences will bounce off it fairly quickly. The game does not pretend to be something it is not, which I respect, even if it also means the ceiling is visible from the first hour. The mixed Steam reception (sitting at 57 percent positive) reflects the reality: this is a niche game for a niche audience, and even within that audience it will split people. Technical rough spots and the low production value are genuine friction points. But if you are the kind of player who will sit with a strange, flawed, atmospheric piece of work and meet it halfway, The Dark Stone from Mebara has a specific mood it gets right more often than not. Think of it less as a fully realized RPG and more as an interactive Lovecraftian short story with some mechanical scaffolding around it. Monika, Scout Team

Tags

steamLovecraftian HorrorCosmic HorrorMultiple ProtagonistsInvestigationAtmospheric1920s SettingShort PlaythroughStory-Driven

System Requirements

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Reviews & Ratings

Steam
57%(211)

Game Info

Developer
Jerseyware Gaming
Publisher
KISS Ltd.
Release Date
Feb 27, 2015

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