Compare Tales of Arise prices across trusted key stores and find the best deal. Developed by Bandai Namco Studios Inc.. Published by BANDAI NAMCO Entertainment. Released on 11/8/2023. Available on PC, Xbox. Genres: Action, RPG. Metacritic score: 84/100.

Tales of Arise is Bandai Namco's most ambitious action-RPG in the series, blending flashy real-time combat with a story about slavery, resistance, and what freedom actually costs.

Tales of Arise is an action RPG and the flagship entry in Bandai Namco's long-running Tales series. You follow Alphen, a man who cannot feel pain, and Shionne, a woman whose touch hurts everyone around her, as they work together to liberate the planet Dahna from 300 years of Renan occupation. That premise sounds bleak on paper, and honestly, the first half of the game earns that weight. The writing tackles systemic oppression, generational trauma, and the psychological toll of living under a boot without turning it into a lecture. It is the most thematically serious the Tales series has ever been, and for the most part, it lands. Combat is the engine that keeps you moving through that story, and it is genuinely satisfying. Each of the six playable characters handles completely differently. Alphen swings between aggressive melee chains and flame-powered Blazing Sword arte finishers. Shionne functions as your ranged attacker and healer hybrid. Law is a rushdown brawler. Kisara is a tank who can counter-absorb hits with her shield. Rinwell manages a spell-queuing system that rewards reading enemy cast animations. Dohalim is a staff-wielder who pivots between close and long range. You control one character at a time, with the AI handling the rest, and swapping mid-fight to chain Boost Strikes, the cinematic tag-team attacks that punctuate every big encounter, never gets old even after 50 hours. Boost Attacks, elemental weaknesses, and stagger mechanics give fights enough tactical texture to stay engaging past the midgame. Where the game stumbles is in its second half. After a significant story pivot that I will not spoil, the pacing loses its footing. The narrative ambition that defines the opening acts gives way to something more conventional, and the final stretch of the main story leans on JRPG tropes that feel like a step down from the grounded character work that came before it. Skits, the short voiced character vignettes that have always been a Tales staple, are abundant and often charming, but a noticeable chunk of them are filler bonding scenes that pad runtime without adding much. If you are the type who skips optional dialogue, you will miss some genuine character depth buried in there, which is both the reward and the tax. The world itself is visually striking, built around a watercolor-and-light aesthetic that makes every new zone feel like a painting come to life. Six distinct regions, each with its own biome and political situation, give the world a sense of geographic weight even if open-world it is not. Exploration is linear by design, which keeps the pacing from collapsing entirely but also means there is not much reason to backtrack once you are done with an area. Crafting, cooking, and gear upgrades are present but straightforward enough that they never become a burden. The difficulty options are accessible and can be adjusted on the fly, which makes this a reasonable entry point for players new to action RPGs. For Tales veterans, this is the series operating at a higher production level than anything before it, with a story that actually has something to say. For newcomers to the series or action RPGs broadly, the combat has enough depth to grow into without requiring you to master frame-perfect inputs on day one. It is not without its rough patches in the back half, and some of the late-game boss design edges toward damage-sponge territory that can test your patience. But the first 30 hours are some of the strongest the genre has offered in a long time, and the characters, Alphen and Shionne especially, stick with you. Monika, Scout Team

Tales of Arise

Tales of Arise

Nov 8, 2023Bandai Namco Studios Inc.BANDAI NAMCO Entertainment
GamerScout Says

Tales of Arise is Bandai Namco's most ambitious action-RPG in the series, blending flashy real-time combat with a story about slavery, resistance, and what freedom actually costs.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
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Historical low: €15.13

GamerScout Verdict

Best for JRPG fans who want flashy combo combat wrapped around a story with genuine emotional stakes, despite a wobbly second half.

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Price History

Historical low
€15.135 Jun 2026
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€14.32€15.15€15.97€16.805 Jun15 Jun25 Jun5 Jul15 Jul
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About Tales of Arise

Tales of Arise is an action RPG and the flagship entry in Bandai Namco's long-running Tales series. You follow Alphen, a man who cannot feel pain, and Shionne, a woman whose touch hurts everyone around her, as they work together to liberate the planet Dahna from 300 years of Renan occupation. That premise sounds bleak on paper, and honestly, the first half of the game earns that weight. The writing tackles systemic oppression, generational trauma, and the psychological toll of living under a boot without turning it into a lecture. It is the most thematically serious the Tales series has ever been, and for the most part, it lands. Combat is the engine that keeps you moving through that story, and it is genuinely satisfying. Each of the six playable characters handles completely differently. Alphen swings between aggressive melee chains and flame-powered Blazing Sword arte finishers. Shionne functions as your ranged attacker and healer hybrid. Law is a rushdown brawler. Kisara is a tank who can counter-absorb hits with her shield. Rinwell manages a spell-queuing system that rewards reading enemy cast animations. Dohalim is a staff-wielder who pivots between close and long range. You control one character at a time, with the AI handling the rest, and swapping mid-fight to chain Boost Strikes, the cinematic tag-team attacks that punctuate every big encounter, never gets old even after 50 hours. Boost Attacks, elemental weaknesses, and stagger mechanics give fights enough tactical texture to stay engaging past the midgame. Where the game stumbles is in its second half. After a significant story pivot that I will not spoil, the pacing loses its footing. The narrative ambition that defines the opening acts gives way to something more conventional, and the final stretch of the main story leans on JRPG tropes that feel like a step down from the grounded character work that came before it. Skits, the short voiced character vignettes that have always been a Tales staple, are abundant and often charming, but a noticeable chunk of them are filler bonding scenes that pad runtime without adding much. If you are the type who skips optional dialogue, you will miss some genuine character depth buried in there, which is both the reward and the tax. The world itself is visually striking, built around a watercolor-and-light aesthetic that makes every new zone feel like a painting come to life. Six distinct regions, each with its own biome and political situation, give the world a sense of geographic weight even if open-world it is not. Exploration is linear by design, which keeps the pacing from collapsing entirely but also means there is not much reason to backtrack once you are done with an area. Crafting, cooking, and gear upgrades are present but straightforward enough that they never become a burden. The difficulty options are accessible and can be adjusted on the fly, which makes this a reasonable entry point for players new to action RPGs. For Tales veterans, this is the series operating at a higher production level than anything before it, with a story that actually has something to say. For newcomers to the series or action RPGs broadly, the combat has enough depth to grow into without requiring you to master frame-perfect inputs on day one. It is not without its rough patches in the back half, and some of the late-game boss design edges toward damage-sponge territory that can test your patience. But the first 30 hours are some of the strongest the genre has offered in a long time, and the characters, Alphen and Shionne especially, stick with you.

Monika
Monika · Scout Team

RPGs

Tags

steamJRPGReal-Time CombatParty-BasedCharacter SwitchingStory-DrivenAnime Art StyleCraftingSkill CombosLinear ExplorationAnime StoryParty-Based CombatBoost Strike SystemArte ChainingPolitical WorldbuildingCharacter-DrivenCostume DLC BundledElemental Weakness System

System Requirements

Minimum

OS
Windows 10 (64-bit Only)
Processor
Intel Core i5-2300 or AMD Ryzen 3 1200
Memory
8 GB RAM
Graphics
GeForce GTX 760 or Radeon HD 7950
DirectX
Version 11
Storage
45 GB available space
Sound Card
DirectX compatib…

Recommended

OS
Windows 10 (64-bit Only)
Processor
Intel Core i5-4590 or AMD FX-8350
Memory
8 GB RAM
Graphics
GeForce GTX 970 or Radeon R9 390
DirectX
Version 1…

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Reviews & Ratings

Metacritic
84
Steam
87%(36,452)

Game Info

Developer
Bandai Namco Studios Inc.
Publisher
BANDAI NAMCO Entertainment
Release Date
Nov 8, 2023

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Frequently asked questions about Tales of Arise

How much does Tales of Arise cost?

Tales of Arise pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Tales of Arise cheapest?

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What platforms is Tales of Arise available on?

Tales of Arise is available on PC, Xbox.

When was Tales of Arise released?

Tales of Arise was released on 8 November 2023.

Who developed Tales of Arise?

Tales of Arise was developed by Bandai Namco Studios Inc. and published by BANDAI NAMCO Entertainment.

Is Tales of Arise worth buying?

Tales of Arise holds a Metacritic score of 84/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.