Compare Talisman - The Ancient Beasts Expansion prices across 50+ stores and find the best deal. Developed by Nomad Games. Published by Nomad Games. Released on 5/16/2019. Available on PC, Mac. Genres: Indie, RPG, Strategy.

One of Talisman's most divisive DLC drops: two solid new characters, a mountain of beast reward cards, and a balance problem that the community has been arguing about since 2019.

I came to Ancient Beasts expecting a satisfying monster-hunting layer bolted onto Talisman's already chaotic board game loop. What I found was a genuinely interesting idea that Nomad Games shipped with default settings that most players immediately house-rule into a playable state. That tells you most of what you need to know before spending anything. The expansion puts roaming titan-class creatures on the board, each with multiple lives and high combat stats. The concept is good: board-state pressure that forces you to think about more than just racing to the Crown of Command. In practice at default settings, the Beast Timer is set aggressively short, meaning several of these monsters can hit their Apex condition before most characters have stacked enough Strength or Craft to seriously challenge them. Community consensus for years has been to push that timer to 20 in the house rules and reduce the number of active beasts to around four. The fact that you need to manually correct the defaults to make the expansion feel fair is a design failure, not a tuning quirk. The two new characters are the actual highlight. The Specialist draws an extra adventure card per turn and grows stronger as it kills a variety of different monster types, rewarding aggressive board coverage. The Trophy Hunter flips the economy, converting trophies into gold and Strength bonuses, with an added combat bonus specifically when engaging ancient beasts. That synergy with the expansion's own content is clean and purposeful. If you are picking this up, play as the Trophy Hunter first. The character practically tells you the correct strategy from the character screen. The 27 Beast Reward Cards are the carrot on the stick. When you do put a beast down, the payout feels genuinely good. That power spiral, looting ancient creatures to snowball past your opponents, is the fantasy this expansion is selling, and when it clicks it delivers. The 13 Terrain Cards add some board variety without dramatically shifting how spaces play. The two alternative endings give you fresh win conditions if you are deep in the Talisman DLC pool and want a reason to run different routes. Neither ending fully compensates for the core balance issue. The AI is the other elephant in the room. It tends to ignore the ancient beasts entirely, which creates a weird vacuum where the threatening board pressure you are supposed to be managing just kind of exists in the background while the AI pursues the Crown obliviously. With real players on local or online multiplayer, the tension comes back. Against AI solo, it collapses. Talisman as a whole is better with humans and this expansion makes that more true, not less. Bottom line: if you are an existing Talisman player already running several expansions and want two solid characters plus a high-variance beast-hunting mechanic, this works. Go in knowing you will tweak the house rules before your first real session. If you are newer to the game, there are other expansions in the catalogue with better out-of-the-box balance worth picking up first. Fred, Scout Team

Talisman - The Ancient Beasts Expansion
IndieRPGStrategy

Talisman - The Ancient Beasts Expansion

May 16, 2019Nomad Games
GamerScout Says

One of Talisman's most divisive DLC drops: two solid new characters, a mountain of beast reward cards, and a balance problem that the community has been arguing about since 2019.

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About Talisman - The Ancient Beasts Expansion

I came to Ancient Beasts expecting a satisfying monster-hunting layer bolted onto Talisman's already chaotic board game loop. What I found was a genuinely interesting idea that Nomad Games shipped with default settings that most players immediately house-rule into a playable state. That tells you most of what you need to know before spending anything. The expansion puts roaming titan-class creatures on the board, each with multiple lives and high combat stats. The concept is good: board-state pressure that forces you to think about more than just racing to the Crown of Command. In practice at default settings, the Beast Timer is set aggressively short, meaning several of these monsters can hit their Apex condition before most characters have stacked enough Strength or Craft to seriously challenge them. Community consensus for years has been to push that timer to 20 in the house rules and reduce the number of active beasts to around four. The fact that you need to manually correct the defaults to make the expansion feel fair is a design failure, not a tuning quirk. The two new characters are the actual highlight. The Specialist draws an extra adventure card per turn and grows stronger as it kills a variety of different monster types, rewarding aggressive board coverage. The Trophy Hunter flips the economy, converting trophies into gold and Strength bonuses, with an added combat bonus specifically when engaging ancient beasts. That synergy with the expansion's own content is clean and purposeful. If you are picking this up, play as the Trophy Hunter first. The character practically tells you the correct strategy from the character screen. The 27 Beast Reward Cards are the carrot on the stick. When you do put a beast down, the payout feels genuinely good. That power spiral, looting ancient creatures to snowball past your opponents, is the fantasy this expansion is selling, and when it clicks it delivers. The 13 Terrain Cards add some board variety without dramatically shifting how spaces play. The two alternative endings give you fresh win conditions if you are deep in the Talisman DLC pool and want a reason to run different routes. Neither ending fully compensates for the core balance issue. The AI is the other elephant in the room. It tends to ignore the ancient beasts entirely, which creates a weird vacuum where the threatening board pressure you are supposed to be managing just kind of exists in the background while the AI pursues the Crown obliviously. With real players on local or online multiplayer, the tension comes back. Against AI solo, it collapses. Talisman as a whole is better with humans and this expansion makes that more true, not less. Bottom line: if you are an existing Talisman player already running several expansions and want two solid characters plus a high-variance beast-hunting mechanic, this works. Go in knowing you will tweak the house rules before your first real session. If you are newer to the game, there are other expansions in the catalogue with better out-of-the-box balance worth picking up first. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementstrading-cardscloud-savestier:sub-5Board Game AdaptationHouse Rules RequiredAlternative EndingsTrophy MechanicsBeast HuntingPvP Board GameAI Difficulty IssuesDLC ExpansionDigital Board Game

System Requirements

Minimum

OS
Windows 7
Memory
512 MB RAM
DirectX
Version 11
Storage
600 MB available space
Graphics
1024x60 resolution
Sound Card
On board

Reviews & Ratings

No ratings available

Game Info

Developer
Nomad Games
Publisher
Nomad Games
Release Date
May 16, 2019

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