
Stardust Vanguards
Four controllers, one couch, and a random pirate ambush that might cost everyone the match - Stardust Vanguards is a tight local brawler that lives or dies by your social calendar.
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About Stardust Vanguards
My first honest reaction to Stardust Vanguards was mild frustration - not at the game, but at my own situation. It took about thirty seconds to clock that this thing has zero online functionality, no bots, and genuinely needs bodies in the same room to reach its potential. If you can clear that hurdle, there is a scrappy, well-built couch fighter underneath. If you cannot, stop reading and move on. The mechanical loop is leaner than it looks on paper. Each player pilots a mech suit and gets four tools to work with: a sword strike, a laser gun with limited ammo, a dash that punishes overuse with a nasty cooldown, and a shield. The sword can deflect incoming bullets, which opens up a small read-and-react layer that stops the whole thing from just being a bumper-car brawl. You earn reinforcement points by eliminating enemies, then spend them to call in NPC ship squadrons that fly interference for you. On top of all that, a random event system drops pirate fleets into the arena mid-match. Those pirates will happily ignore all player alliances and go for the win themselves, forcing split-second decisions about whether to team up with your enemies or gamble on the distraction. That chaos engine is genuinely the game's best idea and the thing that keeps each round feeling different. Mode variety is decent for a game this small. Deathmatch and Team Battles are the bread and butter, but Space Ball - a soccer-style capture the flag hybrid where you shove the objective around with sword swings and body-blocks - is the surprise standout. Conquest (king of the hill) rounds out the competitive side. Cooperative mode runs up to four players through wave survival across thirteen arenas, each with its own environmental wrinkle: rotating stages, meteorite hazards, blockade mazes. Difficulty scales up to a locked endurance mode, which gives regulars something to chase. Custom match options let you flip on infinite ammo, swords-only, and pirate frequency sliders, so you can tune the madness to your group. The complaints that follow the game around are legitimate. The four playable factions - Emerald Coalition, Scarlet Kingdom, Azure Singularity, and Amber Federation - are cosmetically distinct and mechanically identical. No weapon variation, no character-specific moves. Controls have been described as sluggish in multiple reviews and that is not entirely unfair; the dash feels weighty rather than snappy, which goes against what you want from a fast read-and-react arena game. Fatigue sets in faster than it should. The reinforcement system adds genuine depth but it is easy to miss entirely if nobody reads the how-to-play screen. And without online support, your long-term play count is going to be dictated entirely by how often you have three other people on your sofa. The pixel art and soundtrack are genuinely strong. The announcer work in particular punches well above the budget level and gives the whole package an authentic anime-arcade energy that holds up. Steam user sentiment sits at around 81 percent positive across a small sample, which tracks - people who bought it for the right reasons tend to like it, people who hoped it would work as a solo or online game did not. Bottom line: if you regularly host game nights and want something that generates actual shouting, Stardust Vanguards earns its spot in the rotation. If your friends are mostly online and not local, this is a hard pass. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or higher
- Memory
- 512 MB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- Shader Model 2.0 Support (generally anything newer than 2004)
- Processor
- 1.5 GhZ (w/ SSE2 instruction set support)
- Additional Notes
- K/B can be used as an input for one player. At least one additional Microsoft Xbox 360 controller required (or direct input device equivalent). Looks best in 1080P (1920x1080) or 720P (1280x720).
Reviews & Ratings
No ratings available
Game Info
- Developer
- Zanrai Interactive
- Publisher
- Zanrai Interactive
- Release Date
- Jan 30, 2015