Compare Super Rocket Shootout prices across trusted key stores and find the best deal. Developed by Oddly Shaped Pixels. Published by Digital Tribe. Released on 7/14/2017. Available on PC, Mac, Linux. Genres: Action, Indie.

Couch multiplayer chaos with jetpacks and shotguns - a solid pick if you have three friends on the couch, a near-miss if you're planning to play online.

I came into Super Rocket Shootout expecting a throwaway arcade brawler and walked away mildly impressed - but only under one very specific condition. This is a local-multiplayer party game first, a solo experience a distant second, and an online shooter not at all. Nail down that expectation before you read another word. The setup is a 2D pixel-art arena brawler built around eight playable characters, eight destructible stages, and one universal loadout: jetpack plus shotgun. Every character shares the same basic toolkit - jetpack boosting, melee punches, a bubble shield for parrying - but their stats diverge meaningfully across speed, damage output, range, and melee strength. El Bruto hits like a truck up close but cannot reach you from across the stage. Prof. Fox floats around quickly but trades away punch damage to do it. The differentiation is stat-based rather than move-set-based, which keeps the floor low but also keeps the ceiling from getting very high. Secondary weapons pulled from smashed crates - homing missiles, boomerangs, teleport-bombs, dynamite - inject the real chaos. Landing a perfectly timed sticky bomb while boosting behind someone with El Bruto is exactly the kind of moment the game was built for. The combat has genuine depth layered under its accessibility. Timed shield presses build Super meter, and once that fills you can trigger character-specific Super Moves, Super Attacks, or Counters. Some supers are noticeably stronger than others, and the balance is not airtight, but it holds up well enough in practice that a skilled player with a weaker character can still win on reads. The jetpack movement is the standout mechanic - repositioning mid-air to get angle on your shotgun blast requires real spatial awareness, and the stages reward players who control vertical space. Stage hazards keep things unpredictable: a moving train that can splatter you in a tunnel is one of the more memorable setpieces across the eight arenas. Here is the hard truth from someone who cares about shooter infrastructure: there is no online multiplayer. Zero. The entire competitive experience is locked to local play. For a PC release in 2017, that is a significant omission, and it fundamentally caps the game's lifespan. The story mode works as an unlock vehicle and a tutorial dressed up in a heist plot, but it runs thin fast. Arcade mode is a quick-fight bracket with no real stakes. Shootout mode - four human players, any stage, any character - is where everything clicks, and the community consensus is correct: with a full lobby of humans this thing is genuinely chaotic fun. Without friends in the room, you are mostly grinding CPU matches to unlock content you will only enjoy with those same friends. On PC the pixel art reads clearly even at the most hectic moments, which matters more than people acknowledge. Knowing exactly where your character is during a four-player explosion chain is not a given in this genre, and Super Rocket Shootout handles screen legibility better than its budget suggests. Controller support is solid across the board, and it runs reliably on Linux via Steam Link setups too - no complaints on the technical side. Just do not expect a ranked ladder, netcode discussions, or any reason to fire it up solo on a Tuesday night. Fred, Scout Team

Super Rocket Shootout

Super Rocket Shootout

Jul 14, 2017Oddly Shaped PixelsDigital Tribe
GamerScout Says

Couch multiplayer chaos with jetpacks and shotguns - a solid pick if you have three friends on the couch, a near-miss if you're planning to play online.

PCMacLinux
Best Price Available
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Historical low: €4.83

GamerScout Verdict

Worth it only if you have three friends nearby - without local co-op this game has almost no reason to exist on PC.

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Price History

Historical low
€4.8326 Jun 2026
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€4.79€4.93€5.07€5.215 Jun16 Jun27 Jun7 Jul18 Jul
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Screenshots & Media

About Super Rocket Shootout

I came into Super Rocket Shootout expecting a throwaway arcade brawler and walked away mildly impressed - but only under one very specific condition. This is a local-multiplayer party game first, a solo experience a distant second, and an online shooter not at all. Nail down that expectation before you read another word. The setup is a 2D pixel-art arena brawler built around eight playable characters, eight destructible stages, and one universal loadout: jetpack plus shotgun. Every character shares the same basic toolkit - jetpack boosting, melee punches, a bubble shield for parrying - but their stats diverge meaningfully across speed, damage output, range, and melee strength. El Bruto hits like a truck up close but cannot reach you from across the stage. Prof. Fox floats around quickly but trades away punch damage to do it. The differentiation is stat-based rather than move-set-based, which keeps the floor low but also keeps the ceiling from getting very high. Secondary weapons pulled from smashed crates - homing missiles, boomerangs, teleport-bombs, dynamite - inject the real chaos. Landing a perfectly timed sticky bomb while boosting behind someone with El Bruto is exactly the kind of moment the game was built for. The combat has genuine depth layered under its accessibility. Timed shield presses build Super meter, and once that fills you can trigger character-specific Super Moves, Super Attacks, or Counters. Some supers are noticeably stronger than others, and the balance is not airtight, but it holds up well enough in practice that a skilled player with a weaker character can still win on reads. The jetpack movement is the standout mechanic - repositioning mid-air to get angle on your shotgun blast requires real spatial awareness, and the stages reward players who control vertical space. Stage hazards keep things unpredictable: a moving train that can splatter you in a tunnel is one of the more memorable setpieces across the eight arenas. Here is the hard truth from someone who cares about shooter infrastructure: there is no online multiplayer. Zero. The entire competitive experience is locked to local play. For a PC release in 2017, that is a significant omission, and it fundamentally caps the game's lifespan. The story mode works as an unlock vehicle and a tutorial dressed up in a heist plot, but it runs thin fast. Arcade mode is a quick-fight bracket with no real stakes. Shootout mode - four human players, any stage, any character - is where everything clicks, and the community consensus is correct: with a full lobby of humans this thing is genuinely chaotic fun. Without friends in the room, you are mostly grinding CPU matches to unlock content you will only enjoy with those same friends. On PC the pixel art reads clearly even at the most hectic moments, which matters more than people acknowledge. Knowing exactly where your character is during a four-player explosion chain is not a given in this genre, and Super Rocket Shootout handles screen legibility better than its budget suggests. Controller support is solid across the board, and it runs reliably on Linux via Steam Link setups too - no complaints on the technical side. Just do not expect a ranked ladder, netcode discussions, or any reason to fire it up solo on a Tuesday night.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:indieLocal Party BrawlerJetpack MovementArena CombatSuper MeterDestructible StagesCouch Co-op RequiredPixel Art BrawlerNo Online Multiplayer

System Requirements

Minimum

OS
Microsoft® Windows® Vista / 7 / 8 / 10
Memory
2 GB RAM
DirectX
Version 11
Storage
512 MB available space
Graphics
DirectX Compatible graphics card
Processor
2.4 GHz Intel Core 2 Duo or equivalent

Recommended

OS
Microsoft® Windows® Vista / 7 / 8 / 10
Memory
4 GB RAM
DirectX
Version 11
Storage
512 MB available space
Graphics
DirectX Compatible graphics card
Processor
Intel Core i5 3.2GHz or equivalent

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Game Info

Developer
Oddly Shaped Pixels
Publisher
Digital Tribe
Release Date
Jul 14, 2017

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Frequently asked questions about Super Rocket Shootout

How much does Super Rocket Shootout cost?

Super Rocket Shootout pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Super Rocket Shootout available on?

Super Rocket Shootout is available on PC, Mac, Linux.

When was Super Rocket Shootout released?

Super Rocket Shootout was released on 14 July 2017.

Who developed Super Rocket Shootout?

Super Rocket Shootout was developed by Oddly Shaped Pixels and published by Digital Tribe.