Compare The Crew Motorfest | Year 3 Pass prices across 50+ stores and find the best deal. Developed by Ubisoft Ivory Tower. Published by Ubisoft. Released on 11/5/2025. Available on PC, Xbox. Genres: Racing.

Twenty cars drip-fed across a year of live content - this pass only makes sense if you are already deep enough into Motorfest that a Ferrari 12Cilindri and a Zenvo Aurora Agil on day one feel like reasons to log back in tonight.

I spend a fair amount of time reading threads where people argue whether Motorfest is a real Forza Horizon alternative or just a polished also-ran. By Year 3, that debate is mostly settled: Ivory Tower found its stride, the Grand Race with its 28-player chaos is genuinely best-in-class for the genre, and the playlist structure keeps things from going stale. The Year 3 Pass is not a product for anyone still on the fence about the base game. It is a retention tool for players who already have a garage full of cars and want a structured reason to keep coming back every month from November 2025 through October 2026. The headline pitch is 20 vehicles delivered via monthly drops across three seasons, with four cars available immediately at purchase - the Ferrari 12Cilindri (2025) and Zenvo Aurora Agil (2026) being the two day-one exclusives. Both are genuinely scarce additions; the Ferrari 12Cilindri marks its first appearance in any PC or console racing title, and the lightweight Zenvo is an odd enough pick to suggest Ivory Tower is actively trying to avoid the predictable hypercar rotation. The December drop adds a Pagani Imola, January brings a BMW M Hybrid V8 race car alongside a 1982 Volkswagen Golf GTI, and February rolls in a Ford Shelby GR-1 Concept. The spread across hypercars, classic muscle, and outright race machinery is wider than previous year passes, which leaned heavier on street cars. If you have owned the Year 1 or Year 2 Pass, you also pick up the Cadillac Ciel Concept as a loyalty bonus, which is a soft carrot rather than a reason to buy, but nice either way. The surrounding Year 3 context matters when judging the pass value. Season 8 brought proper stance tuning and over 40 new branded rims - long-requested by the community - plus a refreshed Grand Race progression and ranking system that actually sharpens the competitive loop rather than just relabeling it. Season 9 in March 2026 added a NASCAR collaboration with physics reworks for the discipline and the TrackForge custom circuit builder. Season 10 in July 2026 added a fantasy island layout built around pure driving creativity. The pass vehicles slot into all of this, but the free seasonal content is what makes those vehicles worth piloting. One honest caveat: non-pass players do get access to the same cars one week later through in-game currency, so the pass is really a payment for immediacy and exclusivity on those two day-one models, not a hard content lock. Where the value math gets uncomfortable is the ask itself. For players who log in regularly, the monthly drop cadence feels steady and the garage additions compound well with the existing collection system. For players who dip in and out, some of those drops will land while you are away and the urgency dissolves fast. The AI rubber-banding in solo playlist events remains an unresolved annoyance that no pass fixes, and if you are primarily a solo racer grinding playlists rather than running Grand Races online, the cars feel less essential. If you live in the Grand Race queue and the ranked ladder, more vehicles means more variety in your competitive builds and that is a genuine benefit. Bottom line for the Motorfest faithful: the Year 3 Pass delivers a consistent stream of well-curated hardware across a full calendar year, anchored by two legitimately exclusive launch vehicles, wrapped inside the best post-launch season roadmap Ivory Tower has shipped. For anyone still evaluating whether Motorfest is worth their time, sort out the base game first. Fred, Scout Team

The Crew Motorfest | Year 3 Pass
Racing

The Crew Motorfest | Year 3 Pass

Nov 5, 2025Ubisoft Ivory TowerUbisoft
GamerScout Says

Twenty cars drip-fed across a year of live content - this pass only makes sense if you are already deep enough into Motorfest that a Ferrari 12Cilindri and a Zenvo Aurora Agil on day one feel like reasons to log back in tonight.

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About The Crew Motorfest | Year 3 Pass

I spend a fair amount of time reading threads where people argue whether Motorfest is a real Forza Horizon alternative or just a polished also-ran. By Year 3, that debate is mostly settled: Ivory Tower found its stride, the Grand Race with its 28-player chaos is genuinely best-in-class for the genre, and the playlist structure keeps things from going stale. The Year 3 Pass is not a product for anyone still on the fence about the base game. It is a retention tool for players who already have a garage full of cars and want a structured reason to keep coming back every month from November 2025 through October 2026. The headline pitch is 20 vehicles delivered via monthly drops across three seasons, with four cars available immediately at purchase - the Ferrari 12Cilindri (2025) and Zenvo Aurora Agil (2026) being the two day-one exclusives. Both are genuinely scarce additions; the Ferrari 12Cilindri marks its first appearance in any PC or console racing title, and the lightweight Zenvo is an odd enough pick to suggest Ivory Tower is actively trying to avoid the predictable hypercar rotation. The December drop adds a Pagani Imola, January brings a BMW M Hybrid V8 race car alongside a 1982 Volkswagen Golf GTI, and February rolls in a Ford Shelby GR-1 Concept. The spread across hypercars, classic muscle, and outright race machinery is wider than previous year passes, which leaned heavier on street cars. If you have owned the Year 1 or Year 2 Pass, you also pick up the Cadillac Ciel Concept as a loyalty bonus, which is a soft carrot rather than a reason to buy, but nice either way. The surrounding Year 3 context matters when judging the pass value. Season 8 brought proper stance tuning and over 40 new branded rims - long-requested by the community - plus a refreshed Grand Race progression and ranking system that actually sharpens the competitive loop rather than just relabeling it. Season 9 in March 2026 added a NASCAR collaboration with physics reworks for the discipline and the TrackForge custom circuit builder. Season 10 in July 2026 added a fantasy island layout built around pure driving creativity. The pass vehicles slot into all of this, but the free seasonal content is what makes those vehicles worth piloting. One honest caveat: non-pass players do get access to the same cars one week later through in-game currency, so the pass is really a payment for immediacy and exclusivity on those two day-one models, not a hard content lock. Where the value math gets uncomfortable is the ask itself. For players who log in regularly, the monthly drop cadence feels steady and the garage additions compound well with the existing collection system. For players who dip in and out, some of those drops will land while you are away and the urgency dissolves fast. The AI rubber-banding in solo playlist events remains an unresolved annoyance that no pass fixes, and if you are primarily a solo racer grinding playlists rather than running Grand Races online, the cars feel less essential. If you live in the Grand Race queue and the ranked ladder, more vehicles means more variety in your competitive builds and that is a genuine benefit. Bottom line for the Motorfest faithful: the Year 3 Pass delivers a consistent stream of well-curated hardware across a full calendar year, anchored by two legitimately exclusive launch vehicles, wrapped inside the best post-launch season roadmap Ivory Tower has shipped. For anyone still evaluating whether Motorfest is worth their time, sort out the base game first. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscontroller-supporttier:aaaVehicle PassMonthly Content DropsLive ServiceGrand RaceRanked ModeCar CollectorOpen-World RacerArcade HandlingSeason Pass

System Requirements

Minimum

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Reviews & Ratings

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Game Info

Developer
Ubisoft Ivory Tower
Publisher
Ubisoft
Release Date
Nov 5, 2025

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