
Super Rocket Shootout
Couch multiplayer chaos with jetpacks and shotguns - a solid pick if you have three friends on the couch, a near-miss if you're planning to play online.
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About Super Rocket Shootout
I came into Super Rocket Shootout expecting a throwaway arcade brawler and walked away mildly impressed - but only under one very specific condition. This is a local-multiplayer party game first, a solo experience a distant second, and an online shooter not at all. Nail down that expectation before you read another word. The setup is a 2D pixel-art arena brawler built around eight playable characters, eight destructible stages, and one universal loadout: jetpack plus shotgun. Every character shares the same basic toolkit - jetpack boosting, melee punches, a bubble shield for parrying - but their stats diverge meaningfully across speed, damage output, range, and melee strength. El Bruto hits like a truck up close but cannot reach you from across the stage. Prof. Fox floats around quickly but trades away punch damage to do it. The differentiation is stat-based rather than move-set-based, which keeps the floor low but also keeps the ceiling from getting very high. Secondary weapons pulled from smashed crates - homing missiles, boomerangs, teleport-bombs, dynamite - inject the real chaos. Landing a perfectly timed sticky bomb while boosting behind someone with El Bruto is exactly the kind of moment the game was built for. The combat has genuine depth layered under its accessibility. Timed shield presses build Super meter, and once that fills you can trigger character-specific Super Moves, Super Attacks, or Counters. Some supers are noticeably stronger than others, and the balance is not airtight, but it holds up well enough in practice that a skilled player with a weaker character can still win on reads. The jetpack movement is the standout mechanic - repositioning mid-air to get angle on your shotgun blast requires real spatial awareness, and the stages reward players who control vertical space. Stage hazards keep things unpredictable: a moving train that can splatter you in a tunnel is one of the more memorable setpieces across the eight arenas. Here is the hard truth from someone who cares about shooter infrastructure: there is no online multiplayer. Zero. The entire competitive experience is locked to local play. For a PC release in 2017, that is a significant omission, and it fundamentally caps the game's lifespan. The story mode works as an unlock vehicle and a tutorial dressed up in a heist plot, but it runs thin fast. Arcade mode is a quick-fight bracket with no real stakes. Shootout mode - four human players, any stage, any character - is where everything clicks, and the community consensus is correct: with a full lobby of humans this thing is genuinely chaotic fun. Without friends in the room, you are mostly grinding CPU matches to unlock content you will only enjoy with those same friends. On PC the pixel art reads clearly even at the most hectic moments, which matters more than people acknowledge. Knowing exactly where your character is during a four-player explosion chain is not a given in this genre, and Super Rocket Shootout handles screen legibility better than its budget suggests. Controller support is solid across the board, and it runs reliably on Linux via Steam Link setups too - no complaints on the technical side. Just do not expect a ranked ladder, netcode discussions, or any reason to fire it up solo on a Tuesday night. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Microsoft® Windows® Vista / 7 / 8 / 10
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 512 MB available space
- Graphics
- DirectX Compatible graphics card
- Processor
- 2.4 GHz Intel Core 2 Duo or equivalent
Recommended
- OS
- Microsoft® Windows® Vista / 7 / 8 / 10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 512 MB available space
- Graphics
- DirectX Compatible graphics card
- Processor
- Intel Core i5 3.2GHz or equivalent
Reviews & Ratings
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Game Info
- Developer
- Oddly Shaped Pixels
- Publisher
- Digital Tribe
- Release Date
- Jul 14, 2017