Compare Speedball 2 HD prices across 50+ stores and find the best deal. Developed by Bitmap Brothers. Published by Rebellion. Released on 12/5/2013. Available on PC. Genres: Action, Indie, Sports. Metacritic score: 53/100.

If you grew up slide-tackling people into the boards on an Amiga, this HD coat of paint will scratch that itch for about an hour, just don't expect online ranked or anything built for 2013 PC standards.

My first reaction firing up Speedball 2 HD was that the core loop still works. Two 90-second halves, nine players a side, one action button that passes when you have possession and slide-tackles when you don't, it sounds too simple but the geometry of knowing when to dump the ball versus launching a full-body tackle is genuinely satisfying. Scoring means something specific here: knock an opponent's health to zero and their medical bot drags them off, banking you points while shrinking the enemy roster. Score through the goal bumpers in front of the net for bonus multipliers. Hit the side ramps to add a 50-percent scoring bonus on that run. Control those ramps and you can effectively halve the number of goals you need. That level of arena geometry awareness keeps short matches from feeling totally brainless. The problems are real though, and they start stacking up fast. The player switching system, where the game quietly auto-selects which of your nine guys you control, is genuinely bad. You'll regularly drive the wrong player into a wall while the ball sits ten feet away. Passing is stiff: it goes where you're aimed, rarely where you need it, which means attacking play collapses into one-on-one carries rather than anything resembling coordinated movement. The AI difficulty is wildly inconsistent. Early career matches are trivially soft, then the Intergalactic Cup drops a five-star team on your two-star scrubs and the scoreline looks like a server error. Once your squad maxes out stats through the gym and transfer market, the challenge evaporates permanently. Career mode runs ten seasons but operates on only two league tiers, which feels thin for anything resembling a long-haul loop. The bigger structural issue, and this is the one that killed it for competitive play in 2013 and makes it genuinely hard to recommend to anyone without a couch partner in 2026, is the total absence of online multiplayer. Local-only, for up to eight players on one machine. That was the wrong call even at launch. The Steam page posts a notice about it right at the top, so at least it's honest. Against a human sitting next to you the chaos clicks, formations shift from very defensive to very offensive on the fly, power-ups like the freeze blast and the charge ball that flattens everyone in its path feel earned rather than random. Against the AI that same chaos feels hollow. The HD label is also doing some heavy lifting. The visual base is closer to the mobile Speedball Evolution port than a ground-up PC rebuild, and some community members noticed leftover Evolution branding on stadium graphics at launch. Frame rate complaints were common at release. The original Atari ST and Amiga versions hold up better in emulation than some of the more cynical critics expected from this. If your bar is nostalgia reconstituted, it clears it at a jog. If your bar is a modern, well-engineered sports game with a real ranked scene, it falls well short. Bottom line: the fundamental Speedball formula, score goals, KO players, control the bumpers and ramps, manage your roster between seasons, has enough going on that ten-minute sessions remain fun. It just never builds past that. No online means no community, and no community means the career progression feels like practice mode against bots with a transfer market attached. Worth considering if you have a friend in the room and genuine nostalgia for Brutal Deluxe. If neither of those applies, the original emulates fine. Fred, Scout Team

Speedball 2 HD
ActionIndieSports

Speedball 2 HD

Dec 5, 2013Bitmap BrothersRebellion
GamerScout Says

If you grew up slide-tackling people into the boards on an Amiga, this HD coat of paint will scratch that itch for about an hour, just don't expect online ranked or anything built for 2013 PC standards.

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Screenshots & Media

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About Speedball 2 HD

My first reaction firing up Speedball 2 HD was that the core loop still works. Two 90-second halves, nine players a side, one action button that passes when you have possession and slide-tackles when you don't, it sounds too simple but the geometry of knowing when to dump the ball versus launching a full-body tackle is genuinely satisfying. Scoring means something specific here: knock an opponent's health to zero and their medical bot drags them off, banking you points while shrinking the enemy roster. Score through the goal bumpers in front of the net for bonus multipliers. Hit the side ramps to add a 50-percent scoring bonus on that run. Control those ramps and you can effectively halve the number of goals you need. That level of arena geometry awareness keeps short matches from feeling totally brainless. The problems are real though, and they start stacking up fast. The player switching system, where the game quietly auto-selects which of your nine guys you control, is genuinely bad. You'll regularly drive the wrong player into a wall while the ball sits ten feet away. Passing is stiff: it goes where you're aimed, rarely where you need it, which means attacking play collapses into one-on-one carries rather than anything resembling coordinated movement. The AI difficulty is wildly inconsistent. Early career matches are trivially soft, then the Intergalactic Cup drops a five-star team on your two-star scrubs and the scoreline looks like a server error. Once your squad maxes out stats through the gym and transfer market, the challenge evaporates permanently. Career mode runs ten seasons but operates on only two league tiers, which feels thin for anything resembling a long-haul loop. The bigger structural issue, and this is the one that killed it for competitive play in 2013 and makes it genuinely hard to recommend to anyone without a couch partner in 2026, is the total absence of online multiplayer. Local-only, for up to eight players on one machine. That was the wrong call even at launch. The Steam page posts a notice about it right at the top, so at least it's honest. Against a human sitting next to you the chaos clicks, formations shift from very defensive to very offensive on the fly, power-ups like the freeze blast and the charge ball that flattens everyone in its path feel earned rather than random. Against the AI that same chaos feels hollow. The HD label is also doing some heavy lifting. The visual base is closer to the mobile Speedball Evolution port than a ground-up PC rebuild, and some community members noticed leftover Evolution branding on stadium graphics at launch. Frame rate complaints were common at release. The original Atari ST and Amiga versions hold up better in emulation than some of the more cynical critics expected from this. If your bar is nostalgia reconstituted, it clears it at a jog. If your bar is a modern, well-engineered sports game with a real ranked scene, it falls well short. Bottom line: the fundamental Speedball formula, score goals, KO players, control the bumpers and ramps, manage your roster between seasons, has enough going on that ten-minute sessions remain fun. It just never builds past that. No online means no community, and no community means the career progression feels like practice mode against bots with a transfer market attached. Worth considering if you have a friend in the room and genuine nostalgia for Brutal Deluxe. If neither of those applies, the original emulates fine. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementstrading-cardscloud-savestier:indieArena SportsCouch MultiplayerCareer ModeRetro RemakeContact SportPower-upsPromotion-RelegationTeam ManagementCyberpunk Setting

System Requirements

Minimum

OS
Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8.
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
ATi Radeon X1300 Pro, NVIDIA GeForce 6200 TurboCache or Intel HD Graphics
Processor
AMD Athlon 64 4000+ (2600 MHz) or Intel Pentium D 950 Extreme (3400 MHz)
Sound Card
DirectX 9.0c compatible.

Reviews & Ratings

Metacritic
53

Game Info

Developer
Bitmap Brothers
Publisher
Rebellion
Release Date
Dec 5, 2013

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