South Park: The Stick of Truth (uncut)
Obsidian's love letter to South Park is a surprisingly solid RPG wrapped in the show's most unhinged humor. New Kid in town, ready to rule the school.
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About South Park: The Stick of Truth (uncut)
South Park: The Stick of Truth is a turn-based RPG developed by Obsidian Entertainment, the studio behind Fallout: New Vegas and Pillars of Eternity. That pedigree matters. This is not a licensed cash-grab. It is a genuinely crafted role-playing game that happens to also contain Nazi zombie abortions, a Canadian royal family, and Al Gore hunting Manbearpig. If that sentence makes you smile, you are the target audience. You play as the New Kid, a silent protagonist who has just moved to South Park and desperately wants to make friends. That framing device is funnier than it sounds because the entire town treats a childhood LARP war over a magic stick as if it were a world-ending conflict. Cartman runs the human faction, Kyle leads the elves, and everyone from Butters to Mr. Hankey has a role to play. The writing is from Trey Parker and Matt Stone directly, which means the pacing, the escalation, and the punchlines land the way they do on the show. This is not a studio approximation of South Park humor. It is the actual thing. On the RPG side, Obsidian built a clean class system with four archetypes: Fighter, Mage, Thief, and Jew (yes, that is a real class, and it is mechanically distinct). Combat is turn-based with timed button inputs for attacks and blocks, sitting somewhere between Paper Mario and classic Final Fantasy in feel. You recruit companions, each with unique abilities, and you customize your gear through a straightforward equipment system. The build variety is modest but functional. Do not expect Divinity: Original Sin depth here. The systems serve the comedy rather than demanding your full spreadsheet attention, and for this game that is exactly the right call. What Obsidian did cleverly is keep the mechanical floor low enough that the humor never gets blocked by frustrating difficulty spikes. The game's weaknesses are real but narrow. The main story is short, clocking around ten hours on a first playthrough even if you hunt down collectibles and side content. Replay value is thin because the narrative is largely linear and the class differences do not fundamentally change your experience. A second run is a series rewatch, not a new build experiment. The side quests exist mostly as excuses for more jokes rather than meaningful choices, which will frustrate anyone who comes in expecting Obsidian's usual branching structure. There are also scenes in the uncut PC version that are genuinely, aggressively transgressive. That is a feature for some players and a hard stop for others. Know which one you are before buying. For South Park fans, this delivers something rare in licensed games: a product that treats the source material with actual respect and craft. For RPG players who have never seen the show, the mechanical content alone is a bit thin, but the writing quality is high enough that it still works as a weird, funny adventure. For both groups, the Obsidian DNA keeps the whole thing from collapsing into a novelty. The Stick of Truth is short, deliberate, and very funny. That combination is harder to pull off than it looks. Monika, Scout Team
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Game Info
- Developer
- Obsidian Entertainment
- Publisher
- Ubisoft
- Release Date
- Mar 3, 2014


