Compare Sweaty Palms prices across trusted key stores and find the best deal. Developed by Delattre & Harger. Published by Delattre & Harger. Released on 11/6/2017. Available on PC. Genres: Action, Indie, Early Access.

A VR arena shooter built on a genuinely wild movement concept that ran out of developer oxygen before the playerbase could form. Worth knowing what you're walking into.

I respect the idea here more than I can recommend the product right now, and that tension is basically the whole review. Sweaty Palms launched into Early Access in November 2017 with a movement system unlike anything else in the VR shooter space: you play as a legless upper body, using your actual arms to climb surfaces, fling yourself across the arena, and chain movement abilities drawn from a card deck. Rocket-hand flight, swinging, birdflight, dragon-riding - the ability pool is genuinely creative and the physical engagement is real. For a VR-only multiplayer game built around objective modes, the core loop showed serious ambition. The card deck mechanic is the most interesting design choice here. You build a custom hand before each match and draw abilities live, which means team compositions and counter-strategies exist on paper. At launch the game shipped with 18 ability cards, one arena map, and Team and FFA Deathmatch plus King of the Hill. Capture the Flag, Vroddball, Zombie Escape, and Battle Royale were all planned for the full release. None of that content appears to have arrived. Steam confirms the last developer update was made over eight years ago. That is not a soft abandonment signal - that is a flatline. The playerbase problem is the one that kills a game like this faster than any missing feature. With no bots, no Discord with scheduled sessions, and a tiny concurrent player count, you will load into an empty lobby. Community posts from the early months already flagged the absence of bots as a fatal flaw for retention - if the first five times you boot the game you find nobody to fight, you uninstall and move on. That feedback loop buried this one quickly. The movement system might produce genuinely high-skill expression if two evenly matched players were actually in the same room together - tracking your opponent through three-dimensional space while managing rocket-hand momentum and card draws is a real skill ceiling - but you need bodies in the server to test it. For VR shooter fans who have burned through Echo Arena or Hyper Dash and are hunting for something with a different physical vocabulary, the concept is worth understanding. The arm-climbing locomotion solves comfort by keeping movement grounded in physical gesture rather than thumbstick drift, and the deck-building layer gives it a strategic texture most VR shooters skip entirely. But buying it today as a multiplayer experience is not a realistic proposition. The servers are empty, development is frozen, and the promised roadmap is a ghost. Fred, Scout Team

Sweaty Palms
ActionIndieEarly Access

Sweaty Palms

Nov 6, 2017Delattre & Harger
GamerScout Says

A VR arena shooter built on a genuinely wild movement concept that ran out of developer oxygen before the playerbase could form. Worth knowing what you're walking into.

PC
Best Price Available
€3.14
at Kinguin
Lowest tracked: €3.49
Track this price

GamerScout Verdict

A fascinating VR movement experiment that never left Early Access and has no active playerbase - buy only if you have friends with headsets ready to coordinate.

Compare Prices(4 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€3.14
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.51
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€3.61
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.08-19%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€9.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€3.4931 Jul 2026
Current best
€3.14
Lowest since we started tracking
Keyshops
€3.22€3.40€3.59€3.775 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Sweaty Palms

I respect the idea here more than I can recommend the product right now, and that tension is basically the whole review. Sweaty Palms launched into Early Access in November 2017 with a movement system unlike anything else in the VR shooter space: you play as a legless upper body, using your actual arms to climb surfaces, fling yourself across the arena, and chain movement abilities drawn from a card deck. Rocket-hand flight, swinging, birdflight, dragon-riding - the ability pool is genuinely creative and the physical engagement is real. For a VR-only multiplayer game built around objective modes, the core loop showed serious ambition. The card deck mechanic is the most interesting design choice here. You build a custom hand before each match and draw abilities live, which means team compositions and counter-strategies exist on paper. At launch the game shipped with 18 ability cards, one arena map, and Team and FFA Deathmatch plus King of the Hill. Capture the Flag, Vroddball, Zombie Escape, and Battle Royale were all planned for the full release. None of that content appears to have arrived. Steam confirms the last developer update was made over eight years ago. That is not a soft abandonment signal - that is a flatline. The playerbase problem is the one that kills a game like this faster than any missing feature. With no bots, no Discord with scheduled sessions, and a tiny concurrent player count, you will load into an empty lobby. Community posts from the early months already flagged the absence of bots as a fatal flaw for retention - if the first five times you boot the game you find nobody to fight, you uninstall and move on. That feedback loop buried this one quickly. The movement system might produce genuinely high-skill expression if two evenly matched players were actually in the same room together - tracking your opponent through three-dimensional space while managing rocket-hand momentum and card draws is a real skill ceiling - but you need bodies in the server to test it. For VR shooter fans who have burned through Echo Arena or Hyper Dash and are hunting for something with a different physical vocabulary, the concept is worth understanding. The arm-climbing locomotion solves comfort by keeping movement grounded in physical gesture rather than thumbstick drift, and the deck-building layer gives it a strategic texture most VR shooters skip entirely. But buying it today as a multiplayer experience is not a realistic proposition. The servers are empty, development is frozen, and the promised roadmap is a ghost.

Fred
Fred · Scout Team

Shooters

Tags

multiplayerpvponline-pvptier:sub-5Abandoned Early AccessDead MultiplayerCard-Based AbilitiesVR-OnlyArm LocomotionArena ShooterPhysics MovementRoom-Scale Required

System Requirements

Minimum

OS
Windows 7
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
GTX 970
Processor
Intel i5 3.0 GHz
VR Support
SteamVR. Standing or Room Scale

Recommended

OS
Windows 10
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
GTX 1080
Processor
Intel i7 3.5 GHz

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Game Info

Developer
Delattre & Harger
Publisher
Delattre & Harger
Release Date
Nov 6, 2017

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Frequently asked questions about Sweaty Palms

How much does Sweaty Palms cost?

As of 6 September 2026, the cheapest in-stock offer for Sweaty Palms is €3.14 at Kinguin, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Sweaty Palms cheapest?

The lowest in-stock price we track for Sweaty Palms is €3.14 at Kinguin (6 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Sweaty Palms available on?

Sweaty Palms is available on PC.

When was Sweaty Palms released?

Sweaty Palms was released on 6 November 2017.

Who developed Sweaty Palms?

Sweaty Palms was developed by Delattre & Harger.