Compare Starblast prices across 50+ stores and find the best deal. Developed by Neuronality. Published by Neuronality. Released on 11/8/2017. Available on PC. Genres: Action, Casual, Indie, Massively Multiplayer.

Browser-era arcade space shooter that runs in your browser or on Steam - mine rocks, upgrade ships, and blast other players in fast MMO lobbies.

Starblast is a top-down arcade space shooter with MMO-lite progression baked into each session. You spawn as a tiny ship, mine asteroids to collect gems, spend those gems on stat upgrades and ship evolutions, and eventually get into scraps with other players who are doing exactly the same thing. The loop is tight and the sessions are self-contained enough that you can drop in for twenty minutes without feeling like you missed a season pass. If you have ever played Agar.io and thought "I wish this had lasers", Starblast is roughly that pitch executed decently. The ship upgrade tree is where the game earns its playtime. There are multiple ship classes branching from your starter vessel, each with different stat profiles covering speed, shield, energy regeneration, and weapon output. Some builds favor kiting and burst damage, others are brickier and try to win attrition fights up close. At lower tiers the TTK is forgiving enough that positioning matters less, but once players evolve into mid-to-late ships the fights get punchy fast. Netcode is serviceable for what it is - this is not a game you run at 1ms polling rate while sweating, but rubberbanding is rare enough that it does not ruin close fights. Running it at 144hz is fine; you will not feel like the engine is holding you back. The main friction point is the player count. Lobby population swings, and empty or thin servers gut the PvP almost entirely, leaving you mining in peace which gets old quickly. Team modes help because they concentrate players into fewer servers, but matchmaking is not structured in any meaningful way and you are often dropped wherever the algorithm feels like. There is no ranked ladder at all, so if you came here chasing competitive progression you are going to bounce off hard. This is more of a casual arena with a skill ceiling than a competitive shooter. The community that does show up is generally engaged, and the developer has kept the game alive and updated past its release year, which counts for something at this price tier. Steam reviews sit at Very Positive on over a thousand reviews, which for a small indie MMO-arcade hybrid is a healthy sign. Most complaints cluster around the same issue: server population variance and the fact that the game is also playable free in a browser, which splits the audience. On the plus side, free browser access means you can trial the core loop before spending anything on Steam. The Steam version adds some extras but the core experience is identical, so go browser-first if you are skeptical. Starblast scratches a specific itch - quick session arcade shooting with light progression and no homework. It is not trying to be Everspace or a tactical dogfighter. If you want depth, ranked systems, or a campaign, look elsewhere. If you want something to run between other games that actually has other humans in it and does not take ten minutes to load, this holds up. Fred, Scout Team

Starblast
ActionCasualIndieMassively Multiplayer

Starblast

Nov 8, 2017Neuronality
GamerScout Says

Browser-era arcade space shooter that runs in your browser or on Steam - mine rocks, upgrade ships, and blast other players in fast MMO lobbies.

PC
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About Starblast

Starblast is a top-down arcade space shooter with MMO-lite progression baked into each session. You spawn as a tiny ship, mine asteroids to collect gems, spend those gems on stat upgrades and ship evolutions, and eventually get into scraps with other players who are doing exactly the same thing. The loop is tight and the sessions are self-contained enough that you can drop in for twenty minutes without feeling like you missed a season pass. If you have ever played Agar.io and thought "I wish this had lasers", Starblast is roughly that pitch executed decently. The ship upgrade tree is where the game earns its playtime. There are multiple ship classes branching from your starter vessel, each with different stat profiles covering speed, shield, energy regeneration, and weapon output. Some builds favor kiting and burst damage, others are brickier and try to win attrition fights up close. At lower tiers the TTK is forgiving enough that positioning matters less, but once players evolve into mid-to-late ships the fights get punchy fast. Netcode is serviceable for what it is - this is not a game you run at 1ms polling rate while sweating, but rubberbanding is rare enough that it does not ruin close fights. Running it at 144hz is fine; you will not feel like the engine is holding you back. The main friction point is the player count. Lobby population swings, and empty or thin servers gut the PvP almost entirely, leaving you mining in peace which gets old quickly. Team modes help because they concentrate players into fewer servers, but matchmaking is not structured in any meaningful way and you are often dropped wherever the algorithm feels like. There is no ranked ladder at all, so if you came here chasing competitive progression you are going to bounce off hard. This is more of a casual arena with a skill ceiling than a competitive shooter. The community that does show up is generally engaged, and the developer has kept the game alive and updated past its release year, which counts for something at this price tier. Steam reviews sit at Very Positive on over a thousand reviews, which for a small indie MMO-arcade hybrid is a healthy sign. Most complaints cluster around the same issue: server population variance and the fact that the game is also playable free in a browser, which splits the audience. On the plus side, free browser access means you can trial the core loop before spending anything on Steam. The Steam version adds some extras but the core experience is identical, so go browser-first if you are skeptical. Starblast scratches a specific itch - quick session arcade shooting with light progression and no homework. It is not trying to be Everspace or a tactical dogfighter. If you want depth, ranked systems, or a campaign, look elsewhere. If you want something to run between other games that actually has other humans in it and does not take ten minutes to load, this holds up. Fred, Scout Team

Tags

steamArcade ShooterShip UpgradesBrowser MMOSession-BasedTop-Down SpacePvP ArenaCasual CompetitiveEvolution Progression

System Requirements

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Reviews & Ratings

Steam
81%(1,089)

Game Info

Developer
Neuronality
Publisher
Neuronality
Release Date
Nov 8, 2017

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