Compare Telepath Tactics Liberated prices across 50+ stores and find the best deal. Developed by Sinister Design. Published by indie.io. Released on 3/14/2022. Available on PC. Genres: Indie, RPG, Strategy.

If you've ever wanted to shove an enemy off a cliff mid-turn, freeze a river to flank them, then build a barricade with your engineer, this indie SRPG actually delivers all three in the same fight.

I'll admit upfront: SRPGs aren't my default genre. I came to Telepath Tactics Liberated looking for something that could scratch the tactical itch on a slow week, and I ended up putting more hours into it than I planned. The environmental interaction system is the real hook. Walls can be razed, bridges blown up or frozen, and enemies can be shoved into lava pools, off cliffs, or into each other. The AI uses these same tricks against you, which keeps the pressure honest and means you can't just park a tank unit and grind through maps. The class variety earns some genuine points. The Engineer stands out because the entire role is built around battlefield transformation: constructing bridges, erecting barricades, and setting satchel charges that a crossbowman can detonate remotely. Ice mages can freeze rivers solid to open flanking routes. Telekinesis lets you pull enemies into hazards instead of pushing them. Branching class promotions exist, though reviewers noted that promotion items are scarce and most units hit the level cap before getting the chance to branch meaningfully, which blunts an otherwise interesting system. Energy management adds a layer that most SRPGs skip: using skills burns energy, but choosing to just move without acting recovers some of it, so every turn has a quiet opportunity-cost calculation running underneath. The campaign structure is strictly linear, mission to mission with no overworld between stops. Gold, experience, and recruitable characters are finite, which means early losses can snowball into a bad time many hours later. Lose key units in chapter three and you may be fighting with a depleted roster in the final act. Some players will find that tension exactly what they want; others will resent having no way to grind back up. Permadeath can be toggled off, but the game's resource scarcity makes non-permadeath feel slightly disconnected from its intended logic. The story follows sisters Emma and Sabrina Strider on a mission to rescue their enslaved father, and it does the job without embarrassing itself, though the writing occasionally swings between serious themes and light Saturday-morning banter in ways that don't always land. On the technical side, Liberated is a significant step up from the bug-ridden 2015 original, with mid-battle saving added and the worst crashes addressed across a long post-launch patch run. Some players flagged screen tearing when panning the camera, which can be distracting during dense late-game fights but isn't a dealbreaker. The art is modest by AAA standards but functional, and the 2.5D terrain actually reads clearly in combat. The campaign creator bundled with the game is a genuine tool: players and the developer have both shipped downloadable campaigns through the Workshop, extending replayability well past the main story. A randomizer mode and Steam Remote Play Together co-op round out the package for a solo-focused title. For SRPG veterans this is worth the attention. For players new to the genre looking for something to start with, the unforgiving resource economy and the sparse tutorials might make another entry point friendlier. But if you already know your way around a tactics grid and you want terrain that actually matters, Telepath Tactics Liberated does things with a battlefield that studios twenty times its size haven't bothered to try. Fred, Scout Team

Telepath Tactics Liberated
IndieRPGStrategy

Telepath Tactics Liberated

Mar 14, 2022Sinister Designindie.io
GamerScout Says

If you've ever wanted to shove an enemy off a cliff mid-turn, freeze a river to flank them, then build a barricade with your engineer, this indie SRPG actually delivers all three in the same fight.

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About Telepath Tactics Liberated

I'll admit upfront: SRPGs aren't my default genre. I came to Telepath Tactics Liberated looking for something that could scratch the tactical itch on a slow week, and I ended up putting more hours into it than I planned. The environmental interaction system is the real hook. Walls can be razed, bridges blown up or frozen, and enemies can be shoved into lava pools, off cliffs, or into each other. The AI uses these same tricks against you, which keeps the pressure honest and means you can't just park a tank unit and grind through maps. The class variety earns some genuine points. The Engineer stands out because the entire role is built around battlefield transformation: constructing bridges, erecting barricades, and setting satchel charges that a crossbowman can detonate remotely. Ice mages can freeze rivers solid to open flanking routes. Telekinesis lets you pull enemies into hazards instead of pushing them. Branching class promotions exist, though reviewers noted that promotion items are scarce and most units hit the level cap before getting the chance to branch meaningfully, which blunts an otherwise interesting system. Energy management adds a layer that most SRPGs skip: using skills burns energy, but choosing to just move without acting recovers some of it, so every turn has a quiet opportunity-cost calculation running underneath. The campaign structure is strictly linear, mission to mission with no overworld between stops. Gold, experience, and recruitable characters are finite, which means early losses can snowball into a bad time many hours later. Lose key units in chapter three and you may be fighting with a depleted roster in the final act. Some players will find that tension exactly what they want; others will resent having no way to grind back up. Permadeath can be toggled off, but the game's resource scarcity makes non-permadeath feel slightly disconnected from its intended logic. The story follows sisters Emma and Sabrina Strider on a mission to rescue their enslaved father, and it does the job without embarrassing itself, though the writing occasionally swings between serious themes and light Saturday-morning banter in ways that don't always land. On the technical side, Liberated is a significant step up from the bug-ridden 2015 original, with mid-battle saving added and the worst crashes addressed across a long post-launch patch run. Some players flagged screen tearing when panning the camera, which can be distracting during dense late-game fights but isn't a dealbreaker. The art is modest by AAA standards but functional, and the 2.5D terrain actually reads clearly in combat. The campaign creator bundled with the game is a genuine tool: players and the developer have both shipped downloadable campaigns through the Workshop, extending replayability well past the main story. A randomizer mode and Steam Remote Play Together co-op round out the package for a solo-focused title. For SRPG veterans this is worth the attention. For players new to the genre looking for something to start with, the unforgiving resource economy and the sparse tutorials might make another entry point friendlier. But if you already know your way around a tactics grid and you want terrain that actually matters, Telepath Tactics Liberated does things with a battlefield that studios twenty times its size haven't bothered to try. Fred, Scout Team

Tags

singleplayermultiplayerpvpachievementscontroller-supportworkshopcloud-savestier:sub-5Destructible EnvironmentPush-Pull MechanicsCampaign CreatorEnergy ManagementPermadeath-OptionalClass PromotionTerrain ManipulationRemote Play Co-op

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
9 GB available space
Processor
Intel Core i3 or similar

Reviews & Ratings

No ratings available

Game Info

Developer
Sinister Design
Publisher
indie.io
Release Date
Mar 14, 2022

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