Compare The Black Heart prices across 50+ stores and find the best deal. Developed by Andrés Borghi. Published by Saibot Studios. Released on 10/21/2021. Available on PC. Genres: Action, Adventure, Indie.

A one-developer gothic brawler that survived the MUGEN era and earned its Steam debut - six wildly distinct horror creatures, local PvP, and fatalities sharp enough to make Mortal Kombat fans double-take.

I'll be straight with you: I came into this skeptical. A fighting game built by one person, ported from a freeware MUGEN project, with a roster of six? That checklist does not scream 'serious competitor for your couch PvP nights.' What I did not expect was how well the fundamentals hold up. The combat runs on four buttons - light and heavy punches, light and heavy kicks - with quarter-circle inputs for specials that are lenient enough that you can skip diagonals, closer to Netherrealm's input style than Capcom's strict motions. Each special has two variations depending on button strength, there is a cancel system that lets normals flow into each other on hit or block, and a power meter that charges toward Fatal Moves: brutal finishers that trigger when the opponent drops below roughly a third of their health. It is a clean, readable system with more depth underneath than the barebones button count suggests. The roster is where this game actually earns its reputation. Six characters sounds thin until you spend time with all of them and realize how differently each one plays. Ananzi the spider woman extends her limbs for unpredictable range and can throw a nest of smaller spiders as a projectile. Animus shifts gender between forms and fires rusted blades. Shar-Makai is a giant serpentine worm with acid-spew attacks and a body type you genuinely will not find in any mainstream fighter. Noroko the ghost teleports by walking off one side of the screen and appearing on the other - which sounds gimmicky until it messes up your spacing reads three times in a row. Peketo is the knife-wielding lunatic with aggressive pressure, and Hashi is the nature-spirit brawler with a fan special that controls space differently from everyone else. None of them play like palette swaps. That is a real achievement for a solo dev. The modes are barebones and that is the honest truth. Arcade, Versus, Training, Survival, and a Watch mode for CPU tournaments. No online matchmaking - versus play is local only, or through Parsec if your group is coordinating externally. For anyone expecting a ranked ladder or rollback netcode, that is a hard stop. The final boss (Final, aptly named) is notoriously punishing in Arcade mode, and the secret boss Janos can be unlocked under specific conditions - a nice piece of content for completionists willing to dig. Each character also has their own arcade story told through cutscenes, which is more narrative effort than most indie fighters bother with. Production quality is the quiet surprise. Stages are legitimately unsettling - a haunted attic here, a hellish prison there - and the soundtrack shifts from gothic organ pieces to something closer to industrial metal depending on whose stage you are on. The pixel art was remastered for the Steam release, and it holds. The original game dates back to 2009 and was built in M.U.G.E.N; the Steam version runs on I.K.E.M.E.N GO, which cleaned up compatibility and brought in quality-of-life additions including an Easy difficulty setting and an in-game gallery. It is, by any reasonable measure, a polished remaster of a freeware passion project. The ceiling on longevity is real, though. Six characters and local-only versus mode means this game lives or dies by whether you have a couch partner and the patience to grind character mastery solo. There is no online community to fight through. If you play it solo, you are running Arcade and Survival until you have seen every ending, and that content does not take forever. Treat it as a tightly built local fighting game with a horror aesthetic that nobody else is doing at this price point, and it delivers. Treat it as a long-term competitive game and it will run dry. Fred, Scout Team

The Black Heart
ActionAdventureIndie

The Black Heart

Oct 21, 2021Andrés BorghiSaibot Studios
GamerScout Says

A one-developer gothic brawler that survived the MUGEN era and earned its Steam debut - six wildly distinct horror creatures, local PvP, and fatalities sharp enough to make Mortal Kombat fans double-take.

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About The Black Heart

I'll be straight with you: I came into this skeptical. A fighting game built by one person, ported from a freeware MUGEN project, with a roster of six? That checklist does not scream 'serious competitor for your couch PvP nights.' What I did not expect was how well the fundamentals hold up. The combat runs on four buttons - light and heavy punches, light and heavy kicks - with quarter-circle inputs for specials that are lenient enough that you can skip diagonals, closer to Netherrealm's input style than Capcom's strict motions. Each special has two variations depending on button strength, there is a cancel system that lets normals flow into each other on hit or block, and a power meter that charges toward Fatal Moves: brutal finishers that trigger when the opponent drops below roughly a third of their health. It is a clean, readable system with more depth underneath than the barebones button count suggests. The roster is where this game actually earns its reputation. Six characters sounds thin until you spend time with all of them and realize how differently each one plays. Ananzi the spider woman extends her limbs for unpredictable range and can throw a nest of smaller spiders as a projectile. Animus shifts gender between forms and fires rusted blades. Shar-Makai is a giant serpentine worm with acid-spew attacks and a body type you genuinely will not find in any mainstream fighter. Noroko the ghost teleports by walking off one side of the screen and appearing on the other - which sounds gimmicky until it messes up your spacing reads three times in a row. Peketo is the knife-wielding lunatic with aggressive pressure, and Hashi is the nature-spirit brawler with a fan special that controls space differently from everyone else. None of them play like palette swaps. That is a real achievement for a solo dev. The modes are barebones and that is the honest truth. Arcade, Versus, Training, Survival, and a Watch mode for CPU tournaments. No online matchmaking - versus play is local only, or through Parsec if your group is coordinating externally. For anyone expecting a ranked ladder or rollback netcode, that is a hard stop. The final boss (Final, aptly named) is notoriously punishing in Arcade mode, and the secret boss Janos can be unlocked under specific conditions - a nice piece of content for completionists willing to dig. Each character also has their own arcade story told through cutscenes, which is more narrative effort than most indie fighters bother with. Production quality is the quiet surprise. Stages are legitimately unsettling - a haunted attic here, a hellish prison there - and the soundtrack shifts from gothic organ pieces to something closer to industrial metal depending on whose stage you are on. The pixel art was remastered for the Steam release, and it holds. The original game dates back to 2009 and was built in M.U.G.E.N; the Steam version runs on I.K.E.M.E.N GO, which cleaned up compatibility and brought in quality-of-life additions including an Easy difficulty setting and an in-game gallery. It is, by any reasonable measure, a polished remaster of a freeware passion project. The ceiling on longevity is real, though. Six characters and local-only versus mode means this game lives or dies by whether you have a couch partner and the patience to grind character mastery solo. There is no online community to fight through. If you play it solo, you are running Arcade and Survival until you have seen every ending, and that content does not take forever. Treat it as a tightly built local fighting game with a horror aesthetic that nobody else is doing at this price point, and it delivers. Treat it as a long-term competitive game and it will run dry. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopcontroller-supporttrading-cardstier:indieHorror FighterLocal PvPFatal MovesCancel SystemArcade ModeMUGEN LegacyCouch Co-opGothic HorrorSolo Dev

System Requirements

Minimum

OS
Windows XP
Memory
512 MB RAM
Storage
500 MB available space
Graphics
1280 x 720 32 bits
Processor
300 MHz Processor

Recommended

OS
Windows 7 and later
Memory
1 GB RAM
Storage
1 GB available space
Graphics
DirectX 9 graphics device with WDDM 1.0 or higher driver
Processor
1 gigahertz (GHz) or faster 32-bit (x86) or 64-bit (x64) processor

Reviews & Ratings

No ratings available

Game Info

Developer
Andrés Borghi
Publisher
Saibot Studios
Release Date
Oct 21, 2021

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