Stay Out is free-to-play — free to download and play, with optional paid editions and DLC compared on this page. Developed by MOBITECH LLC. Published by MOBITECH LLC. Released on 11/27/2019. Available on PC, Xbox. Genres: Action, Indie, Massively Multiplayer, RPG, Free To Play, Early Access.

S.T.A.L.K.E.R. as a free MMO sounds great on paper. Six years of Early Access later, the Zone is still open, still rough, and still weirdly compelling if you know what you're signing up for.

I have a complicated relationship with games that refuse to leave Early Access on schedule. Stay Out entered that phase in late 2019 with a promised exit by winter 2020, and here we are, years past that deadline, the game still wearing that badge. That history matters before anything else, because it shapes every expectation you should carry in. What the game actually is: a third-person survival MMO shooter set in a post-apocalyptic Alienation Zone that wears its S.T.A.L.K.E.R. inspiration openly. You play as a stalker scavenging across 11 locations, hunting rare artifacts in anomaly-riddled fields, managing hunger, thirst, radiation, and disease while other players size you up from a treeline. Over 50 weapon variants with realistic handling characteristics give combat a weight that lighter MMOs skip entirely. The RPG layer lets you pursue different paths, lone explorer, mercenary, faction operative, or trader, and the faction and reputation systems add some social texture to what would otherwise just be a loot loop. Base capture and defense give guilds a reason to coordinate, and dynamic mutant invasion events keep the open world from feeling static. On paper, that is a genuinely interesting mix of survival, MMO, and tactical shooter. The problems are real and worth naming. English-language player sentiment sits at a mixed 60 percent across over 8,000 reviews, while Russian-speaking players, who represent the game's core audience and its longest-standing community, rate it considerably higher. The gap tells you something important: this is a game that grew up in a different language, and the translation layer, the onboarding, and the communication from developers all reflect that. The tutorial is long and slow, which is forgivable in a dense survival MMO, but the early grind asks for patience that the UI does not always reward. There are also documented server stability issues, including outages significant enough that the developers have issued promo codes as apologies. Optimization, one of the team's stated development priorities, is still a work in progress on broader hardware configurations. And the game's history, originally released under different names before landing on Steam as Stay Out, creates legitimate trust questions for players who do their research. Where it genuinely earns respect is atmosphere. Player reviews consistently note that quiet moments land naturally, that awareness and patience matter more than pure mechanical skill, and that the post-apocalyptic Zone has a texture most free-to-play shooters do not bother building. The microtransaction model exists, as it does in every live F2P game, but it has not been flagged as the dominant complaint. The dominant complaint is rough edges, not predatory design, which is a more survivable problem. Recent reviews have trended more positive than the lifetime average, which either means the game is genuinely improving or the remaining player base has self-selected into people who already forgave its roughness. My honest read, after tracking this one since launch: Stay Out is a niche product for a very specific player. If you bounced off STALKER because you wanted other humans in the world making it worse, and you can tolerate an indie dev pace and some jank, there is a real game here worth the zero-dollar entry cost. If you need polish, reliable servers, and a roadmap you can trust, this one will frustrate you within a week. The free-to-play barrier means the experiment costs you only time. Yuki, Scout Team

Stay Out
ActionIndieMassively MultiplayerRPGFree To PlayEarly Access

Stay Out

Nov 27, 2019MOBITECH LLC
GamerScout Says

S.T.A.L.K.E.R. as a free MMO sounds great on paper. Six years of Early Access later, the Zone is still open, still rough, and still weirdly compelling if you know what you're signing up for.

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Screenshots & Media

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About Stay Out

I have a complicated relationship with games that refuse to leave Early Access on schedule. Stay Out entered that phase in late 2019 with a promised exit by winter 2020, and here we are, years past that deadline, the game still wearing that badge. That history matters before anything else, because it shapes every expectation you should carry in. What the game actually is: a third-person survival MMO shooter set in a post-apocalyptic Alienation Zone that wears its S.T.A.L.K.E.R. inspiration openly. You play as a stalker scavenging across 11 locations, hunting rare artifacts in anomaly-riddled fields, managing hunger, thirst, radiation, and disease while other players size you up from a treeline. Over 50 weapon variants with realistic handling characteristics give combat a weight that lighter MMOs skip entirely. The RPG layer lets you pursue different paths, lone explorer, mercenary, faction operative, or trader, and the faction and reputation systems add some social texture to what would otherwise just be a loot loop. Base capture and defense give guilds a reason to coordinate, and dynamic mutant invasion events keep the open world from feeling static. On paper, that is a genuinely interesting mix of survival, MMO, and tactical shooter. The problems are real and worth naming. English-language player sentiment sits at a mixed 60 percent across over 8,000 reviews, while Russian-speaking players, who represent the game's core audience and its longest-standing community, rate it considerably higher. The gap tells you something important: this is a game that grew up in a different language, and the translation layer, the onboarding, and the communication from developers all reflect that. The tutorial is long and slow, which is forgivable in a dense survival MMO, but the early grind asks for patience that the UI does not always reward. There are also documented server stability issues, including outages significant enough that the developers have issued promo codes as apologies. Optimization, one of the team's stated development priorities, is still a work in progress on broader hardware configurations. And the game's history, originally released under different names before landing on Steam as Stay Out, creates legitimate trust questions for players who do their research. Where it genuinely earns respect is atmosphere. Player reviews consistently note that quiet moments land naturally, that awareness and patience matter more than pure mechanical skill, and that the post-apocalyptic Zone has a texture most free-to-play shooters do not bother building. The microtransaction model exists, as it does in every live F2P game, but it has not been flagged as the dominant complaint. The dominant complaint is rough edges, not predatory design, which is a more survivable problem. Recent reviews have trended more positive than the lifetime average, which either means the game is genuinely improving or the remaining player base has self-selected into people who already forgave its roughness. My honest read, after tracking this one since launch: Stay Out is a niche product for a very specific player. If you bounced off STALKER because you wanted other humans in the world making it worse, and you can tolerate an indie dev pace and some jank, there is a real game here worth the zero-dollar entry cost. If you need polish, reliable servers, and a roadmap you can trust, this one will frustrate you within a week. The free-to-play barrier means the experiment costs you only time. Yuki, Scout Team

Tags

multiplayermmopvponline-pvptier:sub-5STALKER-InspiredArtifact HuntingSurvival-MMOFaction PvPBase CaptureFreeform ProgressionAnomaly ZonesGrindy Onboarding

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Silver

Valve rates this game Steam Deck Unsupported. Playable on Linux with some workarounds. Based on 22 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 (64-bit)
Memory
8000 MB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
21 GB available space
Graphics
GeForce 1050Ti / AMD RX570 with 3Gb memory (or better)
Processor
Intel Core i5 / AMD Ryzen 5 (or better)

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Game Info

Developer
MOBITECH LLC
Publisher
MOBITECH LLC
Release Date
Nov 27, 2019

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Price History

2026-06-101.72(lowest)

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Frequently asked questions about Stay Out

How much does Stay Out cost?

Stay Out is free-to-play — it costs nothing to download and play on PC, Xbox. Any optional editions, DLC or in-game add-ons are listed in the price table on this page.

Where can I buy Stay Out cheapest?

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What platforms is Stay Out available on?

Stay Out is available on PC, Xbox.

When was Stay Out released?

Stay Out was released on 27 November 2019.

Who developed Stay Out?

Stay Out was developed by MOBITECH LLC.