Compare Summer Catchers prices across 50+ stores and find the best deal. Developed by FaceIT. Published by Noodlecake. Released on 7/16/2019. Available on PC, Mac. Genres: Action, Adventure, Casual, Indie, Racing. Metacritic score: 61/100.

Cute road-trip runner with genuine charm buried under an RNG gear system that will either hook you or drive you mad within the first twenty minutes.

My first instinct after about fifteen minutes with Summer Catchers was to close the window and move on, and I say that as someone who genuinely enjoys a good arcade runner. The gap between what this game looks like and what it actually plays like is wider than it appears at launch, so stick with me here. You play as Chu, a girl from the frozen north who has never seen the ocean, piloting a rickety wooden kart southward through procedurally generated terrain. Each run is broken into two phases: a prep phase back at your hub where you pick a task from a call board, spend mushrooms (the in-game currency) on gadgets, and chat with the wild cast of characters helping you along, then a driving phase where you hold your breath and hope the gear system cooperates. That gear system is the heart of the game and also its biggest friction point. You carry a bag of tools - jumps, speed boosts, shields, bumpers, springy tires - but only three slots are active at any moment, drawn at random from your bag, with a cooldown before you can swap one out. Hit a spike pit with no jump ability showing? That's not your fault. That's the RNG not being generous, and there will be runs where it simply is not. The developers did patch in a swap option to soften the luck spikes, which helps, but the randomness is still baked deep into the core loop. Here's the thing though: the penalty for failure is basically nothing. Your kart self-repairs instantly, you always collect enough mushrooms to restock for another run, and the story keeps inching forward regardless. That low-stakes structure turns what could be a punishing grind into something closer to a pleasant TV-on-the-side game. The world is genuinely lovely too. Pixel art biomes shift from shadowy winter forests to dark swamps, underground cities, and sun-baked valleys, each with their own obstacle flavour. The soundtrack, reportedly over thirty tracks from Geek Pilot Soundworks, is the kind of thing you might leave running in another tab. Chu's dry, witty banter with the locals - a wolf who loves carpentry, a cyclopean mountain, collectible creature companions called pets - keeps the world feeling alive between runs. For the co-op crowd: Steam lists shared split-screen co-op, so there is a couch-multiplayer option here, though this is more a low-key hang game than a four-friends tournament game. Controller support works cleanly across both gamepad and keyboard without any fiddling required, which matters for casual session setups. Replayability is genuinely limited once the story wraps, and critics who bounced off the experience tended to cite the monotonous quest structure and grinding as the main culprits. Those criticisms land. This is a game that rewards patience and low expectations going in, not one that rewards returning to after the credits roll. If you want something breezy, charming, and completable in a few casual sessions, Summer Catchers earns its place. If you need tight skill-based mechanics and clean cause-and-effect feedback from your runner of choice, the RNG slot-machine under the hood will push you out the door fast. Riley, Scout Team

Summer Catchers
ActionAdventureCasualIndieRacing

Summer Catchers

Jul 16, 2019FaceITNoodlecake
GamerScout Says

Cute road-trip runner with genuine charm buried under an RNG gear system that will either hook you or drive you mad within the first twenty minutes.

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Screenshots & Media

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About Summer Catchers

My first instinct after about fifteen minutes with Summer Catchers was to close the window and move on, and I say that as someone who genuinely enjoys a good arcade runner. The gap between what this game looks like and what it actually plays like is wider than it appears at launch, so stick with me here. You play as Chu, a girl from the frozen north who has never seen the ocean, piloting a rickety wooden kart southward through procedurally generated terrain. Each run is broken into two phases: a prep phase back at your hub where you pick a task from a call board, spend mushrooms (the in-game currency) on gadgets, and chat with the wild cast of characters helping you along, then a driving phase where you hold your breath and hope the gear system cooperates. That gear system is the heart of the game and also its biggest friction point. You carry a bag of tools - jumps, speed boosts, shields, bumpers, springy tires - but only three slots are active at any moment, drawn at random from your bag, with a cooldown before you can swap one out. Hit a spike pit with no jump ability showing? That's not your fault. That's the RNG not being generous, and there will be runs where it simply is not. The developers did patch in a swap option to soften the luck spikes, which helps, but the randomness is still baked deep into the core loop. Here's the thing though: the penalty for failure is basically nothing. Your kart self-repairs instantly, you always collect enough mushrooms to restock for another run, and the story keeps inching forward regardless. That low-stakes structure turns what could be a punishing grind into something closer to a pleasant TV-on-the-side game. The world is genuinely lovely too. Pixel art biomes shift from shadowy winter forests to dark swamps, underground cities, and sun-baked valleys, each with their own obstacle flavour. The soundtrack, reportedly over thirty tracks from Geek Pilot Soundworks, is the kind of thing you might leave running in another tab. Chu's dry, witty banter with the locals - a wolf who loves carpentry, a cyclopean mountain, collectible creature companions called pets - keeps the world feeling alive between runs. For the co-op crowd: Steam lists shared split-screen co-op, so there is a couch-multiplayer option here, though this is more a low-key hang game than a four-friends tournament game. Controller support works cleanly across both gamepad and keyboard without any fiddling required, which matters for casual session setups. Replayability is genuinely limited once the story wraps, and critics who bounced off the experience tended to cite the monotonous quest structure and grinding as the main culprits. Those criticisms land. This is a game that rewards patience and low expectations going in, not one that rewards returning to after the credits roll. If you want something breezy, charming, and completable in a few casual sessions, Summer Catchers earns its place. If you need tight skill-based mechanics and clean cause-and-effect feedback from your runner of choice, the RNG slot-machine under the hood will push you out the door fast. Riley, Scout Team

Tags

singleplayermultiplayercoopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Endless RunnerRNG MechanicsCouch Co-opStory-DrivenPixel ArtLow-Stakes ProgressionGadget ManagementCasual Sessions

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7, 8, or 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
Dedicated (Non-integrated) GPU with 1GB or more video memory
Processor
Intel G850 Dual-Core 2.9ghz or similar

Community Discussion

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Reviews & Ratings

Metacritic
61

Game Info

Developer
FaceIT
Publisher
Noodlecake
Release Date
Jul 16, 2019

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Price History

2026-06-101.98(lowest)

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Frequently asked questions about Summer Catchers

How much does Summer Catchers cost?

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What platforms is Summer Catchers available on?

Summer Catchers is available on PC, Mac.

When was Summer Catchers released?

Summer Catchers was released on 16 July 2019.

Who developed Summer Catchers?

Summer Catchers was developed by FaceIT and published by Noodlecake.

Is Summer Catchers worth buying?

Summer Catchers holds a Metacritic score of 61/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.