Compare Sword and Fairy 7 prices across 50+ stores and find the best deal. Developed by 软星科技(SoftStarlight). Published by 方块游戏(CubeGame). Released on 10/21/2021. Available on PC. Genres: Action, Adventure, RPG.

Gorgeous xianxia storytelling meets clunky-but-charming action combat: a 20-25 hour Chinese fantasy epic that rewards patient readers and punishes anyone expecting deep build variety.

I went into Sword and Fairy 7 skeptical that a long-running Chinese PC franchise with indie-level resources could hold my attention the way a well-written CRPG does. What I found was messier than I hoped and more affecting than I expected, which is probably the most honest summary I can give you. The series made a bold pivot here: after decades of turn-based combat, Softstar rebuilt the whole fight system from the ground up as real-time hack-and-slash on Unreal Engine 4. You control one party member at a time, swapping freely between Yue Qingshu, Xiu Wu, Bai Moqing, and Sang Yo mid-battle, chaining light and heavy strikes into combos, burning magic points on ranged special attacks, and setting up synergy moves when you time your switches well. Early on, enemies are barely a threat and the gear upgrade path at the bladesmith doesn't demand much attention for the first ten hours or so. The combat finds a better groove in the back half, but it never reaches the mechanical satisfaction that action-RPG fans raised on Tales of Arise might expect. Enemy hit-feedback is soft, boss phases can spike awkwardly, and the AI leans passive. If you come here for combat depth or build variety, you will leave disappointed. The four characters are not dramatically differentiated in playstyle, and skill loadouts are fairly linear. What the game does extraordinarily well is everything surrounding the fighting. The three-realm conflict between Humans, Deities, and Demons is the kind of high fantasy that takes itself completely seriously, and after a slow first act that front-loads lore, the character relationships start to pay off in ways that genuinely land. Yue Qingshu is a capable protagonist with a believable arc, and the party's chemistry develops with decent pacing rather than forced drama. The world design is stunning for a game at this budget level: vivid color palettes, meticulously dressed environments, and a semi-open structure of discrete hub areas you can explore on foot or traverse by mounting Qingshu's fairy bird. Side quests are mostly shallow fetch errands, and the invisible-wall linearity will irritate players used to having agency, but the main path is tightly constructed enough that the lack of branching choices stings less than you'd think. There are also mini-games woven in throughout, including a card game called Journey of Heaven and Earth, a snowboarding obstacle course, stealth sections, and platforming segments that break up the pace nicely. The technical picture is the hardest part to excuse. Optimization is a genuine problem: frame-rate stutters on camera cuts are common, and even mid-range GPUs get pushed harder than the visuals seem to warrant. The English localization on the PC version is rough in places, with subtitle pacing that races past long blocks of fantasy lore before you've processed them. Facial animations lag well behind the quality of the environment art. None of it is catastrophic, and the soundtrack is so genuinely excellent that it smooths over a lot of friction, but you should go in eyes open. For the RPG player who prioritizes world atmosphere, Chinese mythology, and an earnest story told with real craft, Sword and Fairy 7 delivers something the Western market does not have a close substitute for. For the player who needs choices to matter, gear systems to reward theorycrafting, or action combat that holds up past hour 20, this one will frustrate more than it satisfies. Know which camp you are in before you commit. Monika, Scout Team

Sword and Fairy 7
ActionAdventureRPG

Sword and Fairy 7

Oct 21, 2021软星科技(SoftStarlight)方块游戏(CubeGame)
GamerScout Says

Gorgeous xianxia storytelling meets clunky-but-charming action combat: a 20-25 hour Chinese fantasy epic that rewards patient readers and punishes anyone expecting deep build variety.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Sword and Fairy 7

I went into Sword and Fairy 7 skeptical that a long-running Chinese PC franchise with indie-level resources could hold my attention the way a well-written CRPG does. What I found was messier than I hoped and more affecting than I expected, which is probably the most honest summary I can give you. The series made a bold pivot here: after decades of turn-based combat, Softstar rebuilt the whole fight system from the ground up as real-time hack-and-slash on Unreal Engine 4. You control one party member at a time, swapping freely between Yue Qingshu, Xiu Wu, Bai Moqing, and Sang Yo mid-battle, chaining light and heavy strikes into combos, burning magic points on ranged special attacks, and setting up synergy moves when you time your switches well. Early on, enemies are barely a threat and the gear upgrade path at the bladesmith doesn't demand much attention for the first ten hours or so. The combat finds a better groove in the back half, but it never reaches the mechanical satisfaction that action-RPG fans raised on Tales of Arise might expect. Enemy hit-feedback is soft, boss phases can spike awkwardly, and the AI leans passive. If you come here for combat depth or build variety, you will leave disappointed. The four characters are not dramatically differentiated in playstyle, and skill loadouts are fairly linear. What the game does extraordinarily well is everything surrounding the fighting. The three-realm conflict between Humans, Deities, and Demons is the kind of high fantasy that takes itself completely seriously, and after a slow first act that front-loads lore, the character relationships start to pay off in ways that genuinely land. Yue Qingshu is a capable protagonist with a believable arc, and the party's chemistry develops with decent pacing rather than forced drama. The world design is stunning for a game at this budget level: vivid color palettes, meticulously dressed environments, and a semi-open structure of discrete hub areas you can explore on foot or traverse by mounting Qingshu's fairy bird. Side quests are mostly shallow fetch errands, and the invisible-wall linearity will irritate players used to having agency, but the main path is tightly constructed enough that the lack of branching choices stings less than you'd think. There are also mini-games woven in throughout, including a card game called Journey of Heaven and Earth, a snowboarding obstacle course, stealth sections, and platforming segments that break up the pace nicely. The technical picture is the hardest part to excuse. Optimization is a genuine problem: frame-rate stutters on camera cuts are common, and even mid-range GPUs get pushed harder than the visuals seem to warrant. The English localization on the PC version is rough in places, with subtitle pacing that races past long blocks of fantasy lore before you've processed them. Facial animations lag well behind the quality of the environment art. None of it is catastrophic, and the soundtrack is so genuinely excellent that it smooths over a lot of friction, but you should go in eyes open. For the RPG player who prioritizes world atmosphere, Chinese mythology, and an earnest story told with real craft, Sword and Fairy 7 delivers something the Western market does not have a close substitute for. For the player who needs choices to matter, gear systems to reward theorycrafting, or action combat that holds up past hour 20, this one will frustrate more than it satisfies. Know which camp you are in before you commit. Monika, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieXianxiaChinese MythologyParty Switching CombatLinear NarrativeHack and SlashMini-GamesStory-HeavyAtmospheric World

System Requirements

Minimum

OS
Windowns 10 - 64bit
Memory
8 GB RAM
DirectX
Version 11
Storage
30 GB available space
Graphics
NVIDIA GTX 960 4G
Processor
Intel Core i5/AMD Ryzen5
Sound Card
Direct Sound Card
Additional Notes
Screen resolution:1920*1080

Recommended

OS
Windows 10 - 64bit
Memory
16 GB RAM
DirectX
Version 12
Storage
30 GB available space
Graphics
NVIDIA RTX 2060 Super
Processor
Intel Core i5/AMD Ryzen5
Sound Card
Direct Sound Card
Additional Notes
Screen resolution:2560*1440

Reviews & Ratings

No ratings available

Game Info

Developer
软星科技(SoftStarlight)
Publisher
方块游戏(CubeGame)
Release Date
Oct 21, 2021

Price Alert

Get notified when the price drops below your target!

Create Alert