Compare SteamWorld Heist prices across trusted key stores and find the best deal. Developed by Image & Form Games. Published by Image & Form. Released on 6/7/2016. Available on PC. Genres: RPG, Strategy. Metacritic score: 81/100.

Turn-based tactics meets steampunk piracy: recruit a robot crew, pull off precision-aimed heists, and actually enjoy the ride.

SteamWorld Heist is a side-scrolling turn-based tactics game that puts you in command of a crew of steam-powered robot pirates raiding procedurally arranged spaceships. The DNA is clearly drawn from Worms-style physics shooting and XCOM-style squad management, but Image & Form blends those ingredients into something that feels lighter on its feet than either ancestor. You position crew members along cover points, line up manual shots using a visible laser sight, and watch ricochets ping off metal walls in deeply satisfying ways. Shooting an enemy's hat clean off their head and looting it as a collectible is exactly as charming as it sounds. The character roster is the genuine highlight here. Each crew member belongs to a class - Soldier, Brawler, Sniper, Engineer and a few more - with distinct weapons and passive abilities that create real strategic texture. You pick who to bring on each mission and the comp matters. A good Sniper can bounce a bullet around a corner before the Brawler even has to move. The upgrade system is light but purposeful: new gear drops frequently enough to keep the loop interesting well past the midpoint, and the build variety holds up through the later difficulty spikes without tipping into the kind of filler grind that pads a game past its welcome. The writing punches above the game's weight class. Dialogue is dry, witty, and characterful without ever overstaying its welcome. There is a genuine sense that these rusty robots have histories and opinions, even in a game that is largely about shooting things in space. The narrative is not Disco Elysium - nothing is - but it does not embarrass itself either. The worldbuilding is consistent, the lore rewards a second look, and the villain motivations are coherent, which already puts it ahead of a depressing number of tactics games. If there are knocks, they are structural. The procedurally generated mission layouts mean the mid-game can start to blur together; individual ships rarely have the authored distinctiveness of the best XCOM maps. The side-scrolling perspective is clever but it also means some late-game positioning puzzles feel more like geometry exercises than dramatic tactical decisions. Players who want deep faction politics, moral branching, or a sprawling skill web will run out of complexity around the twenty-hour mark. This is a tight, confident game rather than an ambitious sprawling one. For fans of tactics games who bounced off XCOM's permadeath anxiety or just want something breezy and well-paced for a weekend run, SteamWorld Heist delivers. The ricochet-shot system alone is worth the price of admission as a pure feel-good mechanic. Crew synergies keep the strategy honest, the tone stays charming throughout, and it respects your time in ways that bigger games in the genre simply do not. Monika, Scout Team

SteamWorld Heist

SteamWorld Heist

Jun 7, 2016Image & Form GamesImage & Form
GamerScout Says

Turn-based tactics meets steampunk piracy: recruit a robot crew, pull off precision-aimed heists, and actually enjoy the ride.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.19

GamerScout Verdict

A tight, charming tactics game with clever ricochet mechanics - best for XCOM fans who want lower stakes and higher personality.

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About SteamWorld Heist

SteamWorld Heist is a side-scrolling turn-based tactics game that puts you in command of a crew of steam-powered robot pirates raiding procedurally arranged spaceships. The DNA is clearly drawn from Worms-style physics shooting and XCOM-style squad management, but Image & Form blends those ingredients into something that feels lighter on its feet than either ancestor. You position crew members along cover points, line up manual shots using a visible laser sight, and watch ricochets ping off metal walls in deeply satisfying ways. Shooting an enemy's hat clean off their head and looting it as a collectible is exactly as charming as it sounds. The character roster is the genuine highlight here. Each crew member belongs to a class - Soldier, Brawler, Sniper, Engineer and a few more - with distinct weapons and passive abilities that create real strategic texture. You pick who to bring on each mission and the comp matters. A good Sniper can bounce a bullet around a corner before the Brawler even has to move. The upgrade system is light but purposeful: new gear drops frequently enough to keep the loop interesting well past the midpoint, and the build variety holds up through the later difficulty spikes without tipping into the kind of filler grind that pads a game past its welcome. The writing punches above the game's weight class. Dialogue is dry, witty, and characterful without ever overstaying its welcome. There is a genuine sense that these rusty robots have histories and opinions, even in a game that is largely about shooting things in space. The narrative is not Disco Elysium - nothing is - but it does not embarrass itself either. The worldbuilding is consistent, the lore rewards a second look, and the villain motivations are coherent, which already puts it ahead of a depressing number of tactics games. If there are knocks, they are structural. The procedurally generated mission layouts mean the mid-game can start to blur together; individual ships rarely have the authored distinctiveness of the best XCOM maps. The side-scrolling perspective is clever but it also means some late-game positioning puzzles feel more like geometry exercises than dramatic tactical decisions. Players who want deep faction politics, moral branching, or a sprawling skill web will run out of complexity around the twenty-hour mark. This is a tight, confident game rather than an ambitious sprawling one. For fans of tactics games who bounced off XCOM's permadeath anxiety or just want something breezy and well-paced for a weekend run, SteamWorld Heist delivers. The ricochet-shot system alone is worth the price of admission as a pure feel-good mechanic. Crew synergies keep the strategy honest, the tone stays charming throughout, and it respects your time in ways that bigger games in the genre simply do not.

Monika
Monika · Scout Team

RPGs

Tags

steamTurn-Based TacticsSide-ScrollingRicochet ShootingCrew ManagementSteampunkProcedural MissionsClass-BasedSci-Fi Pirates

System Requirements

Minimum

OS
Windows Vista 32 bit
Processor
2 GHz, SSE2 support
Memory
1024 MB RAM
Graphics
OpenGL 2.1-compatible, 512 MB video memory, framebuffer object support. E.g. Intel HD 4600 or better.
Storage
320 MB available space…

Recommended

Processor
2 GHz dual-core
Graphics
Geforce GTX 660 / Radeon 7870 or better.

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Reviews & Ratings

Metacritic
81
Steam
94%(6,165)

Game Info

Developer
Image & Form Games
Publisher
Image & Form
Release Date
Jun 7, 2016

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Frequently asked questions about SteamWorld Heist

How much does SteamWorld Heist cost?

SteamWorld Heist pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy SteamWorld Heist cheapest?

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What platforms is SteamWorld Heist available on?

SteamWorld Heist is available on PC.

When was SteamWorld Heist released?

SteamWorld Heist was released on 7 June 2016.

Who developed SteamWorld Heist?

SteamWorld Heist was developed by Image & Form Games and published by Image & Form.

Is SteamWorld Heist worth buying?

SteamWorld Heist holds a Metacritic score of 81/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.