Compare Super Steampunk Pinball 2D prices across 50+ stores and find the best deal. Developed by NCC Moore. Published by Devonian Interactive. Released on 1/19/2018. Available on PC, Mac, Linux. Genres: Action, Casual.

A micro-budget pinball throwback with one table, a chaotic gear-death trap, and a procedurally generated bonus tower that'll pull more runs out of you than you planned.

I'll be straight with you: I came into this expecting ten minutes of novelty before uninstalling. Pinball is not my genre, and a two-dollar indie take on it is not exactly a system seller. But Super Steampunk Pinball 2D held me longer than it had any right to, which is either a compliment or a warning depending on how you feel about score-chasing rabbit holes. The core loop is one table with two flippers, more than 30 targets to hit, and a spinning gear trap below the flippers that will end your ball if you tilt too aggressively. That tilt mechanic has a cost: overuse it and the flippers short-circuit, leaving the ball to grind out against the gears anyway. It's a neat pressure valve that forces you to play with discipline instead of just mashing. Rack up enough points through multipliers and a yellow cannon launches you into the Infinite Tower of Peril, a procedurally generated vertical bonus stage where the objective is simply to climb as high as possible before a timer kills you. The tower regenerates every run, which is the main reason the session timer creeps upward without you noticing. There are also multiple unlockable balls, each with different properties, and 20 stickers to collect from bonus round performance, which provides some grind fuel for completionists. The aesthetic is NES-era sprite work dressed in steampunk copper and cogs, and the chiptune soundtrack from Steve McRae is genuinely good, not just functional background noise. Controller support is solid and, honestly, recommended over keyboard, since shoulder buttons map to flippers the way your hands already expect. The local pass-and-play multiplayer works fine for couch sessions, though calling it a multiplayer feature is generous. It's hot-seat score competition, the same format as a real arcade cabinet, which is exactly what it should be. Here is where I have to be straight with the negatives. There is one table. One. Some players in the community have flagged the physics as feeling inconsistent, and there are moments where the ball behavior reads as slightly off compared to heavier pinball sims like Pinball FX. Development also appears to have wound down, so the single table is probably all you're getting. If you're a pinball purist who needs table variety and realistic ball weight, this will frustrate you inside of fifteen minutes. The content ceiling is low and visible from the main menu. Who this is actually for: people who spent time with Sonic Spinball or the old NES pinball and want something that captures that arcade-cab energy without a big investment of time or money. The pass-and-play with a friend over a beer is genuinely fun. The procedurally generated tower gives the score run enough variability to stay interesting for a while. Just don't expect it to replace a dedicated pinball sim or hold up as a long-term daily driver. It's a snack, not a meal, and it mostly delivers on that. Fred, Scout Team

Super Steampunk Pinball 2D
ActionCasual

Super Steampunk Pinball 2D

Jan 19, 2018NCC MooreDevonian Interactive
GamerScout Says

A micro-budget pinball throwback with one table, a chaotic gear-death trap, and a procedurally generated bonus tower that'll pull more runs out of you than you planned.

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About Super Steampunk Pinball 2D

I'll be straight with you: I came into this expecting ten minutes of novelty before uninstalling. Pinball is not my genre, and a two-dollar indie take on it is not exactly a system seller. But Super Steampunk Pinball 2D held me longer than it had any right to, which is either a compliment or a warning depending on how you feel about score-chasing rabbit holes. The core loop is one table with two flippers, more than 30 targets to hit, and a spinning gear trap below the flippers that will end your ball if you tilt too aggressively. That tilt mechanic has a cost: overuse it and the flippers short-circuit, leaving the ball to grind out against the gears anyway. It's a neat pressure valve that forces you to play with discipline instead of just mashing. Rack up enough points through multipliers and a yellow cannon launches you into the Infinite Tower of Peril, a procedurally generated vertical bonus stage where the objective is simply to climb as high as possible before a timer kills you. The tower regenerates every run, which is the main reason the session timer creeps upward without you noticing. There are also multiple unlockable balls, each with different properties, and 20 stickers to collect from bonus round performance, which provides some grind fuel for completionists. The aesthetic is NES-era sprite work dressed in steampunk copper and cogs, and the chiptune soundtrack from Steve McRae is genuinely good, not just functional background noise. Controller support is solid and, honestly, recommended over keyboard, since shoulder buttons map to flippers the way your hands already expect. The local pass-and-play multiplayer works fine for couch sessions, though calling it a multiplayer feature is generous. It's hot-seat score competition, the same format as a real arcade cabinet, which is exactly what it should be. Here is where I have to be straight with the negatives. There is one table. One. Some players in the community have flagged the physics as feeling inconsistent, and there are moments where the ball behavior reads as slightly off compared to heavier pinball sims like Pinball FX. Development also appears to have wound down, so the single table is probably all you're getting. If you're a pinball purist who needs table variety and realistic ball weight, this will frustrate you inside of fifteen minutes. The content ceiling is low and visible from the main menu. Who this is actually for: people who spent time with Sonic Spinball or the old NES pinball and want something that captures that arcade-cab energy without a big investment of time or money. The pass-and-play with a friend over a beer is genuinely fun. The procedurally generated tower gives the score run enough variability to stay interesting for a while. Just don't expect it to replace a dedicated pinball sim or hold up as a long-term daily driver. It's a snack, not a meal, and it mostly delivers on that. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supporttier:indieChiptune SoundtrackScore AttackPass-and-PlayProcedural GenerationBonus StageRetro ArcadeHot-Seat Multiplayer

System Requirements

Minimum

OS
Windows XP SP2+
Memory
120 MB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
Processor
SSE2 instruction set support

Recommended

OS
Windows 8.1
Memory
120 MB RAM
Storage
500 MB available space
Graphics
Intel HD Graphics 4000
Processor
Intel Core i5 3320M @ 2.60 GHz
Sound Card
Realtek High Definition Audio

Reviews & Ratings

No ratings available

Game Info

Developer
NCC Moore
Publisher
Devonian Interactive
Release Date
Jan 19, 2018

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