Compare Split/Second prices across 50+ stores and find the best deal. Developed by Black Rock Studio. Published by Disney. Released on 10/6/2014. Available on PC. Genres: Action, Racing. Metacritic score: 79/100.

Trigger collapsing bridges, crashing cargo planes, and exploding tankers mid-race - Split/Second is the arcade racer that makes pure destruction a legitimate strategy.

I've spent enough Saturday nights running arcade racer tournaments to know the difference between a gimmick and a genuine mechanic, and Split/Second's Power Play system is the real deal. The core loop is simple to explain but addictive to execute: build your power meter by drifting, drafting, and making aggressive overtakes, then spend it triggering environmental chaos on the track around you. We're talking collapsing bridges, helicopter bomb drops, tanker trucks igniting, and cargo planes screaming down the runway straight at you. The first time you detonate a fuel station over a pack of four rivals, you will absolutely lose your mind. The structure wraps this around a twelve-episode Season mode framed as a reality TV production, and it commits to the bit surprisingly well. Each episode opens with a slick TV-style intro, and the event variety keeps things from going stale too quickly. Standard races and Elimination rounds are the backbone, but the standout modes are Survival - where you dodge explosive barrels spilling off the back of a semi in a points race against the clock - and Air Strike, which pits you against a missile-launching helicopter in what amounts to a boss battle at 150mph. These modes understand that the Power Play idea is most fun when it's the entire point of the race, not just a side mechanic. So where does it fall short? The track count is limited. The game reuses its handful of locations throughout the full season, and while triggered Power Plays can permanently alter routes mid-race to keep laps feeling different, you will notice the repetition by episode eight. The handling model also draws the occasional criticism - lighter vehicles can get sent into unpredictable spins by nearby explosions, and nicking a wall at the wrong angle produces surprise crashes that feel more unfair than exciting. Veteran sim racers looking for nuanced car feel will find the driving itself fairly one-dimensional beneath the fireworks. The game is best understood as an action game that happens to involve cars, not a racing game that happens to have explosions. For multiplayer, the picture on PC is complicated. The Steam release supports 2-player split-screen offline and originally launched with 8-player online, but that online matchmaking is no longer functional. Getting online races going today requires a VPN or LAN tunnelling setup. Split-screen is only two players, which is the main reason I can't fully endorse this as a couch-party game for a group of four - the chaos is genuinely more fun against human opponents, but the infrastructure to easily do that is gone. If you have two friends who know their way around a VPN, it is still worth the setup effort. Solo players and two-person households will feel the limitation less sharply. For the right player - someone who wants arcade mayhem over precision driving, who is happy grinding a compact campaign solo or hunting down a friend for split-screen - this holds up better than its age might suggest. It landed a 79 on Metacritic and sits at Very Positive on Steam for good reason. It never got a sequel, which given how well the core idea works, remains genuinely frustrating. Riley, Scout Team

Split/Second
ActionRacing

Split/Second

Oct 6, 2014Black Rock StudioDisney
GamerScout Says

Trigger collapsing bridges, crashing cargo planes, and exploding tankers mid-race - Split/Second is the arcade racer that makes pure destruction a legitimate strategy.

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Screenshots & Media

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About Split/Second

I've spent enough Saturday nights running arcade racer tournaments to know the difference between a gimmick and a genuine mechanic, and Split/Second's Power Play system is the real deal. The core loop is simple to explain but addictive to execute: build your power meter by drifting, drafting, and making aggressive overtakes, then spend it triggering environmental chaos on the track around you. We're talking collapsing bridges, helicopter bomb drops, tanker trucks igniting, and cargo planes screaming down the runway straight at you. The first time you detonate a fuel station over a pack of four rivals, you will absolutely lose your mind. The structure wraps this around a twelve-episode Season mode framed as a reality TV production, and it commits to the bit surprisingly well. Each episode opens with a slick TV-style intro, and the event variety keeps things from going stale too quickly. Standard races and Elimination rounds are the backbone, but the standout modes are Survival - where you dodge explosive barrels spilling off the back of a semi in a points race against the clock - and Air Strike, which pits you against a missile-launching helicopter in what amounts to a boss battle at 150mph. These modes understand that the Power Play idea is most fun when it's the entire point of the race, not just a side mechanic. So where does it fall short? The track count is limited. The game reuses its handful of locations throughout the full season, and while triggered Power Plays can permanently alter routes mid-race to keep laps feeling different, you will notice the repetition by episode eight. The handling model also draws the occasional criticism - lighter vehicles can get sent into unpredictable spins by nearby explosions, and nicking a wall at the wrong angle produces surprise crashes that feel more unfair than exciting. Veteran sim racers looking for nuanced car feel will find the driving itself fairly one-dimensional beneath the fireworks. The game is best understood as an action game that happens to involve cars, not a racing game that happens to have explosions. For multiplayer, the picture on PC is complicated. The Steam release supports 2-player split-screen offline and originally launched with 8-player online, but that online matchmaking is no longer functional. Getting online races going today requires a VPN or LAN tunnelling setup. Split-screen is only two players, which is the main reason I can't fully endorse this as a couch-party game for a group of four - the chaos is genuinely more fun against human opponents, but the infrastructure to easily do that is gone. If you have two friends who know their way around a VPN, it is still worth the setup effort. Solo players and two-person households will feel the limitation less sharply. For the right player - someone who wants arcade mayhem over precision driving, who is happy grinding a compact campaign solo or hunting down a friend for split-screen - this holds up better than its age might suggest. It landed a 79 on Metacritic and sits at Very Positive on Steam for good reason. It never got a sequel, which given how well the core idea works, remains genuinely frustrating. Riley, Scout Team

Tags

singleplayermultiplayerlocal-coopcontroller-supporttrading-cardscloud-savestier:aaaPower Play MechanicTrack DestructionArcade RacerBoss Battle Modes2-Player Split-ScreenGamepad RecommendedCampaign-DrivenBurnout-Like

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Gold

Valve rates this game Steam Deck Unsupported. Runs great on Linux after minor tweaks. Based on 56 ProtonDB community reports.

System Requirements

Minimum

OS
Microsoft Windows 7 / Vista SP2 / XP SP3
Memory
2560 MB RAM
DirectX
Version 9.0c
Storage
6656 MB available space
Graphics
256 MB DirectX 9.0c-compatible, 3D video card supporting Shaders 3.0 (NVIDIA GeForce 7600 or better, ATI Radeon X1600 or better)
Processor
3.0 GHz Intel Pentium D processor (Windows 7 / Vista) / 2.6 GHz Intel Pentium D processor (Windows XP) or 2.0 GHz AMD Athlon 64 X2 or equivalent processor
Sound Card
16-bit DirectX 9.0c-compatible sound card
Additional Notes
Onboard (built-in) integrated chipsets are not supported

Community Discussion

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Reviews & Ratings

Metacritic
79

Game Info

Developer
Black Rock Studio
Publisher
Disney
Release Date
Oct 6, 2014

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2026-06-1014.47(lowest)

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Split/Second is available on PC.

When was Split/Second released?

Split/Second was released on 6 October 2014.

Who developed Split/Second?

Split/Second was developed by Black Rock Studio and published by Disney.

Is Split/Second worth buying?

Split/Second holds a Metacritic score of 79/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.