
Supfly Delivery Simulator
Pilot a courier robot through procedurally generated cities, race a friend to the most deliveries, and pray your battery holds out. Lightweight fun at a budget price, but don't expect depth.
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About Supfly Delivery Simulator
My first honest thought when I loaded Supfly Delivery Simulator was: this is exactly the kind of game you'd find in a game jam bundle and think nothing of, until a friend pulls up a chair and suddenly you're both yelling at the screen. You play as a robot drone courier in a world where delivery services have taken over everything, and your job is to grab parcels and drop them at the right address before the clock runs out and customers get cranky. Simple premise, simple controls. That's the whole pitch. The game splits into three modes. Career is the meat of the solo experience: you work through progressively harder stages, unlock new maps, and spend your in-game earnings on better drones. Each drone handles differently, with its own speed, battery capacity, and handling quirks, so there's a light upgrade-loop reason to keep pushing. Solo Mode strips the pressure away entirely and lets you free-fly around the procedurally generated city layouts at your own pace. It's a low-stakes chill option, genuinely useful for learning the controls before Career throws timed deliveries at you. The third mode, Two Players, is the one that actually made me smile. Two people competing on the same machine to rack up the most parcel deliveries in a set time is exactly the kind of local competitive nonsense that works at a casual game night. It's no Mario Kart, but for a sub-five-dollar indie it delivers a real pulse of competition. The battery mechanic is worth talking about because it's where the skill ceiling quietly hides. Your drone drains charge constantly, and charging stations are scattered across the auto-generated maps. In Career, fumbling a route because you misjudged your battery gives the game a light puzzle dimension that keeps it from being completely brainless. It never gets complicated, but it does give you something to think about beyond just flying in a straight line. Weather conditions also show up and mess with visibility and handling, which adds a small layer of unpredictability to the maps. The procedural generation means no two layouts feel identical, though the visual variety is limited enough that you'll notice the seams quickly. Here's where I have to be straight with you: Supfly is a tiny game. Content depth is minimal, the graphics are functional-indie at best, and the two-player mode caps out at two people, so anyone hoping for a four-player couch session will be disappointed. There's no online multiplayer to stretch the lifespan either. Controller support is confirmed, which is good news for couch play, and the system requirements are laughably low, so basically any PC in the house will run it. The community on Steam is small, which means post-launch support and active online conversation are thin. What you see at launch is largely what you get. For the right crowd and the right price, this is a perfectly acceptable twenty-minute time-killer you can hand to a non-gamer friend without a tutorial. For everyone else, manage expectations firmly before clicking anything. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- Microsoft® Windows® 7/8/8.1/10 (32bit/64bit)
- Memory
- 1 GB RAM
- Storage
- 300 MB available space
- Graphics
- DirectX 9/OpenGL 4.1 capable GPU
- Processor
- Intel Core2 Duo or better
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Game Info
- Developer
- Koro.Games
- Publisher
- Source Byte Sp. z o.o.
- Release Date
- Oct 16, 2020