Compare Talisman - The Highland Expansion: Legendary Deck prices across 50+ stores and find the best deal. Developed by Nomad Games. Published by Nomad Games. Released on 5/7/2020. Available on PC, Mac. Genres: Indie, RPG, Strategy.

Already own the Highland Expansion and still beating the Eagle King on autopilot? This difficulty-swap DLC is the only honest answer to that problem.

I'll be straight with you: I'm a shooter guy by trade, but Talisman's online PvP has a pull I respect. It's a dice-and-card board game with real teeth, and the Highland region is where a lot of competitive sessions go to die in the best way. The base Highland Expansion plants you on a single-track mountain trail, forces single-combat rules against the Eagle King at the Eyrie with no followers, spells, or objects allowed to fight in your place, and occasionally drops you into PvP skirmishes on the crags. It's decent. The problem is that a veteran table finds it manageable fast. That's exactly what this Legendary Deck card swap exists to fix. The mechanics are simple but the impact is real. The deck replaces selected cards from the Highland adventure pool with harder variants, visually flagged with a distinct look so you can clock them coming. Enemy Craft scores go up, support cards give less back than you'd expect, and two of the region's nastiest monsters get juiced specifically to punish anyone coasting on an overbuilt character. The Eagle King himself gets a difficulty spike on top of that. If you've been farming Relics off him without breaking a sweat, one run with this active will correct that impression quickly. The chaos introduced here sits in a specific band: not so random that it feels unfair, but punishing enough that you genuinely need to think about your stat spread before climbing. Where it falls short is scope. This is a card swap, not new content. You are not getting new board spaces, new characters, new Relics, or new endings. The Highland Expansion already has a somewhat short trail compared to something like the Dungeon, and the Legendary Deck does nothing to extend that. If you were hoping a difficulty modifier would make the region feel fresh at a structural level, it won't. It's also worth flagging that the deck can be toggled on or off per session, which is fine for flexibility but means groups have to agree on settings before a session starts, and in my experience that conversation always slows down an online lobby. Who is this actually for? Talisman regulars who have already absorbed the Highland Expansion and want their multiplayer sessions to sting more. It pairs well with competitive play specifically because the reduced support cards and beefed enemies punish passive strategies. Solo players grinding the board can also get value from it if they want a harder benchmark. If you bought the Highland Expansion recently and haven't hit the wall with it yet, hold off. The base difficulty is not trivial for new players, and this deck will push a casual group to frustrated rather than challenged. Pick this up when the Highlands feel solved, not a session earlier. Fred, Scout Team

Talisman - The Highland Expansion: Legendary Deck
IndieRPGStrategy

Talisman - The Highland Expansion: Legendary Deck

May 7, 2020Nomad Games
GamerScout Says

Already own the Highland Expansion and still beating the Eagle King on autopilot? This difficulty-swap DLC is the only honest answer to that problem.

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About Talisman - The Highland Expansion: Legendary Deck

I'll be straight with you: I'm a shooter guy by trade, but Talisman's online PvP has a pull I respect. It's a dice-and-card board game with real teeth, and the Highland region is where a lot of competitive sessions go to die in the best way. The base Highland Expansion plants you on a single-track mountain trail, forces single-combat rules against the Eagle King at the Eyrie with no followers, spells, or objects allowed to fight in your place, and occasionally drops you into PvP skirmishes on the crags. It's decent. The problem is that a veteran table finds it manageable fast. That's exactly what this Legendary Deck card swap exists to fix. The mechanics are simple but the impact is real. The deck replaces selected cards from the Highland adventure pool with harder variants, visually flagged with a distinct look so you can clock them coming. Enemy Craft scores go up, support cards give less back than you'd expect, and two of the region's nastiest monsters get juiced specifically to punish anyone coasting on an overbuilt character. The Eagle King himself gets a difficulty spike on top of that. If you've been farming Relics off him without breaking a sweat, one run with this active will correct that impression quickly. The chaos introduced here sits in a specific band: not so random that it feels unfair, but punishing enough that you genuinely need to think about your stat spread before climbing. Where it falls short is scope. This is a card swap, not new content. You are not getting new board spaces, new characters, new Relics, or new endings. The Highland Expansion already has a somewhat short trail compared to something like the Dungeon, and the Legendary Deck does nothing to extend that. If you were hoping a difficulty modifier would make the region feel fresh at a structural level, it won't. It's also worth flagging that the deck can be toggled on or off per session, which is fine for flexibility but means groups have to agree on settings before a session starts, and in my experience that conversation always slows down an online lobby. Who is this actually for? Talisman regulars who have already absorbed the Highland Expansion and want their multiplayer sessions to sting more. It pairs well with competitive play specifically because the reduced support cards and beefed enemies punish passive strategies. Solo players grinding the board can also get value from it if they want a harder benchmark. If you bought the Highland Expansion recently and haven't hit the wall with it yet, hold off. The base difficulty is not trivial for new players, and this deck will push a casual group to frustrated rather than challenged. Pick this up when the Highlands feel solved, not a session earlier. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementscontroller-supporttrading-cardscloud-savestier:sub-5Difficulty ModifierCard Swap DLCBoss ChallengePvP Board GameSession ToggleSingle Combat MechanicStat-Check Design

System Requirements

Minimum

OS
Windows 7
Memory
512 MB RAM
DirectX
Version 11
Storage
200 MB available space
Graphics
1024x600 resolution
Processor
1.6 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
Nomad Games
Publisher
Nomad Games
Release Date
May 7, 2020

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