
SUPER CHICKEN JUMPER
Absurdly cheap, absurdly hard, and weirdly charming - this two-player auto-runner will have you and a friend dying laughing before you die for the hundredth time in World 1.
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About SUPER CHICKEN JUMPER
I handed a controller to my housemate, told him nothing, and watched him get obliterated by a fish within six seconds. That's the Super Chicken Jumper experience in a nutshell, and honestly it set the tone perfectly. This is a 2D auto-runner where your spy-chicken scrolls relentlessly left-to-right through six distinct worlds, forcing you to jump, dodge, and shoot anything that moves while the game procedurally throws stumps, birds, and fish at your face with gleeful indifference to fairness. The core loop is simple enough to explain in ten words but punishing enough to eat an entire evening. You move left and right on screen within the scroll, jump to clear obstacles, and unlock weapons as you clear stages - options include a boomerang, a gun, a knife, and a jetpack, each with distinct range and reload cooldown that genuinely changes how you approach a run. Power-ups dropped mid-run include a mushroom that inflates your chicken to monstrous size and a poisoned version that does the opposite of help. Boss fights at the end of each world are a highlight - pattern-based, tough, but actually learnable, which is more than can be said for some of the procedurally generated mid-level stretches where random obstacle clustering can produce genuinely unwinnable sequences. That's the honest criticism: sometimes you die and there was nothing you could have done, and that stings in a way that good roguelite design avoids. Beyond the story mode there is a Challenge mode - with over 20 fixed-layout stages that actually reward repetition since the layouts don't randomise - and an Endless mode across all six worlds that has its own leaderboard and is brutally, almost comically difficult. The challenge mode is where the game earns real replay value for anyone who wants to grind for precision rather than pray to the RNG gods. Steam's shared split-screen co-op support means two players can suffer together on one PC, and this is where the game finds its best energy. Losing repeatedly stops being frustrating and starts being a running joke when your mate is dying alongside you. Visually the pixel art is clean, colourful, and easy to read at speed - which matters a lot in a fast-moving runner. The foreground and background contrast well enough that you can actually spot hazards ahead of time on a good run. The soundtrack leans into high-energy arcade beats that fit the pace without being grating. The anime-girl companion dialogue is a bit of a tonal wildcard - some of it lands as goofy fun, some of it will raise an eyebrow depending on your tolerance for that particular flavour of indie humour. The 22 Steam achievements skew toward the completionist end, with several tied to the Endless mode's brutal survival demands, so trophy hunters should know what they're in for. Bottom line for the Scout Team audience: if you want a low-commitment couch co-op game that rewards patience and short sessions, this punches above the asking price. Solo players who hate RNG deaths may find the frustration outweighs the charm. Anyone who enjoyed the rhythm of games like Flappy Bird or old-school arcade runners but wants actual combat and progression layered on top will find something worth sticking with here. Riley, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 13 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 8
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 200 MB available space
- Graphics
- GeForce 8 Series or Similar Radeon
- Processor
- Dual Core 2Ghz
- Sound Card
- any
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Reviews & Ratings
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Game Info
- Developer
- Sewer Cat
- Publisher
- Sewer Cat
- Release Date
- Sep 24, 2021