Compare Talisman - The Blood Moon Expansion prices across trusted key stores and find the best deal. Developed by Nomad Games. Published by Nomad Games. Released on 8/4/2016. Available on PC, Mac. Genres: Indie, RPG, Strategy.

Gothic horror injected straight into Talisman's bloodstream - the day/night cycle and a roaming Werewolf NPC genuinely change how every session plays out, for better or worse.

I'll be upfront: I'm a shooter guy who ended up deep in a digital board game rabbit hole, and somehow Blood Moon is what kept me there past midnight. This is DLC for Talisman: Digital Classic Edition, which means you already need that base game before any of this matters. If you do own it, this expansion adds something the base game genuinely lacks: a persistent environmental threat that nobody controls. The headline mechanic is the day/night cycle. A Time Card flips whenever event cards are drawn, toggling the board between two states. During the day, creatures take a minus-one penalty to their attacks. Come nightfall, those same enemies hit harder, adding one to their combat rolls. It sounds minor on paper, but because the flip is tied to card draw rather than a turn counter, you never know exactly when darkness falls. That unpredictability is actually good design - it forces you to assess risk on every move instead of just optimizing around a predictable clock. Lunar Event cards layer on top of this, adding board-wide effects like the Vampiric Thirst event, which lets every player heal a life after killing an enemy for as long as night persists. The Werewolf NPC is the other pillar. It starts in the Outer Region and moves whenever a player rolls a one for movement - which means your opponents' bad luck becomes your problem too. Get caught in the same space and you roll on a Werewolf encounter table. The outcome could be fatal, or it could turn you into a lycanthrope yourself, at which point the rules flip: you gain strength at night but are compelled to attack other players you meet. It's a wild card that can flip the PvP dynamic mid-game, and in a lobby with three or four players that chaos is genuinely funny. The community consensus tracks with this - the expansion shines in PvP or chaotic multiplayer; in pure co-op, the Werewolf is reportedly easy enough to avoid that the tension deflates. Three new characters come along: the Vampire Hunter, the Doomsayer, and the Grave Robber. The Vampire Hunter has solid mechanical teeth - after every space that would draw Adventure cards, you can discard a non-enemy card and pull a replacement, plus you add one to attack rolls against enemies. That investigating playstyle works well with the horror theme. The Doomsayer replenishes fate whenever any character draws an enemy, which is a supporting-role ability that can feel passive in solo play. The expansion also includes three alternate endings, including the Horrible Black Void - a secret ending where the first player to reach the Crown of Command is instantly consumed and eliminated, then a new ending card is placed face down. It's the kind of cruel twist that generates exactly the table-flipping energy Talisman's PvP crowd lives for. One small dig: the digital version has reportedly shipped with some missing tooltip text from the physical rulebook, leaving certain lycanthrope modifiers unexplained unless you dig into forums. Bottom line for existing Talisman players: if you run PvP or mixed lobbies and want more asymmetry and board-state volatility, Blood Moon delivers it without bloating session length. Solo or cooperative players will get less mileage - the randomness of the threat feels flat without other humans to suffer alongside you. Fred, Scout Team

Talisman - The Blood Moon Expansion

Talisman - The Blood Moon Expansion

Aug 4, 2016Nomad Games
GamerScout Says

Gothic horror injected straight into Talisman's bloodstream - the day/night cycle and a roaming Werewolf NPC genuinely change how every session plays out, for better or worse.

PCMac
Best Price Available
€0.81-84%
at Eneba
Lowest tracked: €0.81
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GamerScout Verdict

Best for Talisman PvP regulars who want board-state chaos; solo and co-op players will find the threat loop too passive to justify the entry.

Compare Prices(5 stores)

Edition:
EnebaBest price
The Blood Moon Expansion (DLC) Steam KeyGlobalSteam KeyKey
€0.81-84%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.86
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.98-75%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.49-50%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€3.49-18%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.73-25%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.813 Sept 2026
Current best
€0.81
Lowest since we started tracking
Keyshops
€0.77€0.81€0.86€0.905 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Talisman - The Blood Moon Expansion

I'll be upfront: I'm a shooter guy who ended up deep in a digital board game rabbit hole, and somehow Blood Moon is what kept me there past midnight. This is DLC for Talisman: Digital Classic Edition, which means you already need that base game before any of this matters. If you do own it, this expansion adds something the base game genuinely lacks: a persistent environmental threat that nobody controls. The headline mechanic is the day/night cycle. A Time Card flips whenever event cards are drawn, toggling the board between two states. During the day, creatures take a minus-one penalty to their attacks. Come nightfall, those same enemies hit harder, adding one to their combat rolls. It sounds minor on paper, but because the flip is tied to card draw rather than a turn counter, you never know exactly when darkness falls. That unpredictability is actually good design - it forces you to assess risk on every move instead of just optimizing around a predictable clock. Lunar Event cards layer on top of this, adding board-wide effects like the Vampiric Thirst event, which lets every player heal a life after killing an enemy for as long as night persists. The Werewolf NPC is the other pillar. It starts in the Outer Region and moves whenever a player rolls a one for movement - which means your opponents' bad luck becomes your problem too. Get caught in the same space and you roll on a Werewolf encounter table. The outcome could be fatal, or it could turn you into a lycanthrope yourself, at which point the rules flip: you gain strength at night but are compelled to attack other players you meet. It's a wild card that can flip the PvP dynamic mid-game, and in a lobby with three or four players that chaos is genuinely funny. The community consensus tracks with this - the expansion shines in PvP or chaotic multiplayer; in pure co-op, the Werewolf is reportedly easy enough to avoid that the tension deflates. Three new characters come along: the Vampire Hunter, the Doomsayer, and the Grave Robber. The Vampire Hunter has solid mechanical teeth - after every space that would draw Adventure cards, you can discard a non-enemy card and pull a replacement, plus you add one to attack rolls against enemies. That investigating playstyle works well with the horror theme. The Doomsayer replenishes fate whenever any character draws an enemy, which is a supporting-role ability that can feel passive in solo play. The expansion also includes three alternate endings, including the Horrible Black Void - a secret ending where the first player to reach the Crown of Command is instantly consumed and eliminated, then a new ending card is placed face down. It's the kind of cruel twist that generates exactly the table-flipping energy Talisman's PvP crowd lives for. One small dig: the digital version has reportedly shipped with some missing tooltip text from the physical rulebook, leaving certain lycanthrope modifiers unexplained unless you dig into forums. Bottom line for existing Talisman players: if you run PvP or mixed lobbies and want more asymmetry and board-state volatility, Blood Moon delivers it without bloating session length. Solo or cooperative players will get less mileage - the randomness of the threat feels flat without other humans to suffer alongside you.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-coopcross-platformachievementstrading-cardstier:sub-5Board Game AdaptationDay/Night CycleRoaming NPC ThreatLycanthropy MechanicAlternate EndingsChaos PvPGothic Horror ThemeAsymmetric Conditions

System Requirements

Minimum

OS
Windows XP
DirectX
Version 9.0
Storage
80 MB available space
Graphics
1024x600 resolution
Processor
1.6 GHz

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Game Info

Developer
Nomad Games
Publisher
Nomad Games
Release Date
Aug 4, 2016

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Frequently asked questions about Talisman - The Blood Moon Expansion

How much does Talisman - The Blood Moon Expansion cost?

As of 6 September 2026, the cheapest in-stock offer for Talisman - The Blood Moon Expansion is €0.81 at Eneba, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Talisman - The Blood Moon Expansion cheapest?

The lowest in-stock price we track for Talisman - The Blood Moon Expansion is €0.81 at Eneba (6 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Talisman - The Blood Moon Expansion available on?

Talisman - The Blood Moon Expansion is available on PC, Mac.

When was Talisman - The Blood Moon Expansion released?

Talisman - The Blood Moon Expansion was released on 4 August 2016.

Who developed Talisman - The Blood Moon Expansion?

Talisman - The Blood Moon Expansion was developed by Nomad Games.