
Space Quest: 2099
Quake-movement, live-action cutscenes, and a £40 budget: Space Quest 2099 is either the most charming passion project you'll play this year or a mild technical headache depending on how you enter it.
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About Space Quest: 2099
I went into Space Quest 2099 expecting a throwaway meme game and came out genuinely respecting the audacity of it. One developer. Forty quid in the bank. A reconstructed Quake movement controller, a deathmatch suite, a co-op campaign with full-motion video cutscenes, and enough deliberate cheese to fill a warehouse. This is what happens when a teenager starts a project to dodge A-level maths and refuses to let it die quietly. The movement is the first thing that earns goodwill. The Quake-derived controller actually feels responsive - strafe speed has snap to it, the FPS fundamentals work, and on a decent mouse (nothing exotic needed, any 400-dpi optical will do) the shooting clicks into a rhythm fast. Deathmatch arena mode is the mode I kept going back to, and it holds up as a simple PvP loop: low player counts, quick spawn cycles, no ranked ladder to stress about. It is old-school in the most literal sense - think late-90s LAN party energy, not a live-service shooter with season passes. Do not arrive expecting netcode polish or anti-cheat. Arrive expecting to have a laugh with two or three friends in a Discord call. The co-op campaign is where it gets complicated. The FMV sequences are genuinely entertaining - the acting lands firmly in "so bad it loops back to good" territory, and the sci-fi B-movie tone is committed enough to feel intentional rather than accidental. But the co-op side of the campaign has real rough edges. Level-load crashes are a documented issue, all players need to stand in trigger zones together for mission progression to work, and players on slow drives can cause race conditions on loading screens. The developer is transparent about this - the campaign is described as reliable in singleplayer, less so in co-op. That honesty is appreciated, but it is still a caveat worth knowing before you invite the squad. Performance-wise, the system requirements are remarkably light - this will run on hardware that predates modern low-end by years, which is appropriate given the visual style. Stylised and colourful, the art direction punches above its production budget. Bugs around resolution and UI scaling have been reported by some users, so windowed mode or native 1080p is the safest entry point. There is no ranked mode, no progression system, no unlocks - just an FPS skeleton and the personality Lever Studios packed around it. Who is this for? People who miss arena shooters without the infrastructure overhead of modern titles, fans of low-budget British absurdist humour, or anyone who wants a short co-op session that does not require a patch download or a battle pass. If you need consistent co-op stability, polished netcode, or a reason to grind past the first hour, this will frustrate you. If you need something free, weird, and occasionally fun with a friend, the ceiling here is higher than the budget suggests. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 2048 MB RAM
- Storage
- 8 GB available space
- Graphics
- Integrated Graphics Chip
- Processor
- Intel Core i3 (sixth generation or newer) or equivalent
- Additional Notes
- SSD highly recommended
Recommended
- OS
- Windows 10
- Memory
- 4096 MB RAM
- Storage
- 8 GB available space
- Graphics
- Dedicated Graphics Card
- Processor
- Intel Core i5 (sixth generation or newer) or equivalent
- Additional Notes
- SSD required
Reviews & Ratings
No ratings available
Game Info
- Developer
- Lever Studios
- Publisher
- Lever Studios
- Release Date
- Jan 25, 2022