Compare The Alliance Alive HD Remastered prices across trusted key stores and find the best deal. Developed by FURYU Corporation. Published by NIS America, Inc.. Released on 1/16/2020. Available on PC. Genres: RPG.

A SaGa-flavored JRPG with a weapon-mastery combat loop that quietly hooks you, carried by a Suikoden writer's world and a Masashi Hamauzu soundtrack. Earn it on sale; the bare-bones PC port demands a controller.

My first hour with The Alliance Alive HD Remastered felt like finding a forgotten 3DS cart at the bottom of a bag and realizing you never finished it. That is not an insult. This is a compact, unassuming JRPG with genuine mechanical ideas underneath its chibi exterior, and once the combat clicked for me it became exactly the kind of game I lose track of time inside. The pedigree is worth flagging before anything else. Writer Yoshitaka Murayama, the mind behind the first two Suikoden games, penned the scenario, and composer Masashi Hamauzu of Final Fantasy XIII fame scored it. The result is a game that punches above its production budget on both fronts. The story follows nine rebels fighting a Daemonic occupation across a world split into isolated realms by a catastrophe called the Dark Current. It is not a narrative that will leave you quoting dialogue the morning after, but it is earnest, moves at a decent clip, and the guild-building layer adds a satisfying sense of a resistance gradually taking shape around you. Forming alliances with factions is not just flavor text: allied guilds can be called in during battles and unlock access to new regions, vehicles, and magic, which keeps the world opening up naturally through story progress rather than arbitrary gates. The combat is where Alliance Alive earns its keep for the RPG-literate crowd. It owes an obvious debt to the SaGa series: there are no traditional experience levels, skills awaken semi-randomly as you fight with specific weapon types, and a formation grid splits your five active party members into Attack, Defence, and Support roles that each level up independently. The Ignition mechanic lets characters build up a charge from dealing or taking hits, then unleash a Final Strike at the cost of breaking the equipped weapon. That trade-off keeps resource management interesting and adds genuine tension to boss encounters, which can swing hard from trivial to punishing with minimal warning. Talent point accumulation starts slow and stays slow, so if padding-averse players find regular battles tedious before the mid-game opens up stronger enemies, that frustration is legitimate and worth knowing going in. The auto-battle toggle helps, but it does not fix the underlying pacing when you are grinding weapon proficiency rather than chasing story beats. The PC port is the most honest version of "functional but uninspired." Controller is mandatory: there is no keyboard and mouse support whatsoever, which in 2020 was already a strange omission. Frame pacing has a 30-fps feel in certain cutscenes and camera movements despite a reported 60fps counter, and some users have flagged hard crashes on the Steam version that make frequent saves a necessity rather than a habit. On the visual side, low-resolution textures are noticeable at 1080p and above, which is par for a 3DS-origin game but still a reminder that the "HD" in the title is doing some heavy lifting. The art style, a pop-up storybook chibi aesthetic, is charming enough that the rough edges become part of the character rather than a genuine distraction, and the orchestrated soundtrack from Hamauzu makes even average dungeon crawls feel elevated. One gap that lingers: there is no voice acting at all, and the remaster added cutscene direction that makes the silence feel more conspicuous than it did on the 3DS original. Who is this for? If you appreciate SaGa-style weapon mastery, Suikoden-adjacent guild-building, and can tolerate a story that is enjoyable rather than revelatory, Alliance Alive gives you a solid 35-40 hour JRPG that respects your time more than its grind suggests. Veterans of the 3DS original will find the remaster thin on new additions beyond the visual upgrade. PC players who refuse to plug in a controller should skip it entirely. Everyone else: grab a controller, patch in some patience for the early-game talent grind, and let the Ignition system slowly convince you it was worth it. Monika, Scout Team

The Alliance Alive HD Remastered

The Alliance Alive HD Remastered

Jan 16, 2020FURYU CorporationNIS America, Inc.
GamerScout Says

A SaGa-flavored JRPG with a weapon-mastery combat loop that quietly hooks you, carried by a Suikoden writer's world and a Masashi Hamauzu soundtrack. Earn it on sale; the bare-bones PC port demands a controller.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €6.68

GamerScout Verdict

Best for SaGa and Suikoden fans who can stomach a slow talent grind and will plug in a controller without complaint.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€6.685 Jun 2026
Keyshops
€6.15€6.50€6.86€7.215 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About The Alliance Alive HD Remastered

My first hour with The Alliance Alive HD Remastered felt like finding a forgotten 3DS cart at the bottom of a bag and realizing you never finished it. That is not an insult. This is a compact, unassuming JRPG with genuine mechanical ideas underneath its chibi exterior, and once the combat clicked for me it became exactly the kind of game I lose track of time inside. The pedigree is worth flagging before anything else. Writer Yoshitaka Murayama, the mind behind the first two Suikoden games, penned the scenario, and composer Masashi Hamauzu of Final Fantasy XIII fame scored it. The result is a game that punches above its production budget on both fronts. The story follows nine rebels fighting a Daemonic occupation across a world split into isolated realms by a catastrophe called the Dark Current. It is not a narrative that will leave you quoting dialogue the morning after, but it is earnest, moves at a decent clip, and the guild-building layer adds a satisfying sense of a resistance gradually taking shape around you. Forming alliances with factions is not just flavor text: allied guilds can be called in during battles and unlock access to new regions, vehicles, and magic, which keeps the world opening up naturally through story progress rather than arbitrary gates. The combat is where Alliance Alive earns its keep for the RPG-literate crowd. It owes an obvious debt to the SaGa series: there are no traditional experience levels, skills awaken semi-randomly as you fight with specific weapon types, and a formation grid splits your five active party members into Attack, Defence, and Support roles that each level up independently. The Ignition mechanic lets characters build up a charge from dealing or taking hits, then unleash a Final Strike at the cost of breaking the equipped weapon. That trade-off keeps resource management interesting and adds genuine tension to boss encounters, which can swing hard from trivial to punishing with minimal warning. Talent point accumulation starts slow and stays slow, so if padding-averse players find regular battles tedious before the mid-game opens up stronger enemies, that frustration is legitimate and worth knowing going in. The auto-battle toggle helps, but it does not fix the underlying pacing when you are grinding weapon proficiency rather than chasing story beats. The PC port is the most honest version of "functional but uninspired." Controller is mandatory: there is no keyboard and mouse support whatsoever, which in 2020 was already a strange omission. Frame pacing has a 30-fps feel in certain cutscenes and camera movements despite a reported 60fps counter, and some users have flagged hard crashes on the Steam version that make frequent saves a necessity rather than a habit. On the visual side, low-resolution textures are noticeable at 1080p and above, which is par for a 3DS-origin game but still a reminder that the "HD" in the title is doing some heavy lifting. The art style, a pop-up storybook chibi aesthetic, is charming enough that the rough edges become part of the character rather than a genuine distraction, and the orchestrated soundtrack from Hamauzu makes even average dungeon crawls feel elevated. One gap that lingers: there is no voice acting at all, and the remaster added cutscene direction that makes the silence feel more conspicuous than it did on the 3DS original. Who is this for? If you appreciate SaGa-style weapon mastery, Suikoden-adjacent guild-building, and can tolerate a story that is enjoyable rather than revelatory, Alliance Alive gives you a solid 35-40 hour JRPG that respects your time more than its grind suggests. Veterans of the 3DS original will find the remaster thin on new additions beyond the visual upgrade. PC players who refuse to plug in a controller should skip it entirely. Everyone else: grab a controller, patch in some patience for the early-game talent grind, and let the Ignition system slowly convince you it was worth it.

Monika
Monika · Scout Team

RPGs

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieSaGa-likeWeapon MasteryGuild BuildingNo Keyboard SupportController RequiredTurn-Based TacticsFormation SystemClassless ProgressionResistance Narrative

System Requirements

Minimum

OS
Windows 7 64-bit or later
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTS 450 or newer, or Intel HD Graphics 4600 or newer
Processor
Dual-core Intel or AMD processor, 2.5 GHz or faster

Recommended

OS
Windows 7 64-bit or later
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD
Processor
Quad-core Intel or AMD processor, 2.5 GHz or faster

DLC & Add-ons for The Alliance Alive HD Remastered1

Expansions, DLC packs and add-on content for this game. Click any item to see store offers.

Keep exploring

Community Discussion

Be the first to comment on The Alliance Alive HD Remastered.

Reviews & Ratings

No ratings available

Game Info

Developer
FURYU Corporation
Publisher
NIS America, Inc.
Release Date
Jan 16, 2020

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from FURYU Corporation

Buy smarter: helpful guides

Looking for more? See games like The Alliance Alive HD Remastered →

Frequently asked questions about The Alliance Alive HD Remastered

How much does The Alliance Alive HD Remastered cost?

The Alliance Alive HD Remastered pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy The Alliance Alive HD Remastered cheapest?

Compare The Alliance Alive HD Remastered prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is The Alliance Alive HD Remastered available on?

The Alliance Alive HD Remastered is available on PC.

When was The Alliance Alive HD Remastered released?

The Alliance Alive HD Remastered was released on 16 January 2020.

Who developed The Alliance Alive HD Remastered?

The Alliance Alive HD Remastered was developed by FURYU Corporation and published by NIS America, Inc..