Compare Sword Art Online: Lost Song prices across 50+ stores and find the best deal. Developed by Artdink. Published by BANDAI NAMCO Entertainment. Released on 11/12/2018. Available on PC. Genres: RPG.

An anime fan-service RPG that lets you fly around Alfheim Online with Kirito's crew. Charming for SAO devotees, thin for everyone else.

Sword Art Online: Lost Song is an action-RPG built for one very specific audience: people who watched the SAO anime, wanted to spend more time with Kirito and friends, and are willing to forgive a lot of mechanical shallowness in exchange for that hit of fictional-world tourism. Developed by Artdink and set in Alfheim Online, the fairy-themed VRMMO from the Fairy Dance arc, it tasks you with conquering the floating continent of Svart Alfheim. The headline gimmick is flight combat, and to its credit, zipping through the air while trading sword skills and magic blasts with aerial bosses genuinely feels distinct from the ground-pound formula most action-RPGs default to. The combat system gives you a roster of characters from the anime, each with their own weapon types and skill sets. Kirito handles dual-blading and one-handed swords, Asuna leans into rapier speed and support spells, and a handful of others fill out the party with staffs, bows, and conversion magic. Swapping between them mid-fight adds a layer of tactical thinking, but do not go in expecting deep build crafting. Skill trees exist but they are relatively flat, and by the midgame you will have found a comfortable rhythm that carries you through most encounters without serious adjustment. Past hour 20 the combat loop stops surprising you, which is the game's biggest structural problem. The story is original content set after the Fairy Dance arc, which means it sidesteps the burden of retreading anime plot beats you already know. That is a genuine design choice worth appreciating. The writing is competent fan fiction at best: the character dynamics are warm and familiar, the dialogue hits the right emotional notes for existing fans, but the narrative rarely pushes anyone anywhere interesting. If you are coming from Disco Elysium expecting choices to reshape the world, close the tab now. Choices here are cosmetic. The worldbuilding leans entirely on the existing SAO lore rather than expanding it in meaningful ways, and side quests are almost all fetch-and-kill filler with minimal payoff. The game pads its runtime with repetitive dungeon runs, and you will notice. Visually it holds up well enough for an anime-style title, with colorful environments and character models that match the source material closely. The music pulls from familiar SAO compositions, which is either comforting or unremarkable depending on how emotionally attached you are to the soundtrack. On the technical side, the PC port is functional but nothing special, with limited graphics options and controller strongly recommended over mouse-and-keyboard. The honest verdict is that Lost Song is comfort food for SAO fans and a curiosity for nobody else. If you have affection for these characters and want to live inside Alfheim Online for twenty to thirty hours, it delivers exactly that, flight mechanics and all. If you are an RPG generalist hunting for systems depth, narrative weight, or re-playability past the first run, this will feel like a polished but hollow souvenir. The mixed Steam reviews reflect that split perfectly: fans rate it warmly, newcomers bounce off the thinness fast. Know which camp you are in before committing. Monika, Scout Team

Sword Art Online: Lost Song
RPG

Sword Art Online: Lost Song

Nov 12, 2018ArtdinkBANDAI NAMCO Entertainment
GamerScout Says

An anime fan-service RPG that lets you fly around Alfheim Online with Kirito's crew. Charming for SAO devotees, thin for everyone else.

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About Sword Art Online: Lost Song

Sword Art Online: Lost Song is an action-RPG built for one very specific audience: people who watched the SAO anime, wanted to spend more time with Kirito and friends, and are willing to forgive a lot of mechanical shallowness in exchange for that hit of fictional-world tourism. Developed by Artdink and set in Alfheim Online, the fairy-themed VRMMO from the Fairy Dance arc, it tasks you with conquering the floating continent of Svart Alfheim. The headline gimmick is flight combat, and to its credit, zipping through the air while trading sword skills and magic blasts with aerial bosses genuinely feels distinct from the ground-pound formula most action-RPGs default to. The combat system gives you a roster of characters from the anime, each with their own weapon types and skill sets. Kirito handles dual-blading and one-handed swords, Asuna leans into rapier speed and support spells, and a handful of others fill out the party with staffs, bows, and conversion magic. Swapping between them mid-fight adds a layer of tactical thinking, but do not go in expecting deep build crafting. Skill trees exist but they are relatively flat, and by the midgame you will have found a comfortable rhythm that carries you through most encounters without serious adjustment. Past hour 20 the combat loop stops surprising you, which is the game's biggest structural problem. The story is original content set after the Fairy Dance arc, which means it sidesteps the burden of retreading anime plot beats you already know. That is a genuine design choice worth appreciating. The writing is competent fan fiction at best: the character dynamics are warm and familiar, the dialogue hits the right emotional notes for existing fans, but the narrative rarely pushes anyone anywhere interesting. If you are coming from Disco Elysium expecting choices to reshape the world, close the tab now. Choices here are cosmetic. The worldbuilding leans entirely on the existing SAO lore rather than expanding it in meaningful ways, and side quests are almost all fetch-and-kill filler with minimal payoff. The game pads its runtime with repetitive dungeon runs, and you will notice. Visually it holds up well enough for an anime-style title, with colorful environments and character models that match the source material closely. The music pulls from familiar SAO compositions, which is either comforting or unremarkable depending on how emotionally attached you are to the soundtrack. On the technical side, the PC port is functional but nothing special, with limited graphics options and controller strongly recommended over mouse-and-keyboard. The honest verdict is that Lost Song is comfort food for SAO fans and a curiosity for nobody else. If you have affection for these characters and want to live inside Alfheim Online for twenty to thirty hours, it delivers exactly that, flight mechanics and all. If you are an RPG generalist hunting for systems depth, narrative weight, or re-playability past the first run, this will feel like a polished but hollow souvenir. The mixed Steam reviews reflect that split perfectly: fans rate it warmly, newcomers bounce off the thinness fast. Know which camp you are in before committing. Monika, Scout Team

Tags

steamAnime LicenseFlight CombatParty SwitchingLinear StoryFan ServiceThird-Person CombatSkill TreesController Recommended

System Requirements

System requirements for Sword Art Online: Lost Song aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
80%(2,012)

Game Info

Developer
Artdink
Publisher
BANDAI NAMCO Entertainment
Release Date
Nov 12, 2018

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