Compare Strike of Horror prices across trusted key stores and find the best deal. Developed by TheAmanStudios. Published by TheAmanStudios. Released on 12/20/2018. Available on PC. Genres: Indie.

Grab four friends and a dark room, because this budget asymmetric horror lives and dies entirely on who you bring to the lobby. Solo, it barely exists.

I came into Strike of Horror looking for something in the same neighbourhood as Pacify or early Dead by Daylight - a rough-edged asymmetric horror where the tension compensates for the production value. What I found is a very bare-bones, very cheap solo-dev project that floats on a single idea: one team plays ghosts hunting humans through a dark environment, the other team scrapes together sleeping potions to survive. Rounds flip teams. That is the whole loop. There is a story mode tacked on post-launch, but reports from players suggest item interactions in that mode are outright broken in places, so do not build your purchase decision around it. The core asymmetry has a fundamental imbalance problem that the community flagged early: humans run faster than ghosts by default, which flips the tension the wrong way if you have even a remotely coordinated group of survivors. Ghost players who want to land a capture are basically stuck waiting for a mistake. The jump-scare system, where proximity triggers a scare from behind, is the one mechanic that actually delivers a payoff - hearing your friend scream on voice chat is genuinely funny - but it depends entirely on having warm, communicative bodies in the lobby. The netcode is thin and the concurrent player count has been in the low single digits for years, so matchmaking with strangers is not a realistic option. You are bringing your own crowd or you are not playing. From a performance standpoint, the game is lightweight enough that hardware is not the conversation here. Any mid-range machine from the last decade handles it without discussion. What you cannot engineer around is the session quality: no server infrastructure worth noting, lobby setup is manual, and customisation options like round timers and team randomisation were still on the community wish list years after launch with no confirmed resolution. The ghost character animations drew community mockery almost immediately, and the visual quality reads as what it is - a single-developer 2018 indie at a sub-dollar price point. The Steam user rating sits in mixed territory across roughly 70 reviews, which is actually a fair temperature read. If you load this up with a group that is predisposed to horror chaos and low expectations, the scream-at-each-other energy can carry a couple of evenings. If you are going in as a solo player, or expecting any kind of competitive structure, movement tech, or tuned time-to-kill from the ghost side, close the tab. This is closer to a haunted-house party game than a PvP horror title, and it only works in that exact context. Fred, Scout Team

Strike of Horror

Strike of Horror

Dec 20, 2018TheAmanStudios
GamerScout Says

Grab four friends and a dark room, because this budget asymmetric horror lives and dies entirely on who you bring to the lobby. Solo, it barely exists.

PC
Best Price Available
€0.00
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Historical low: €62.83

GamerScout Verdict

Worth the pocket-change entry fee only if you have a dedicated group of friends ready to screech at each other for an evening.

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Price History

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€62.835 Jun 2026
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About Strike of Horror

I came into Strike of Horror looking for something in the same neighbourhood as Pacify or early Dead by Daylight - a rough-edged asymmetric horror where the tension compensates for the production value. What I found is a very bare-bones, very cheap solo-dev project that floats on a single idea: one team plays ghosts hunting humans through a dark environment, the other team scrapes together sleeping potions to survive. Rounds flip teams. That is the whole loop. There is a story mode tacked on post-launch, but reports from players suggest item interactions in that mode are outright broken in places, so do not build your purchase decision around it. The core asymmetry has a fundamental imbalance problem that the community flagged early: humans run faster than ghosts by default, which flips the tension the wrong way if you have even a remotely coordinated group of survivors. Ghost players who want to land a capture are basically stuck waiting for a mistake. The jump-scare system, where proximity triggers a scare from behind, is the one mechanic that actually delivers a payoff - hearing your friend scream on voice chat is genuinely funny - but it depends entirely on having warm, communicative bodies in the lobby. The netcode is thin and the concurrent player count has been in the low single digits for years, so matchmaking with strangers is not a realistic option. You are bringing your own crowd or you are not playing. From a performance standpoint, the game is lightweight enough that hardware is not the conversation here. Any mid-range machine from the last decade handles it without discussion. What you cannot engineer around is the session quality: no server infrastructure worth noting, lobby setup is manual, and customisation options like round timers and team randomisation were still on the community wish list years after launch with no confirmed resolution. The ghost character animations drew community mockery almost immediately, and the visual quality reads as what it is - a single-developer 2018 indie at a sub-dollar price point. The Steam user rating sits in mixed territory across roughly 70 reviews, which is actually a fair temperature read. If you load this up with a group that is predisposed to horror chaos and low expectations, the scream-at-each-other energy can carry a couple of evenings. If you are going in as a solo player, or expecting any kind of competitive structure, movement tech, or tuned time-to-kill from the ghost side, close the tab. This is closer to a haunted-house party game than a PvP horror title, and it only works in that exact context.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvptier:aaaAsymmetric HorrorParty HorrorGhost vs HumanObjective-BasedBYOF (Bring Your Own Friends)Jump ScareLow Population

System Requirements

Minimum

OS
Windows XP, Vista, 7, 10 (64 bit)
Memory
4 GB RAM
Storage
4 GB available space
Graphics
RX 460 or Higher
Processor
Duel Core 2.0 GHZ or Higher

Recommended

OS
Windows XP, Vista, 7, 10 (64 bit)
Storage
10 GB available space
Graphics
GTX 1060 or Higher
Processor
I5 2.5GHZ or Higher

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Game Info

Developer
TheAmanStudios
Publisher
TheAmanStudios
Release Date
Dec 20, 2018

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Frequently asked questions about Strike of Horror

How much does Strike of Horror cost?

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What platforms is Strike of Horror available on?

Strike of Horror is available on PC.

When was Strike of Horror released?

Strike of Horror was released on 20 December 2018.

Who developed Strike of Horror?

Strike of Horror was developed by TheAmanStudios.