Compare Streets of Chaos prices across 50+ stores and find the best deal. Developed by Bonfa Games. Published by Bonfa Games. Available on PC. Genres: Action.

If couch co-op brawlers are your thing and you grew up pressing buttons until your thumbs bled on Streets of Rage, this one is worth watching. Just know it has not launched yet.

I have been watching beat-em-up revivals for a while now, and Streets of Chaos is a pre-release indie from Brazilian solo developer Bonfa Games that sits firmly in the wishlist-or-wait category. The game is built in Unity with 16-bit-style pixel art and draws its DNA directly from the genre's heavyweights: Streets of Rage, Double Dragon, Final Fight, and Cadillacs and Dinosaurs. That is a serious reference list, and the footage shown so far suggests the developer knows those games well rather than just name-dropping them. The roster has three playable characters with genuinely distinct toolkits. Franco is the balanced martial artist, trained in Karate and Taekwondo, and leans into sword and weapon use. Sophie is the speed pick, ambidextrous, and the only character who can dual-wield small weapons like knives and pistols at the same time. Manuel is the power character, an ex-military capoeira boxer who can heft oversized objects and is the go-to for firearms and grab-heavy pressure. That kind of character differentiation is exactly what separates a brawler worth replaying from one you finish once and forget. Mode variety is where the game looks most ambitious for its size. There is a semi-linear Story mode with multiple difficulty settings and a top-end Chaos difficulty that sounds genuinely punishing. An Arcade mode lets you run the roster including enemies unlocked with earned points, and a Survival mode adds zombie variants. The more interesting additions are Versus for local PVP, a 16-vs-16 Arena mode, and a Soccer mode where the objective is to survive rather than score. Mini-games round it out and feed back into the unlock loop. Story, Arcade, and Survival all support local co-op multiplayer. On paper that is a lot of content for what is clearly a small production. The honest caveat is that this game has been in development for years and has not released as of this writing. The Steam page is still in a coming-soon state with no review data and no rated Metacritic entry. Community sentiment on the Steam hub skews positive, with wishlisters describing the visual style warmly, but nobody has played a final build publicly. The developer went quiet for close to a year at one point before returning and confirming continued development. For a local multiplayer brawler with no online component confirmed, that development timeline is worth factoring in before you get too invested. If it ships in a polished state, the character variety, the mode count, and the clear respect for the genre's source material could make this a solid couch co-op pick for two to four players who want something that feels like a SNES cabinet without paying vintage prices. The PVP and Arena modes are the wild cards. At this budget tier, whether those actually feel good to play depends entirely on hitbox accuracy and input responsiveness, neither of which can be judged until the game is in hand. Follow it, wishlist it, and wait for launch day impressions before spending anything. Fred, Scout Team

Streets of Chaos
Action

Streets of Chaos

TBABonfa Games
GamerScout Says

If couch co-op brawlers are your thing and you grew up pressing buttons until your thumbs bled on Streets of Rage, this one is worth watching. Just know it has not launched yet.

PC
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Screenshots & Media

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About Streets of Chaos

I have been watching beat-em-up revivals for a while now, and Streets of Chaos is a pre-release indie from Brazilian solo developer Bonfa Games that sits firmly in the wishlist-or-wait category. The game is built in Unity with 16-bit-style pixel art and draws its DNA directly from the genre's heavyweights: Streets of Rage, Double Dragon, Final Fight, and Cadillacs and Dinosaurs. That is a serious reference list, and the footage shown so far suggests the developer knows those games well rather than just name-dropping them. The roster has three playable characters with genuinely distinct toolkits. Franco is the balanced martial artist, trained in Karate and Taekwondo, and leans into sword and weapon use. Sophie is the speed pick, ambidextrous, and the only character who can dual-wield small weapons like knives and pistols at the same time. Manuel is the power character, an ex-military capoeira boxer who can heft oversized objects and is the go-to for firearms and grab-heavy pressure. That kind of character differentiation is exactly what separates a brawler worth replaying from one you finish once and forget. Mode variety is where the game looks most ambitious for its size. There is a semi-linear Story mode with multiple difficulty settings and a top-end Chaos difficulty that sounds genuinely punishing. An Arcade mode lets you run the roster including enemies unlocked with earned points, and a Survival mode adds zombie variants. The more interesting additions are Versus for local PVP, a 16-vs-16 Arena mode, and a Soccer mode where the objective is to survive rather than score. Mini-games round it out and feed back into the unlock loop. Story, Arcade, and Survival all support local co-op multiplayer. On paper that is a lot of content for what is clearly a small production. The honest caveat is that this game has been in development for years and has not released as of this writing. The Steam page is still in a coming-soon state with no review data and no rated Metacritic entry. Community sentiment on the Steam hub skews positive, with wishlisters describing the visual style warmly, but nobody has played a final build publicly. The developer went quiet for close to a year at one point before returning and confirming continued development. For a local multiplayer brawler with no online component confirmed, that development timeline is worth factoring in before you get too invested. If it ships in a polished state, the character variety, the mode count, and the clear respect for the genre's source material could make this a solid couch co-op pick for two to four players who want something that feels like a SNES cabinet without paying vintage prices. The PVP and Arena modes are the wild cards. At this budget tier, whether those actually feel good to play depends entirely on hitbox accuracy and input responsiveness, neither of which can be judged until the game is in hand. Follow it, wishlist it, and wait for launch day impressions before spending anything. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopcontroller-supporttier:sub-516-Bit AestheticCharacter DifferentiationCouch Co-opLocal PVPDual-Wield MechanicSurvival ModeArena BrawlerUnlock ProgressionSolo DeveloperBrazilian Indie

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
Storage
500 MB available space
Graphics
onboard
Processor
i5
Additional Notes
Suporte para controle Microsoft Xbox 360/One ou controles compatíveis com Direct Input

Reviews & Ratings

No ratings available

Game Info

Developer
Bonfa Games
Publisher
Bonfa Games
Release Date
TBA

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