
Strikers 1945 2
A 1997 Psikyo arcade classic ported to PC with no online play and barely any reviews yet - pure shmup muscle memory or a nostalgia trap, depending on how many hours you have logged in the genre.
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About Strikers 1945 2
I will be straight with you: this port has fewer than ten Steam reviews since its January 2026 release, which tells you everything about the install base right now. That said, the underlying game is a legitimate piece of shmup history, and if you know your way around a vertical scrolling shooter, you already know the Psikyo name. Strikers 1945 2 is the 1997 arcade sequel, ported here by Zerodiv and published under KMBOX, and it brings the same ruthless bullet-spray action that Psikyo built its reputation on. Vertical scrolling, WWII plane aesthetics hiding an increasingly absurd alien threat, eight stages, each capped with multi-phase bosses that transform mid-fight when you chip their health down. The pressure on screen is constant. The core combat loop runs on three mechanics: a primary shot you can power up four levels by grabbing P icons, a tiered charge shot with a three-stage gauge that fills as you destroy enemies, and a bomb that summons support aircraft to block incoming fire and deal burst damage. Six planes are available, each with distinct sub-weapons that range from homing missiles to spread lasers, and the choice genuinely matters. Picking a plane is closer to a loadout decision than a cosmetic one. The charge system is the headline change from the first game - the three-stage gauge means you have a real decision to make about when to release rather than just mashing it at full charge. Does it add strategic depth? Yes, modestly. Does it replace the original satellite mechanic that hardcore players loved? No, and some of those players still resent it. Input latency is the only technical question that matters for a shmup this fast, and the honest answer is that it varies by port. Previous versions of this game on Switch earned real criticism for latency problems that made fast boss bullets effectively undodgeable. The PC version under the KMBOX publisher label incorporates in-game menu options for graphical and control settings and adds Nvidia Reflex support, which is a concrete signal that someone cared about this problem. If you have a low-latency monitor running at 144hz or higher and you use Reflex, this is almost certainly the best way this game has ever run on a home platform. If you are playing on a cheap panel with firmware processing cranked up, manage expectations. Local co-op is present and the game is genuinely more fun with a second person, but there is no online multiplayer. High score boards per difficulty setting give solo play some staying power. The difficulty curve is steep - the gap between the easiest setting and the next step up is significant, and the hardest settings will punish you across hours of attempts at a fifteen-minute run. Tweakable lives and continues mean you can see the credits without being a tournament player, but clearing it clean without continues is a real skill ceiling. Museum content is sparse; do not come here for art galleries or developer notes. Who is this for: genre veterans who want a clean PC port of a title they have history with, and patient newcomers willing to absorb the learning curve. If you bounced off bullet hells before, this port changes none of that. If you already own a previous release and the latency was fine for you, this is not a must-upgrade. But as a fresh entry point on PC in 2026, with Reflex support and per-difficulty leaderboards, it has the ingredients to be the definitive version of a genuinely solid arcade shmup. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Storage
- 70 MB available space
- Graphics
- Intel HD Graphics 4000
- Processor
- Core i5 1.7GHz
Reviews & Ratings
No ratings available
Game Info
- Developer
- Zerodiv
- Publisher
- KMBOX
- Release Date
- Jan 5, 2026


