Compare Swing By prices across 50+ stores and find the best deal. Developed by ANIQ. Published by ANIQ. Released on 3/22/2024. Available on PC, Linux. Genres: Casual, Indie, Racing.

A stripped-down arcade high-score chaser built around one mechanic: hook your spaceship onto a planet, orbit it, and release at the right moment. Fun for five minutes, thin for five hours.

I went into Swing By expecting some kind of compact PvP racing game with a gimmick I could stress-test. What I got was closer to a mobile port wearing a Steam badge - and once you understand that framing, the whole thing makes a lot more sense, for better and worse. The core loop is genuinely tight in concept. You hold a button to orbit your ship around a planet, read your angle and speed, then release to slingshot forward. Obstacles escalate as you go: moving satellites, speed modifiers, black holes that demand you thread the needle perfectly or die. The 2D and 3D perspective toggle is a nice touch - 3D gives you a bit more spatial depth, 2D keeps things clean and readable if you want pure reaction-speed focus. Gamepad, keyboard, or mouse all work. There is no performance ceiling here that requires a specific polling rate or monitor refresh to play well. A 60hz setup is fine. Here is where the wheels come off for anyone expecting depth. Multiplayer - the main reason a shooter-crowd type like me would sit with a game like this - is local split-screen only, capped at four players on the same machine. Online PvP is listed as a future update, not a current feature. The tags say cross-platform PvP; the reality, as of writing, is a couch session or nothing. That gap between marketing and delivery is a problem. The unlockable ships collected via gems affect hitboxes slightly - a wider hull clips planets more easily - but it reads as cosmetic variance rather than a meaningful meta. No ship has a loadout, no ranked ladder exists, and there is exactly one mode to speak of: survive longer than the other person. The game does what it says at the most basic level. The slingshot reflex loop is satisfying in short bursts, the leaderboard gives the score-chasers a reason to run it again, and the escalating obstacle density does a reasonable job of ramping tension. If you have a few people in the same room and want a dead-simple competition game for ten minutes between rounds of something else, Swing By can fill that slot. But if you showed up expecting a live PvP game with any kind of progression infrastructure or online matchmaking, you are going to feel misled fast. Fred, Scout Team

Swing By
CasualIndieRacing

Swing By

Mar 22, 2024ANIQ
GamerScout Says

A stripped-down arcade high-score chaser built around one mechanic: hook your spaceship onto a planet, orbit it, and release at the right moment. Fun for five minutes, thin for five hours.

PCLinux
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Screenshots & Media

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About Swing By

I went into Swing By expecting some kind of compact PvP racing game with a gimmick I could stress-test. What I got was closer to a mobile port wearing a Steam badge - and once you understand that framing, the whole thing makes a lot more sense, for better and worse. The core loop is genuinely tight in concept. You hold a button to orbit your ship around a planet, read your angle and speed, then release to slingshot forward. Obstacles escalate as you go: moving satellites, speed modifiers, black holes that demand you thread the needle perfectly or die. The 2D and 3D perspective toggle is a nice touch - 3D gives you a bit more spatial depth, 2D keeps things clean and readable if you want pure reaction-speed focus. Gamepad, keyboard, or mouse all work. There is no performance ceiling here that requires a specific polling rate or monitor refresh to play well. A 60hz setup is fine. Here is where the wheels come off for anyone expecting depth. Multiplayer - the main reason a shooter-crowd type like me would sit with a game like this - is local split-screen only, capped at four players on the same machine. Online PvP is listed as a future update, not a current feature. The tags say cross-platform PvP; the reality, as of writing, is a couch session or nothing. That gap between marketing and delivery is a problem. The unlockable ships collected via gems affect hitboxes slightly - a wider hull clips planets more easily - but it reads as cosmetic variance rather than a meaningful meta. No ship has a loadout, no ranked ladder exists, and there is exactly one mode to speak of: survive longer than the other person. The game does what it says at the most basic level. The slingshot reflex loop is satisfying in short bursts, the leaderboard gives the score-chasers a reason to run it again, and the escalating obstacle density does a reasonable job of ramping tension. If you have a few people in the same room and want a dead-simple competition game for ten minutes between rounds of something else, Swing By can fill that slot. But if you showed up expecting a live PvP game with any kind of progression infrastructure or online matchmaking, you are going to feel misled fast. Fred, Scout Team

Tags

multiplayerpvponline-pvpcross-platformtier:indieHigh-Score ChaseArcade ReflexLocal Split-ScreenSingle-Mechanic DesignSpaceship UnlocksCouch CompetitiveMobile-Style LoopObstacle Escalation

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
Storage
150 MB available space
Graphics
Nvidia GTX 680 or equivalent
Processor
Intel Pentium G6400 or equivalent

Recommended

OS
Windows 10
Memory
16 GB RAM
Network
Broadband Internet connection
Storage
150 MB available space
Graphics
GeForce GTX 1050 or equivalent
Processor
i5-3570K 3.4 GHz 4 Core

Reviews & Ratings

No ratings available

Game Info

Developer
ANIQ
Publisher
ANIQ
Release Date
Mar 22, 2024

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