Compare Super Treasure Arena prices across 50+ stores and find the best deal. Developed by Vennril. Published by Vennril. Released on 12/24/2018. Available on PC, Mac. Genres: Action, Indie.

Couch PvP works, online is a ghost town, and bots are borderline useless. The fun here has a strict four-humans-in-the-room requirement.

I went looking for a quick online match to warm up and found exactly zero opponents. That pretty much sets the tone for Super Treasure Arena on PC in 2025: the bones of a solid local brawler sitting inside a multiplayer shell that the playerbase has largely abandoned. Peak concurrent players hover in the single digits, so treat the online mode as a theoretical feature rather than a practical one. Strip that problem away and what you have is a compact top-down twin-stick brawler with five classes (Warrior, Rogue, Mage, Mystic, Ninja), each carrying a unique special ability alongside the standard move-and-shoot kit. Weapon pickups scattered across six maps include bows, shotguns, magic staffs, bombs, and rockets, all with limited ammo, which means you are constantly in motion chasing the next pickup instead of holding a corner. The two modes are Classic, where everyone farms chests and monsters for gold then tries to mug each other before time expires, and Treasure Run, a capture-the-flag variant where hauling the chest to your base slows you to a crawl and makes you a walking target. Neither mode is deep, but both create that specific chaos where someone loses a hard-earned coin lead in the last thirty seconds because a stray bomb landed behind them. For short bursts with real humans in the room, that loop lands. The aiming behavior is the most-cited complaint from reviewers and it holds up: your character defaults back to facing south when not moving, which means lining up a shot while strafing requires deliberate overrides. In a game where time-to-kill is fast and engagements are close-range scrambles, that character-turn quirk costs you fights you should have won. The bot AI fills slots but offers negligible resistance and no difficulty tuning, so solo or duo sessions against CPU opponents run out of interest fast. Average Steam playtime clocks in around four hours total, which is honest about the content ceiling. Map variety across the six arenas does some work to keep rounds feeling different. The Cove is a tight choke-point map that turns into a mosh pit immediately; the Dungeon layout rewards players who know the corridors and use cover between pickups. The retro pixel art is clean and readable, which actually matters in a four-player brawl where screen clarity affects reaction time. The soundtrack is upbeat and fits the tempo without becoming grating across repeated sessions. Bottom line for PC buyers specifically: the online feature exists on paper, Remote Play Together support means you can drag a Steam friend in without them owning the game, and that is probably the most realistic path to a good session if you lack local couch partners. Without humans in the mix, the bot matches dry up in under an hour. The Steam review score sits at Mixed for a reason, and that reason is almost entirely about the dead online population rather than the underlying game quality. Fred, Scout Team

Super Treasure Arena
ActionIndie

Super Treasure Arena

Dec 24, 2018Vennril
GamerScout Says

Couch PvP works, online is a ghost town, and bots are borderline useless. The fun here has a strict four-humans-in-the-room requirement.

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About Super Treasure Arena

I went looking for a quick online match to warm up and found exactly zero opponents. That pretty much sets the tone for Super Treasure Arena on PC in 2025: the bones of a solid local brawler sitting inside a multiplayer shell that the playerbase has largely abandoned. Peak concurrent players hover in the single digits, so treat the online mode as a theoretical feature rather than a practical one. Strip that problem away and what you have is a compact top-down twin-stick brawler with five classes (Warrior, Rogue, Mage, Mystic, Ninja), each carrying a unique special ability alongside the standard move-and-shoot kit. Weapon pickups scattered across six maps include bows, shotguns, magic staffs, bombs, and rockets, all with limited ammo, which means you are constantly in motion chasing the next pickup instead of holding a corner. The two modes are Classic, where everyone farms chests and monsters for gold then tries to mug each other before time expires, and Treasure Run, a capture-the-flag variant where hauling the chest to your base slows you to a crawl and makes you a walking target. Neither mode is deep, but both create that specific chaos where someone loses a hard-earned coin lead in the last thirty seconds because a stray bomb landed behind them. For short bursts with real humans in the room, that loop lands. The aiming behavior is the most-cited complaint from reviewers and it holds up: your character defaults back to facing south when not moving, which means lining up a shot while strafing requires deliberate overrides. In a game where time-to-kill is fast and engagements are close-range scrambles, that character-turn quirk costs you fights you should have won. The bot AI fills slots but offers negligible resistance and no difficulty tuning, so solo or duo sessions against CPU opponents run out of interest fast. Average Steam playtime clocks in around four hours total, which is honest about the content ceiling. Map variety across the six arenas does some work to keep rounds feeling different. The Cove is a tight choke-point map that turns into a mosh pit immediately; the Dungeon layout rewards players who know the corridors and use cover between pickups. The retro pixel art is clean and readable, which actually matters in a four-player brawl where screen clarity affects reaction time. The soundtrack is upbeat and fits the tempo without becoming grating across repeated sessions. Bottom line for PC buyers specifically: the online feature exists on paper, Remote Play Together support means you can drag a Steam friend in without them owning the game, and that is probably the most realistic path to a good session if you lack local couch partners. Without humans in the mix, the bot matches dry up in under an hour. The Steam review score sits at Mixed for a reason, and that reason is almost entirely about the dead online population rather than the underlying game quality. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supporttrading-cardstier:sub-5Twin-Stick ArenaCouch PvPCapture-the-Flag ModeWeapon PickupsBot SupportRemote Play TogetherDead OnlineClass AbilitiesPixel Arena Shooter

System Requirements

Minimum

OS
Windows Vista or later
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
100 MB available space
Graphics
GeForce 9400 (512 MB) or equivalent
Processor
Intel Core 2 Duo @ 2.00 GHz or equivalent

Recommended

OS
Windows 7/8/10
Memory
4 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
100 MB available space
Graphics
GeForce GTX 460 (1 GB) or Radeon HD 5850
Processor
Intel i3 @ 2.5 GHz or AMD equivalent

Reviews & Ratings

No ratings available

Game Info

Developer
Vennril
Publisher
Vennril
Release Date
Dec 24, 2018

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