Compare Star Control III prices across trusted key stores and find the best deal. Developed by Legend Entertainment. Published by Stardock Entertainment. Released on 10/19/2017. Available on PC. Genres: Action, Adventure, Indie, Strategy. Metacritic score: 89/100.

A 90s space epic that critics loved on release and the fanbase has been arguing about ever since. Worth the time if alien diplomacy and colony-building scratch your itch, not if you expect SC2 magic.

I came at Star Control III as someone who respects the series but has no nostalgia debt to pay, and that turned out to be the only clean way to read it. The game mixes space exploration, alien diplomacy, real-time ship combat, and a colony management layer into one surprisingly large package. You are handed command of a Precursor vessel using warp-bubble technology because hyperspace has been knocked out entirely, and you are pushed into the Kessari Quadrant to figure out why sentient life is about to stop existing. That premise is genuinely solid, and the writing team, pulled from adventure game veterans at Legend Entertainment and Infocom, clearly cared about the lore. The cast of 24 alien races is the strongest argument for playing this. The Spathi are cowardly to the point of comedy. The Ur-Quan carry actual menace. The Orz deliver their mistranslated speech patterns in a way that is goofier and more unsettling than before. Dialogue is fully voiced throughout, and the performances are professional and distinct. Each species has fragile temperament logic baked in, and picking your replies carelessly can flip a potential ally into an enemy mid-conversation. That tension is real and the writing holds up. The individual alien storylines go interesting places, even if the overall arc never reaches the layered mystery of Star Control II. Where things get messy is in the systems surrounding all that good writing. The Hyper Melee combat mode, the closest thing to a competitive hook in this package, ditches the 16-angle movement that made SC2's ship duels feel precise. The 2.5D tilted-axis perspective looks awkward, and hardcore fans of the series have never let that go. The colony management replacement for planet landing is simpler than what came before, which is a net positive for pacing, but the slider-based controls for prioritising ship production versus resource output are opaque enough that you can waste a lot of in-game time before the logic clicks. Timed events compound that: some story triggers only fire after a specific in-game day, so you will occasionally be sitting with nothing to do, waiting for the plot to catch up. That is a real friction point. From a purely competitive standpoint, the local PVP Hyper Melee mode gives you man-versus-man, man-versus-machine, and machine-versus-machine fleet battles. For a couple of people who want to settle something on the same couch with retro 2D ship combat, it works. But if you are coming in expecting modern netcode, ranked modes, or any kind of online infrastructure, this is not that game. Its multiplayer is a bonus, not a selling point. The single-player campaign is the whole product here, and it runs long enough to fill several evenings if the alien conversation system hooks you the way it hooked me by hour two. The honest summary is that Star Control III earned its Metacritic score the hard way in 1996 and has been quietly losing the argument against its own predecessor ever since. The story got a nomination for Best Script at the 1996 Computer Game Developers Conference for a reason. The gameplay systems have aged unevenly, the MIDI soundtrack is a strict downgrade from SC2, and the puppet-style alien art is a genuinely divisive replacement for the pixel portraits. But it is a complete, ambitious game from people who respected what they were working on, and that shows. Go in without the baggage of SC2 fandom and it has real pull. Fred, Scout Team

Star Control III

Star Control III

Oct 19, 2017Legend EntertainmentStardock Entertainment
GamerScout Says

A 90s space epic that critics loved on release and the fanbase has been arguing about ever since. Worth the time if alien diplomacy and colony-building scratch your itch, not if you expect SC2 magic.

PC
ProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €1.40

GamerScout Verdict

Best for players drawn to character-driven space adventure who can forgive clunky systems and a weaker competitive mode.

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Screenshots & Media

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About Star Control III

I came at Star Control III as someone who respects the series but has no nostalgia debt to pay, and that turned out to be the only clean way to read it. The game mixes space exploration, alien diplomacy, real-time ship combat, and a colony management layer into one surprisingly large package. You are handed command of a Precursor vessel using warp-bubble technology because hyperspace has been knocked out entirely, and you are pushed into the Kessari Quadrant to figure out why sentient life is about to stop existing. That premise is genuinely solid, and the writing team, pulled from adventure game veterans at Legend Entertainment and Infocom, clearly cared about the lore. The cast of 24 alien races is the strongest argument for playing this. The Spathi are cowardly to the point of comedy. The Ur-Quan carry actual menace. The Orz deliver their mistranslated speech patterns in a way that is goofier and more unsettling than before. Dialogue is fully voiced throughout, and the performances are professional and distinct. Each species has fragile temperament logic baked in, and picking your replies carelessly can flip a potential ally into an enemy mid-conversation. That tension is real and the writing holds up. The individual alien storylines go interesting places, even if the overall arc never reaches the layered mystery of Star Control II. Where things get messy is in the systems surrounding all that good writing. The Hyper Melee combat mode, the closest thing to a competitive hook in this package, ditches the 16-angle movement that made SC2's ship duels feel precise. The 2.5D tilted-axis perspective looks awkward, and hardcore fans of the series have never let that go. The colony management replacement for planet landing is simpler than what came before, which is a net positive for pacing, but the slider-based controls for prioritising ship production versus resource output are opaque enough that you can waste a lot of in-game time before the logic clicks. Timed events compound that: some story triggers only fire after a specific in-game day, so you will occasionally be sitting with nothing to do, waiting for the plot to catch up. That is a real friction point. From a purely competitive standpoint, the local PVP Hyper Melee mode gives you man-versus-man, man-versus-machine, and machine-versus-machine fleet battles. For a couple of people who want to settle something on the same couch with retro 2D ship combat, it works. But if you are coming in expecting modern netcode, ranked modes, or any kind of online infrastructure, this is not that game. Its multiplayer is a bonus, not a selling point. The single-player campaign is the whole product here, and it runs long enough to fill several evenings if the alien conversation system hooks you the way it hooked me by hour two. The honest summary is that Star Control III earned its Metacritic score the hard way in 1996 and has been quietly losing the argument against its own predecessor ever since. The story got a nomination for Best Script at the 1996 Computer Game Developers Conference for a reason. The gameplay systems have aged unevenly, the MIDI soundtrack is a strict downgrade from SC2, and the puppet-style alien art is a genuinely divisive replacement for the pixel portraits. But it is a complete, ambitious game from people who respected what they were working on, and that shows. Go in without the baggage of SC2 fandom and it has real pull.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopcloud-savestier:aaaAlien DiplomacyColony ManagementHyper MeleeVoiced DialogueTimed EventsLocal PVPWarp-Bubble ExplorationStory-Driven StrategyRetro Ship Combat

System Requirements

Minimum

OS
Windows XP or higher
Memory
100 MB RAM
Storage
900 MB available space
Graphics
Intel integrated or better
Processor
Intel Pentium or equivalent

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Reviews & Ratings

Metacritic
89

Game Info

Developer
Legend Entertainment
Publisher
Stardock Entertainment
Release Date
Oct 19, 2017

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Frequently asked questions about Star Control III

How much does Star Control III cost?

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What platforms is Star Control III available on?

Star Control III is available on PC.

When was Star Control III released?

Star Control III was released on 19 October 2017.

Who developed Star Control III?

Star Control III was developed by Legend Entertainment and published by Stardock Entertainment.

Is Star Control III worth buying?

Star Control III holds a Metacritic score of 89/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.