
Sure Footing
If your couch needs a stress test and your friends need humbling, this procedurally generated arcade runner delivers short, sharp sessions with just enough loadout depth to keep the rematch button warm.
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About Sure Footing
I went into Sure Footing expecting a throwaway runner and came out mildly impressed by the amount of thought Table Flip Games put into what is, admittedly, a small game. The core loop is straightforward: pick one of four characters - Pixel Pete, Polly Polygon, Blip, or Plunk - each carrying distinct stat spreads, then sprint procedurally generated platforming gauntlets while Deletion Dave chases you down and his boss Ramrafstar occasionally tears up the road ahead of you. You collect MIPs, dodge obstacles, and try to outlast your previous run. It is not reinventing anything. But the movement feels considered, especially after the v1.1 rework that tightened jump arcs and gave players more air control. That kind of post-launch attention to feel is something a lot of small studios skip, and it matters here. The loadout system is where Sure Footing earns a second look. You unlock skill buffs, power-ups like the teleport dash and the proximity shockwave, and cosmetic costumes through in-game MIP spending. None of it is pay-to-win noise - it is all earned in-run. The procedural sector generation keeps the obstacle mix rotating across distinct zones like LAN-DN and Pixeley, each with their own visual palette and hazard type. It is not deep variety by any stretch, and the critics who scored it in the 60-70 range on console were basically right: the content ceiling arrives faster than you want it to. Solo, you will feel the repetition within a few hours. The game knows this, which is probably why two additional single-player modes - Tunnel Turmoil and Ramrafstar's Revenge - were added post-launch with their own leaderboard hooks. Multiplayer is the actual sell. Local co-op and competitive modes support up to four players, and the game requires a controller for it - keyboard is solo-only, which is the right call for couch play. If you have three people in the room and one TV, this does exactly what it promises: short rounds, loud arguments, immediate rematches. The competitive side has enough character differentiation that player choice actually matters at higher speeds. There is no online PvP to speak of, which limits the long-term ceiling hard if your friends are not physically present. Steam's remote play functionality can paper over that gap, though someone in the community was still hunting multiplayer achievement partners years after launch, which tells you everything about the active player count. Performance is light - the system requirements are basically a museum piece, and the v1.1 overhaul to the level generation engine cleaned up the frame rate issues that dogged the 2018 launch build. The soundtrack by Eli Rainsberry is genuinely good, punchy chiptune-adjacent work that fits the neon computer-world aesthetic without becoming background wallpaper. If you are running this on a mid-range rig from any point in the last decade, it will hold 60fps without conversation. The honest summary: Sure Footing is a well-made micro-budget arcade runner that peaks hard in a crowded living room and runs out of ideas faster than it should in solo mode. It is not the kind of game I would benchmark my input setup against, but it is the kind of game I would leave installed for when people come over. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 / 8 / 10
- Memory
- 1 GB RAM
- DirectX
- Version 9.0
- Network
- Broadband Internet connection
- Storage
- 1 GB available space
- Graphics
- Nvidia GeForce 8800 or equivalent.
- Processor
- 2 GHz Dual Core Processor
- Additional Notes
- Controller recommended for single-player, required for multiplayer.
Reviews & Ratings
No ratings available
Game Info
- Developer
- Table Flip Games
- Publisher
- Table Flip Games
- Release Date
- Mar 30, 2018