Compare Stilt prices across trusted key stores and find the best deal. Developed by Rekt Games. Published by VRKiwi. Released on 3/8/2024. Available on PC. Genres: Action, Adventure, Indie.

Arm-locomotion VR platforming with a real learning curve, four PvP modes, and cross-play that actually gives you someone to bounce off. Worth a look if you own a headset and your motion-sickness tolerance is honest.

My first reaction to Stilt was scepticism. Arm-based locomotion in a first-person platformer sounds like a recipe for fifteen minutes of flailing before you refund it. That is not what happens. The movement system, where you physically swing your arms to run and slam them down to launch yourself, clicks inside about ten minutes and then it clicks hard. Once it does, the whole spatial logic of the game opens up, and you start reading platforms the way you read sight lines in a shooter: angle, height, timing. The single-player campaign runs 20 levels and escalates properly. Early stages teach you the rhythm of bouncing, stamp collection, and basic enemy stomping. Later levels start throwing trap clusters and tighter geometry at you and the difficulty is real. There are five collectible gifts per level, three hidden, two gated behind speed-run stamps, so completionists will get more hours out of this than the run time suggests. Power-ups are per-hand and mix-and-match: a fireball launcher in one hand, a grapple-swing propeller vine in the other, and the combination changes how you approach each encounter. Losing a power-up on a bad enemy bounce and then having to reroute your approach is the kind of small high-stakes moment that keeps the moment-to-moment feel tight. The PvP side is where Stilt gets interesting from a multiplayer angle. Four modes: Smack-em-all has everyone spawning with a fireball launcher trying to knock opponents off the arena; Area Bash is a shifting zone-control fight where bouncing out costs you points; Electric Tag rewards precise movement under pressure; and Balloon Hunt is the more relaxed option, good for mixed lobbies. Cross-play runs across PCVR, Quest, and PSVR2, which matters a lot for a title with a small player count. Pool is thin on Steam alone, so cross-play is not optional, it is the feature that keeps PvP viable. The shared sky-castle lobby where players can roam and interact before matches is a thoughtful touch that makes the social side feel less barren than a bare menu screen. A free post-launch update called Forgotten Trials added new levels and a new platform type, which shows the developer is still paying attention. The honest downsides: motion sensitivity is a real barrier. The constant up-and-down bouncing generates vestibular conflict and players who know they are susceptible should try a demo first, not gamble on tolerance. Boss encounters drew some criticism for frustrating pacing spikes that interrupt the otherwise smooth flow. The story itself is thin, a giant octopus stole your spaceship and scattered your cargo, which is perfectly fine as premise but provides zero emotional investment. On the competitive side, there is no ranked system, no MMR, no progression ladder, so if you are looking for a structured competitive climb this is not the place. For VR owners who want something physically engaging that is not another fitness app dressed as a game, Stilt delivers a movement system that genuinely feels different and a PvP suite that is chaotic in the right way. The low player count on PC is the only real ceiling on long-term multiplayer value, and cross-play mitigates it without solving it. Fred, Scout Team

Stilt

Stilt

Mar 8, 2024Rekt GamesVRKiwi
GamerScout Says

Arm-locomotion VR platforming with a real learning curve, four PvP modes, and cross-play that actually gives you someone to bounce off. Worth a look if you own a headset and your motion-sickness tolerance is honest.

PC
Best Price Available
€2.47-87%
at Eneba
Lowest tracked: €0.60
Track this price

GamerScout Verdict

Solid pick for VR owners who want physical movement and casual PvP chaos, but motion-sensitive players and ranked-grind seekers should look elsewhere.

Compare Prices(3 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€2.47-87%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€2.70
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€4.61-18%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€19.50
Priced in EUR by the store
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Price History

Lowest tracked
€0.602 Sept 2026
Current best
€2.47
Keyshops
€0.35€1.21€2.06€2.925 Jun28 Jun21 Jul13 Aug5 Sept
5 Jun — 5 Sept
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Screenshots & Media

About Stilt

My first reaction to Stilt was scepticism. Arm-based locomotion in a first-person platformer sounds like a recipe for fifteen minutes of flailing before you refund it. That is not what happens. The movement system, where you physically swing your arms to run and slam them down to launch yourself, clicks inside about ten minutes and then it clicks hard. Once it does, the whole spatial logic of the game opens up, and you start reading platforms the way you read sight lines in a shooter: angle, height, timing. The single-player campaign runs 20 levels and escalates properly. Early stages teach you the rhythm of bouncing, stamp collection, and basic enemy stomping. Later levels start throwing trap clusters and tighter geometry at you and the difficulty is real. There are five collectible gifts per level, three hidden, two gated behind speed-run stamps, so completionists will get more hours out of this than the run time suggests. Power-ups are per-hand and mix-and-match: a fireball launcher in one hand, a grapple-swing propeller vine in the other, and the combination changes how you approach each encounter. Losing a power-up on a bad enemy bounce and then having to reroute your approach is the kind of small high-stakes moment that keeps the moment-to-moment feel tight. The PvP side is where Stilt gets interesting from a multiplayer angle. Four modes: Smack-em-all has everyone spawning with a fireball launcher trying to knock opponents off the arena; Area Bash is a shifting zone-control fight where bouncing out costs you points; Electric Tag rewards precise movement under pressure; and Balloon Hunt is the more relaxed option, good for mixed lobbies. Cross-play runs across PCVR, Quest, and PSVR2, which matters a lot for a title with a small player count. Pool is thin on Steam alone, so cross-play is not optional, it is the feature that keeps PvP viable. The shared sky-castle lobby where players can roam and interact before matches is a thoughtful touch that makes the social side feel less barren than a bare menu screen. A free post-launch update called Forgotten Trials added new levels and a new platform type, which shows the developer is still paying attention. The honest downsides: motion sensitivity is a real barrier. The constant up-and-down bouncing generates vestibular conflict and players who know they are susceptible should try a demo first, not gamble on tolerance. Boss encounters drew some criticism for frustrating pacing spikes that interrupt the otherwise smooth flow. The story itself is thin, a giant octopus stole your spaceship and scattered your cargo, which is perfectly fine as premise but provides zero emotional investment. On the competitive side, there is no ranked system, no MMR, no progression ladder, so if you are looking for a structured competitive climb this is not the place. For VR owners who want something physically engaging that is not another fitness app dressed as a game, Stilt delivers a movement system that genuinely feels different and a PvP suite that is chaotic in the right way. The low player count on PC is the only real ceiling on long-term multiplayer value, and cross-play mitigates it without solving it.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpachievementstier:sub-5Arm LocomotionCross-Play PvPMotion Sickness RiskSpeed-Run CollectiblesZone Control ModeHand Power-Up SystemVR-Only

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
NVIDIA GTX 970 / AMD Radeon R9 290 or greater
Processor
Intel i5-4590 equivalent or greater
VR Support
SteamVR or Oculus PC

Recommended

OS
Windows 10
Memory
16 GB RAM
Graphics
NVIDIA GTX 1060 / AMD Radeon RX 580 or greater
Processor
Intel i5-7500 equivalent or greater
VR Support
SteamVR or Oculus PC

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Game Info

Developer
Rekt Games
Publisher
VRKiwi
Release Date
Mar 8, 2024

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Frequently asked questions about Stilt

How much does Stilt cost?

As of 5 September 2026, the cheapest in-stock offer for Stilt is €2.47 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Stilt cheapest?

The lowest in-stock price we track for Stilt is €2.47 at Eneba (5 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Stilt available on?

Stilt is available on PC.

When was Stilt released?

Stilt was released on 8 March 2024.

Who developed Stilt?

Stilt was developed by Rekt Games and published by VRKiwi.