Compare Space Merchants: Arena prices across 50+ stores and find the best deal. Developed by Playito.com. Published by Playito.com. Released on 11/4/2016. Available on PC, Mac, Linux. Genres: Action, Casual, Indie, Massively Multiplayer, RPG, Simulation.

Sixty-one percent positive on Steam from 18 reviews says everything you need to know before you click buy on this indie space dogfighter.

I went looking for a scrappy little PvP space shooter and found exactly that, for better and worse. Space Merchants: Arena pitches itself as a cross-platform arena dogfighter, and on paper the setup is decent: three game modes, four maps, RPG-lite progression, and the ability to fight PC players alongside mobile and browser users in the same lobby. That last part is genuinely unusual and worth noting. The bad news is that the player pool to fill those lobbies has always been thin, and after nearly a decade on Steam it has not gotten deeper. The mode design shows some thought. Free-for-All on Faarlands is pure kill-count deathmatch, Tristar's team mode has you holding a central mining zone for timed points, and Jupiter's Capture the Artefact is a flag-run variant. Three distinct win conditions across four maps is a reasonable skeleton. The RPG layer lets skills like Accuracy level up passively through use, and the shop gives you something to grind toward: new ships, weapons, upgrades. There is also a Turrets Communicator tool you can buy that lets you hack map turrets to fight for your side, and a Hacker Tool that can briefly disable an opponent's movement and firing if their Firewall skill is too low to resist it. Those are genuinely interesting wrinkles for a budget arena shooter. Here is where my patience runs short. The Steam review count is eighteen total, sitting at a mixed 61 percent positive. That is not a sample size you build ranked confidence on. Finding a live human match rather than dropping into the bot-filled Training mode is a real gamble depending on time of day, region, and which version of the cross-platform pool is actually populated. The control documentation is sparse enough that community posts are asking basic questions about key bindings. For a game where you need to feel the ship handling quickly to assess whether the flight model is worth your time, unclear controls are a brick wall. The VR support (Oculus Rift, HTC Vive, and a separate Quest build) is a legitimate differentiator for people who want a seated cockpit dogfighter in headset, and the cross-platform architecture means your Steam purchase technically puts you in the same pool as Android and iOS players. Whether that translates to actual opponents at any given moment is the gamble. At this budget price point the ask is low, but so is the floor on what you will reliably get. If your plan is ranked competitive play or serious weapon-balance theory, look elsewhere. If you want a quick throwdown against whoever happens to be online, with some light RPG hooks to keep the session moving, it scratches that itch on a slow afternoon. Fred, Scout Team

Space Merchants: Arena
ActionCasualIndieMassively MultiplayerRPGSimulation

Space Merchants: Arena

Nov 4, 2016Playito.com
GamerScout Says

Sixty-one percent positive on Steam from 18 reviews says everything you need to know before you click buy on this indie space dogfighter.

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About Space Merchants: Arena

I went looking for a scrappy little PvP space shooter and found exactly that, for better and worse. Space Merchants: Arena pitches itself as a cross-platform arena dogfighter, and on paper the setup is decent: three game modes, four maps, RPG-lite progression, and the ability to fight PC players alongside mobile and browser users in the same lobby. That last part is genuinely unusual and worth noting. The bad news is that the player pool to fill those lobbies has always been thin, and after nearly a decade on Steam it has not gotten deeper. The mode design shows some thought. Free-for-All on Faarlands is pure kill-count deathmatch, Tristar's team mode has you holding a central mining zone for timed points, and Jupiter's Capture the Artefact is a flag-run variant. Three distinct win conditions across four maps is a reasonable skeleton. The RPG layer lets skills like Accuracy level up passively through use, and the shop gives you something to grind toward: new ships, weapons, upgrades. There is also a Turrets Communicator tool you can buy that lets you hack map turrets to fight for your side, and a Hacker Tool that can briefly disable an opponent's movement and firing if their Firewall skill is too low to resist it. Those are genuinely interesting wrinkles for a budget arena shooter. Here is where my patience runs short. The Steam review count is eighteen total, sitting at a mixed 61 percent positive. That is not a sample size you build ranked confidence on. Finding a live human match rather than dropping into the bot-filled Training mode is a real gamble depending on time of day, region, and which version of the cross-platform pool is actually populated. The control documentation is sparse enough that community posts are asking basic questions about key bindings. For a game where you need to feel the ship handling quickly to assess whether the flight model is worth your time, unclear controls are a brick wall. The VR support (Oculus Rift, HTC Vive, and a separate Quest build) is a legitimate differentiator for people who want a seated cockpit dogfighter in headset, and the cross-platform architecture means your Steam purchase technically puts you in the same pool as Android and iOS players. Whether that translates to actual opponents at any given moment is the gamble. At this budget price point the ask is low, but so is the floor on what you will reliably get. If your plan is ranked competitive play or serious weapon-balance theory, look elsewhere. If you want a quick throwdown against whoever happens to be online, with some light RPG hooks to keep the session moving, it scratches that itch on a slow afternoon. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopcross-platformachievementstrading-cardstier:sub-5Space DogfighterVR CompatibleCross-Platform PvPPassive Skill LevelingBot Training ModeCapture the Flag VariantZone Control

System Requirements

Minimum

OS
Windows XP SP3 or higher
Memory
1 GB RAM
Storage
500 MB available space
Graphics
OpenGL 3.0 compliant with 512MB of VRAM.
Processor
Dual Core
VR Support
SteamVR

Recommended

OS
Windows XP SP3 or higher
Memory
2 GB RAM
Storage
500 MB available space
Graphics
OpenGL 3.0 compliant with 1GB of VRAM.
Processor
Dual Core

Reviews & Ratings

No ratings available

Game Info

Developer
Playito.com
Publisher
Playito.com
Release Date
Nov 4, 2016

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