Compare Stay Safe prices across 50+ stores and find the best deal. Developed by Atomic Raccoon Studio. Published by Atomic Raccoon Studio. Released on 5/22/2018. Available on PC. Genres: Action, Racing.

If you can stomach triple-digit death counts per level and zero brakes, this punishing futuristic ship-racer has a genuine hook underneath all the frustration.

I have a soft spot for games that make you feel genuinely terrible at yourself before clicking into place, and Stay Safe leans hard into that formula. It is a die-and-retry futuristic racing-platformer where you pilot a fast ship through short, trap-laden tracks across three worlds, with a single goal: reach the finish without getting obliterated. That sounds simple until the game starts stacking moving blocks, timed gates, spinning blades, and tight corridors on top of each other at blistering speed. The core controls are deliberately stripped back. You boost, you dash sideways (think barrel roll), and you manage your direction mid-air after a jump. There is no braking. None. Your ship rolls forward at a base speed constantly, and the only way to survive is to burn the track layout into your muscle memory through repetition. One reviewer clocked 84 attempts on a single level before finishing it. That is not a horror story for Stay Safe; that is basically the pitch. The game even mocks you as the retry count climbs, which either makes you laugh or puts your keyboard in danger. For a small indie title, the presentation holds up reasonably well. The neon futuristic aesthetic, dark tones punctuated by bright colours, gives it a distinct personality. The soundtrack mixes electronic tracks with some unexpected classical piano and violin pieces, and crucially it never resets on death, which saves a lot of sensory frustration when you are dying every thirty seconds. Global leaderboards and Steam Achievements round out the replay loop for competitive types who want a reason to go back and chase top times after clearing the 60 main levels. There are also 15 bonus hard levels unlocked by collecting green caps and clearing in-level challenges, so completionists have a painful second act waiting for them. Here is where I have to be straight with you, though. Critics have flagged collision detection issues, and some reviewers noted that the ship can feel sluggish relative to the precision the game demands, particularly when dashing through tighter corridors. Getting leaderboard times good enough to unlock everything reportedly borders on the impossible for most players, which feels like a design mismatch when the hard-difficulty content is gated behind that same speed requirement. There is also zero multiplayer of any kind, so if you were hoping to pull this out for a couch session with friends, look elsewhere. Who is this actually for? Players who enjoy the pure reflex loop of games like old-school WipeOut cranked up to cruelty, or anyone who finishes a Geometry Dash level and immediately wants the next one. It is a solo, focused, repetition-heavy experience. Casual players and anyone who gets genuinely angry at unfair-feeling difficulty spikes will bounce off hard. The demo is available on Steam, and I genuinely recommend trying it first before committing, because Stay Safe's particular brand of punishment is either exactly your thing or absolutely not. Riley, Scout Team

Stay Safe
ActionRacing

Stay Safe

May 22, 2018Atomic Raccoon Studio
GamerScout Says

If you can stomach triple-digit death counts per level and zero brakes, this punishing futuristic ship-racer has a genuine hook underneath all the frustration.

PC
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Screenshots & Media

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About Stay Safe

I have a soft spot for games that make you feel genuinely terrible at yourself before clicking into place, and Stay Safe leans hard into that formula. It is a die-and-retry futuristic racing-platformer where you pilot a fast ship through short, trap-laden tracks across three worlds, with a single goal: reach the finish without getting obliterated. That sounds simple until the game starts stacking moving blocks, timed gates, spinning blades, and tight corridors on top of each other at blistering speed. The core controls are deliberately stripped back. You boost, you dash sideways (think barrel roll), and you manage your direction mid-air after a jump. There is no braking. None. Your ship rolls forward at a base speed constantly, and the only way to survive is to burn the track layout into your muscle memory through repetition. One reviewer clocked 84 attempts on a single level before finishing it. That is not a horror story for Stay Safe; that is basically the pitch. The game even mocks you as the retry count climbs, which either makes you laugh or puts your keyboard in danger. For a small indie title, the presentation holds up reasonably well. The neon futuristic aesthetic, dark tones punctuated by bright colours, gives it a distinct personality. The soundtrack mixes electronic tracks with some unexpected classical piano and violin pieces, and crucially it never resets on death, which saves a lot of sensory frustration when you are dying every thirty seconds. Global leaderboards and Steam Achievements round out the replay loop for competitive types who want a reason to go back and chase top times after clearing the 60 main levels. There are also 15 bonus hard levels unlocked by collecting green caps and clearing in-level challenges, so completionists have a painful second act waiting for them. Here is where I have to be straight with you, though. Critics have flagged collision detection issues, and some reviewers noted that the ship can feel sluggish relative to the precision the game demands, particularly when dashing through tighter corridors. Getting leaderboard times good enough to unlock everything reportedly borders on the impossible for most players, which feels like a design mismatch when the hard-difficulty content is gated behind that same speed requirement. There is also zero multiplayer of any kind, so if you were hoping to pull this out for a couch session with friends, look elsewhere. Who is this actually for? Players who enjoy the pure reflex loop of games like old-school WipeOut cranked up to cruelty, or anyone who finishes a Geometry Dash level and immediately wants the next one. It is a solo, focused, repetition-heavy experience. Casual players and anyone who gets genuinely angry at unfair-feeling difficulty spikes will bounce off hard. The demo is available on Steam, and I genuinely recommend trying it first before committing, because Stay Safe's particular brand of punishment is either exactly your thing or absolutely not. Riley, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Die and RetryFuturistic RacerObstacle CourseHigh DifficultyLeaderboard ChaseSpeedrun PotentialMuscle MemoryNo Multiplayer

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
NVIDIA GeForce 8800GT or AMD Radeon HD 3830
Processor
Intel Core 2 Duo 2.3 GHz or AMD Athlon X2 2.5 GHz
Additional Notes
Specs are in testing and will be revised

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
Processor
Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
Additional Notes
Specs are in testing and will be revised

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Reviews & Ratings

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Game Info

Developer
Atomic Raccoon Studio
Publisher
Atomic Raccoon Studio
Release Date
May 22, 2018

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2026-06-100.42(lowest)

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Frequently asked questions about Stay Safe

How much does Stay Safe cost?

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What platforms is Stay Safe available on?

Stay Safe is available on PC.

When was Stay Safe released?

Stay Safe was released on 22 May 2018.

Who developed Stay Safe?

Stay Safe was developed by Atomic Raccoon Studio.