
Stilt
Arm-locomotion VR platforming with a real learning curve, four PvP modes, and cross-play that actually gives you someone to bounce off. Worth a look if you own a headset and your motion-sickness tolerance is honest.
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About Stilt
My first reaction to Stilt was scepticism. Arm-based locomotion in a first-person platformer sounds like a recipe for fifteen minutes of flailing before you refund it. That is not what happens. The movement system, where you physically swing your arms to run and slam them down to launch yourself, clicks inside about ten minutes and then it clicks hard. Once it does, the whole spatial logic of the game opens up, and you start reading platforms the way you read sight lines in a shooter: angle, height, timing. The single-player campaign runs 20 levels and escalates properly. Early stages teach you the rhythm of bouncing, stamp collection, and basic enemy stomping. Later levels start throwing trap clusters and tighter geometry at you and the difficulty is real. There are five collectible gifts per level, three hidden, two gated behind speed-run stamps, so completionists will get more hours out of this than the run time suggests. Power-ups are per-hand and mix-and-match: a fireball launcher in one hand, a grapple-swing propeller vine in the other, and the combination changes how you approach each encounter. Losing a power-up on a bad enemy bounce and then having to reroute your approach is the kind of small high-stakes moment that keeps the moment-to-moment feel tight. The PvP side is where Stilt gets interesting from a multiplayer angle. Four modes: Smack-em-all has everyone spawning with a fireball launcher trying to knock opponents off the arena; Area Bash is a shifting zone-control fight where bouncing out costs you points; Electric Tag rewards precise movement under pressure; and Balloon Hunt is the more relaxed option, good for mixed lobbies. Cross-play runs across PCVR, Quest, and PSVR2, which matters a lot for a title with a small player count. Pool is thin on Steam alone, so cross-play is not optional, it is the feature that keeps PvP viable. The shared sky-castle lobby where players can roam and interact before matches is a thoughtful touch that makes the social side feel less barren than a bare menu screen. A free post-launch update called Forgotten Trials added new levels and a new platform type, which shows the developer is still paying attention. The honest downsides: motion sensitivity is a real barrier. The constant up-and-down bouncing generates vestibular conflict and players who know they are susceptible should try a demo first, not gamble on tolerance. Boss encounters drew some criticism for frustrating pacing spikes that interrupt the otherwise smooth flow. The story itself is thin, a giant octopus stole your spaceship and scattered your cargo, which is perfectly fine as premise but provides zero emotional investment. On the competitive side, there is no ranked system, no MMR, no progression ladder, so if you are looking for a structured competitive climb this is not the place. For VR owners who want something physically engaging that is not another fitness app dressed as a game, Stilt delivers a movement system that genuinely feels different and a PvP suite that is chaotic in the right way. The low player count on PC is the only real ceiling on long-term multiplayer value, and cross-play mitigates it without solving it. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- NVIDIA GTX 970 / AMD Radeon R9 290 or greater
- Processor
- Intel i5-4590 equivalent or greater
- VR Support
- SteamVR or Oculus PC
Recommended
- OS
- Windows 10
- Memory
- 16 GB RAM
- Graphics
- NVIDIA GTX 1060 / AMD Radeon RX 580 or greater
- Processor
- Intel i5-7500 equivalent or greater
- VR Support
- SteamVR or Oculus PC
Reviews & Ratings
No ratings available
Game Info
- Developer
- Rekt Games
- Publisher
- VRKiwi
- Release Date
- Mar 8, 2024