Compare Street Outlaws: The List prices across 50+ stores and find the best deal. Developed by Team6 Games. Published by GameMill Entertainment. Released on 11/29/2019. Available on PC, Xbox, Nintendo Switch. Genres: Racing.

If your idea of depth is tuning a beater into a quarter-mile weapon and you can forgive budget production values, there's something here. Everyone else should temper expectations hard before clicking buy.

I've sat through enough arcade drag racers to know when a game is honest about what it is, and Street Outlaws: The List is honest to a fault. It's a licensed TV tie-in built on a modest budget, and it wears that loudly in every texture, every engine sound, and every repeated venue. The question isn't whether it competes with Forza. It doesn't. The question is whether there's enough mechanical loop to justify a session or two, and the answer is a very conditional yes. The core racing structure is built around quarter-mile drag runs, and those runs are split into distinct phases that give them slightly more texture than a simple button hold. You do a burnout to heat the tires, bump the car toward the start line in small increments, then manage gear shifts and lane drift during the actual race to hit optimal revs. It's not deep by any stretch, but the rhythm has a low-key precision to it if you commit. The career strings these together across two racing tiers before you eventually challenge members of The List directly, with each opponent's car on the line if you win. Outside of drag events, you get checkpoint runs, smash-gate objectives, and bullseye modes that pad the runtime. None of them are exciting, but they exist, and that matters when the core drag loop alone would exhaust itself in under an hour. Where the game finds its only genuine hook is the parts system. You pick one of three starting beaters, then grind junkyard visits and race rewards to source components through a color-coded rarity tier and an alphabetical cohesion system that rewards matching parts from the same family. Upgrades are shared across your unlocked vehicles, which removes some grind friction when switching cars. The depth here is real if you care about it, though the menu UI makes sorting and comparing parts more tedious than it should be. None of the cars carry real licenses, which means no Mustang or Camaro badging, just recognizable body shapes wearing fictional names. The problems are real and persistent. Handling is inconsistent, with some cars feeling twitchy and others responding like they're pulling a trailer. Screen tearing was reported on consoles at launch and the PC build is no showstopper either visually. The audio is the single worst element: every engine sounds identical regardless of what you've bolted on, and the cast voiceovers from the Discovery Channel show loop into grating territory fast. Local split-screen multiplayer is present and functional, but there is no online play at all, which in 2019 was already a limitation and only feels more dated now. Steam reviews sit at a mixed 53 percent positive across 62 reviews, which tracks with the general reception: tolerable for fans of the show or the concept, thin for anyone else. Put plainly, this is a game for someone who watched Street Outlaws on a Tuesday night and wanted to tinker with unlicensed muscle cars without the overhead of a full simulation. If that sentence describes you, the low price point makes the math work. If you came here hoping for a budget Hot Rod drag game with solid feel and clean performance, skip it and look elsewhere. Fred, Scout Team

Street Outlaws: The List
Racing

Street Outlaws: The List

Nov 29, 2019Team6 GamesGameMill Entertainment
GamerScout Says

If your idea of depth is tuning a beater into a quarter-mile weapon and you can forgive budget production values, there's something here. Everyone else should temper expectations hard before clicking buy.

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Screenshots & Media

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About Street Outlaws: The List

I've sat through enough arcade drag racers to know when a game is honest about what it is, and Street Outlaws: The List is honest to a fault. It's a licensed TV tie-in built on a modest budget, and it wears that loudly in every texture, every engine sound, and every repeated venue. The question isn't whether it competes with Forza. It doesn't. The question is whether there's enough mechanical loop to justify a session or two, and the answer is a very conditional yes. The core racing structure is built around quarter-mile drag runs, and those runs are split into distinct phases that give them slightly more texture than a simple button hold. You do a burnout to heat the tires, bump the car toward the start line in small increments, then manage gear shifts and lane drift during the actual race to hit optimal revs. It's not deep by any stretch, but the rhythm has a low-key precision to it if you commit. The career strings these together across two racing tiers before you eventually challenge members of The List directly, with each opponent's car on the line if you win. Outside of drag events, you get checkpoint runs, smash-gate objectives, and bullseye modes that pad the runtime. None of them are exciting, but they exist, and that matters when the core drag loop alone would exhaust itself in under an hour. Where the game finds its only genuine hook is the parts system. You pick one of three starting beaters, then grind junkyard visits and race rewards to source components through a color-coded rarity tier and an alphabetical cohesion system that rewards matching parts from the same family. Upgrades are shared across your unlocked vehicles, which removes some grind friction when switching cars. The depth here is real if you care about it, though the menu UI makes sorting and comparing parts more tedious than it should be. None of the cars carry real licenses, which means no Mustang or Camaro badging, just recognizable body shapes wearing fictional names. The problems are real and persistent. Handling is inconsistent, with some cars feeling twitchy and others responding like they're pulling a trailer. Screen tearing was reported on consoles at launch and the PC build is no showstopper either visually. The audio is the single worst element: every engine sounds identical regardless of what you've bolted on, and the cast voiceovers from the Discovery Channel show loop into grating territory fast. Local split-screen multiplayer is present and functional, but there is no online play at all, which in 2019 was already a limitation and only feels more dated now. Steam reviews sit at a mixed 53 percent positive across 62 reviews, which tracks with the general reception: tolerable for fans of the show or the concept, thin for anyone else. Put plainly, this is a game for someone who watched Street Outlaws on a Tuesday night and wanted to tinker with unlicensed muscle cars without the overhead of a full simulation. If that sentence describes you, the low price point makes the math work. If you came here hoping for a budget Hot Rod drag game with solid feel and clean performance, skip it and look elsewhere. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supporttier:indieDrag RacingTV Tie-inCar CustomizationJunkyard UpgradesSplit-Screen MultiplayerBudget RacerQuarter-MileUnlicensed Vehicles

System Requirements

Minimum

OS
64-bit Operating Systems (Windows 7, Windows 8.1 & Windows 10)
Memory
4 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2 GB
Processor
Intel Core i3-4340 / AMD FX-6300

Recommended

OS
64-bit Operating Systems (Windows 7, Windows 8.1 & Windows 10)
Memory
6 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
GeForce GTX 1050 ti / AMD Radeon RX 580
Processor
Intel Core i5-6600K / AMD Ryzen 5 1600

Reviews & Ratings

No ratings available

Game Info

Developer
Team6 Games
Publisher
GameMill Entertainment
Release Date
Nov 29, 2019

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