Compare The Alliance Alive HD Remastered prices across 50+ stores and find the best deal. Developed by FURYU Corporation. Published by NIS America, Inc.. Released on 1/16/2020. Available on PC. Genres: RPG.

A SaGa-flavored JRPG with a weapon-mastery combat loop that quietly hooks you, carried by a Suikoden writer's world and a Masashi Hamauzu soundtrack. Earn it on sale; the bare-bones PC port demands a controller.

My first hour with The Alliance Alive HD Remastered felt like finding a forgotten 3DS cart at the bottom of a bag and realizing you never finished it. That is not an insult. This is a compact, unassuming JRPG with genuine mechanical ideas underneath its chibi exterior, and once the combat clicked for me it became exactly the kind of game I lose track of time inside. The pedigree is worth flagging before anything else. Writer Yoshitaka Murayama, the mind behind the first two Suikoden games, penned the scenario, and composer Masashi Hamauzu of Final Fantasy XIII fame scored it. The result is a game that punches above its production budget on both fronts. The story follows nine rebels fighting a Daemonic occupation across a world split into isolated realms by a catastrophe called the Dark Current. It is not a narrative that will leave you quoting dialogue the morning after, but it is earnest, moves at a decent clip, and the guild-building layer adds a satisfying sense of a resistance gradually taking shape around you. Forming alliances with factions is not just flavor text: allied guilds can be called in during battles and unlock access to new regions, vehicles, and magic, which keeps the world opening up naturally through story progress rather than arbitrary gates. The combat is where Alliance Alive earns its keep for the RPG-literate crowd. It owes an obvious debt to the SaGa series: there are no traditional experience levels, skills awaken semi-randomly as you fight with specific weapon types, and a formation grid splits your five active party members into Attack, Defence, and Support roles that each level up independently. The Ignition mechanic lets characters build up a charge from dealing or taking hits, then unleash a Final Strike at the cost of breaking the equipped weapon. That trade-off keeps resource management interesting and adds genuine tension to boss encounters, which can swing hard from trivial to punishing with minimal warning. Talent point accumulation starts slow and stays slow, so if padding-averse players find regular battles tedious before the mid-game opens up stronger enemies, that frustration is legitimate and worth knowing going in. The auto-battle toggle helps, but it does not fix the underlying pacing when you are grinding weapon proficiency rather than chasing story beats. The PC port is the most honest version of "functional but uninspired." Controller is mandatory: there is no keyboard and mouse support whatsoever, which in 2020 was already a strange omission. Frame pacing has a 30-fps feel in certain cutscenes and camera movements despite a reported 60fps counter, and some users have flagged hard crashes on the Steam version that make frequent saves a necessity rather than a habit. On the visual side, low-resolution textures are noticeable at 1080p and above, which is par for a 3DS-origin game but still a reminder that the "HD" in the title is doing some heavy lifting. The art style, a pop-up storybook chibi aesthetic, is charming enough that the rough edges become part of the character rather than a genuine distraction, and the orchestrated soundtrack from Hamauzu makes even average dungeon crawls feel elevated. One gap that lingers: there is no voice acting at all, and the remaster added cutscene direction that makes the silence feel more conspicuous than it did on the 3DS original. Who is this for? If you appreciate SaGa-style weapon mastery, Suikoden-adjacent guild-building, and can tolerate a story that is enjoyable rather than revelatory, Alliance Alive gives you a solid 35-40 hour JRPG that respects your time more than its grind suggests. Veterans of the 3DS original will find the remaster thin on new additions beyond the visual upgrade. PC players who refuse to plug in a controller should skip it entirely. Everyone else: grab a controller, patch in some patience for the early-game talent grind, and let the Ignition system slowly convince you it was worth it. Monika, Scout Team

The Alliance Alive HD Remastered
RPG

The Alliance Alive HD Remastered

Jan 16, 2020FURYU CorporationNIS America, Inc.
GamerScout Says

A SaGa-flavored JRPG with a weapon-mastery combat loop that quietly hooks you, carried by a Suikoden writer's world and a Masashi Hamauzu soundtrack. Earn it on sale; the bare-bones PC port demands a controller.

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About The Alliance Alive HD Remastered

My first hour with The Alliance Alive HD Remastered felt like finding a forgotten 3DS cart at the bottom of a bag and realizing you never finished it. That is not an insult. This is a compact, unassuming JRPG with genuine mechanical ideas underneath its chibi exterior, and once the combat clicked for me it became exactly the kind of game I lose track of time inside. The pedigree is worth flagging before anything else. Writer Yoshitaka Murayama, the mind behind the first two Suikoden games, penned the scenario, and composer Masashi Hamauzu of Final Fantasy XIII fame scored it. The result is a game that punches above its production budget on both fronts. The story follows nine rebels fighting a Daemonic occupation across a world split into isolated realms by a catastrophe called the Dark Current. It is not a narrative that will leave you quoting dialogue the morning after, but it is earnest, moves at a decent clip, and the guild-building layer adds a satisfying sense of a resistance gradually taking shape around you. Forming alliances with factions is not just flavor text: allied guilds can be called in during battles and unlock access to new regions, vehicles, and magic, which keeps the world opening up naturally through story progress rather than arbitrary gates. The combat is where Alliance Alive earns its keep for the RPG-literate crowd. It owes an obvious debt to the SaGa series: there are no traditional experience levels, skills awaken semi-randomly as you fight with specific weapon types, and a formation grid splits your five active party members into Attack, Defence, and Support roles that each level up independently. The Ignition mechanic lets characters build up a charge from dealing or taking hits, then unleash a Final Strike at the cost of breaking the equipped weapon. That trade-off keeps resource management interesting and adds genuine tension to boss encounters, which can swing hard from trivial to punishing with minimal warning. Talent point accumulation starts slow and stays slow, so if padding-averse players find regular battles tedious before the mid-game opens up stronger enemies, that frustration is legitimate and worth knowing going in. The auto-battle toggle helps, but it does not fix the underlying pacing when you are grinding weapon proficiency rather than chasing story beats. The PC port is the most honest version of "functional but uninspired." Controller is mandatory: there is no keyboard and mouse support whatsoever, which in 2020 was already a strange omission. Frame pacing has a 30-fps feel in certain cutscenes and camera movements despite a reported 60fps counter, and some users have flagged hard crashes on the Steam version that make frequent saves a necessity rather than a habit. On the visual side, low-resolution textures are noticeable at 1080p and above, which is par for a 3DS-origin game but still a reminder that the "HD" in the title is doing some heavy lifting. The art style, a pop-up storybook chibi aesthetic, is charming enough that the rough edges become part of the character rather than a genuine distraction, and the orchestrated soundtrack from Hamauzu makes even average dungeon crawls feel elevated. One gap that lingers: there is no voice acting at all, and the remaster added cutscene direction that makes the silence feel more conspicuous than it did on the 3DS original. Who is this for? If you appreciate SaGa-style weapon mastery, Suikoden-adjacent guild-building, and can tolerate a story that is enjoyable rather than revelatory, Alliance Alive gives you a solid 35-40 hour JRPG that respects your time more than its grind suggests. Veterans of the 3DS original will find the remaster thin on new additions beyond the visual upgrade. PC players who refuse to plug in a controller should skip it entirely. Everyone else: grab a controller, patch in some patience for the early-game talent grind, and let the Ignition system slowly convince you it was worth it. Monika, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieSaGa-likeWeapon MasteryGuild BuildingNo Keyboard SupportController RequiredTurn-Based TacticsFormation SystemClassless ProgressionResistance Narrative

System Requirements

Minimum

OS
Windows 7 64-bit or later
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTS 450 or newer, or Intel HD Graphics 4600 or newer
Processor
Dual-core Intel or AMD processor, 2.5 GHz or faster
Additional Notes
Anti-Aliasing off, 1280x720

Recommended

OS
Windows 7 64-bit or later
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD
Processor
Quad-core Intel or AMD processor, 2.5 GHz or faster

Reviews & Ratings

No ratings available

Game Info

Developer
FURYU Corporation
Publisher
NIS America, Inc.
Release Date
Jan 16, 2020

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