Compare Talisman - The Clockwork Kingdom Expansion prices across 50+ stores and find the best deal. Developed by Nomad Games. Published by Nomad Games. Released on 8/29/2019. Available on PC, Mac. Genres: Indie, RPG, Strategy.

A crafting-focused DLC for Talisman veterans that grafts a surprisingly deep invention system onto the classic roll-and-move board game loop. Worth it if your group has already exhausted the base expansions.

I'll be straight with you: I don't usually park myself in front of a digital board game adaptation when there's a ranked queue somewhere calling my name. But Clockwork Kingdom pulled me in for longer than expected, mostly because its invention system turns out to be more interesting than it has any right to be. This is DLC for Talisman: Digital Classic Edition, a faithful port of the Games Workshop board game, and if you've never played Talisman at all, stop here and go try the base game first. This expansion isn't an entry point. The headline mechanic is crafting. You collect material cards off the board, from random adventure draws, or by intercepting Cog, a travelling NPC shop that circuits the outer region one space clockwise per round. Land on Cog and you get one material free; want more, you pay escalating gold. Once you have three materials, you can combine them at the end of your turn into an invention. The resulting item inherits the combined effects of everything you put into it, meaning the crafting space is genuinely wide. Community threads have mapped out thousands of possible combinations across the 30 material types in the deck, with invented items capable of being weapons, armour, trinkets, or hybrids of all three. The Harmony system layers on top: certain materials grant bonus effects when combined with specific partner materials, which adds a light optimization puzzle to what would otherwise be random collection. The three new characters each interact with the invention loop differently. The Engineer crafts with only two materials instead of three and gets a flat attack bonus against the new construct-type enemies. The Artificer starts with spells and can absorb magic objects to gain more. The Swindler leans on gold economy, buying opponent objects for one gold and paying reduced costs at key spaces. None of these are wildly broken, and that restraint is appreciated. The alternative endings also change how a session can close out: one awards Revolution Tokens for killing constructs over ten rounds rather than racing to the Crown of Command, which gives multiplayer games a tighter, more competitive shape. Where it stumbles is carry limit friction. Materials don't count against your object limit, which helps, but the expansion doesn't do nearly enough to address the tension between hoarding materials to craft and the board punishing you for carrying too much gear. One community reviewer summed it up fairly: the expansion is tons of fun but the fun leads to real annoyance at times. The crafting bug reports from the beta also suggest the harmony and compound-effect rules weren't fully airtight at launch, though the small Steam review sample sits at roughly 76 percent positive, so most players made their peace with it. Compatibility with the sprawling catalogue of other Talisman expansions is also unclear; this one was designed as a standalone layer and may create weird interactions when you pile on Dungeon, Highland, and Blood Moon simultaneously. Bottom line for the kind of player reading this: if you and a friend play Talisman regularly online, Clockwork Kingdom adds a genuinely different strategic texture to sessions without asking you to relearn the whole game. If you're a solo player who already finds the base game's dice-driven randomness a bit much, the invention system won't fix that underlying frustration. It's a solid addition to a specific niche, not a reinvention of anything. Fred, Scout Team

Talisman - The Clockwork Kingdom Expansion
IndieRPGStrategy

Talisman - The Clockwork Kingdom Expansion

Aug 29, 2019Nomad Games
GamerScout Says

A crafting-focused DLC for Talisman veterans that grafts a surprisingly deep invention system onto the classic roll-and-move board game loop. Worth it if your group has already exhausted the base expansions.

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About Talisman - The Clockwork Kingdom Expansion

I'll be straight with you: I don't usually park myself in front of a digital board game adaptation when there's a ranked queue somewhere calling my name. But Clockwork Kingdom pulled me in for longer than expected, mostly because its invention system turns out to be more interesting than it has any right to be. This is DLC for Talisman: Digital Classic Edition, a faithful port of the Games Workshop board game, and if you've never played Talisman at all, stop here and go try the base game first. This expansion isn't an entry point. The headline mechanic is crafting. You collect material cards off the board, from random adventure draws, or by intercepting Cog, a travelling NPC shop that circuits the outer region one space clockwise per round. Land on Cog and you get one material free; want more, you pay escalating gold. Once you have three materials, you can combine them at the end of your turn into an invention. The resulting item inherits the combined effects of everything you put into it, meaning the crafting space is genuinely wide. Community threads have mapped out thousands of possible combinations across the 30 material types in the deck, with invented items capable of being weapons, armour, trinkets, or hybrids of all three. The Harmony system layers on top: certain materials grant bonus effects when combined with specific partner materials, which adds a light optimization puzzle to what would otherwise be random collection. The three new characters each interact with the invention loop differently. The Engineer crafts with only two materials instead of three and gets a flat attack bonus against the new construct-type enemies. The Artificer starts with spells and can absorb magic objects to gain more. The Swindler leans on gold economy, buying opponent objects for one gold and paying reduced costs at key spaces. None of these are wildly broken, and that restraint is appreciated. The alternative endings also change how a session can close out: one awards Revolution Tokens for killing constructs over ten rounds rather than racing to the Crown of Command, which gives multiplayer games a tighter, more competitive shape. Where it stumbles is carry limit friction. Materials don't count against your object limit, which helps, but the expansion doesn't do nearly enough to address the tension between hoarding materials to craft and the board punishing you for carrying too much gear. One community reviewer summed it up fairly: the expansion is tons of fun but the fun leads to real annoyance at times. The crafting bug reports from the beta also suggest the harmony and compound-effect rules weren't fully airtight at launch, though the small Steam review sample sits at roughly 76 percent positive, so most players made their peace with it. Compatibility with the sprawling catalogue of other Talisman expansions is also unclear; this one was designed as a standalone layer and may create weird interactions when you pile on Dungeon, Highland, and Blood Moon simultaneously. Bottom line for the kind of player reading this: if you and a friend play Talisman regularly online, Clockwork Kingdom adds a genuinely different strategic texture to sessions without asking you to relearn the whole game. If you're a solo player who already finds the base game's dice-driven randomness a bit much, the invention system won't fix that underlying frustration. It's a solid addition to a specific niche, not a reinvention of anything. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementstrading-cardscloud-savestier:sub-5Digital Board GameCrafting SystemProcedural ItemsHarmony MechanicsAlternative EndingsConstruct EnemiesNPC InteractionDLC Expansion

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 11
Storage
700 MB available space
Graphics
1024x600 resolution
Processor
1.6 GHz
Sound Card
On board

Reviews & Ratings

No ratings available

Game Info

Developer
Nomad Games
Publisher
Nomad Games
Release Date
Aug 29, 2019

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