Compare South Park™ : The Fractured But Whole™ – Bring The Crunch (DLC) prices across 50+ stores and find the best deal. Developed by Ubisoft San Francisco. Published by Ubisoft. Released on 10/16/2017. Available on Xbox Series X, Xbox One, PC, Xbox. Genres: RPG.

A horror-camp DLC that sends the New Kid to Lake Tardicaca for a slasher-movie spoof, more grid combat, more absurdist South Park writing, more Timmy.

Bring The Crunch is the third DLC expansion for South Park: The Fractured But Whole, and it leans hard into slasher-movie parody. You are still the silent New Kid, still wearing a superhero costume, still fighting on a turn-based grid that rewards positioning, ability combos, and crowd control. The new setting is Camp Tardicaca, a summer camp run by Timmy and his Raisins-adjacent counselors, which gets invaded by a masked killer in the classic Friday the 13th mold. If that premise makes you smile, you are exactly who this DLC was made for. The combat additions are the headline feature. Bring The Crunch introduces the new Netherborn class, which brings summoning mechanics and ranged darkness abilities that slot surprisingly well into the base game's combo-chain logic. The grid-based system from the main campaign is intact: positioning still matters, status effects still stack, and a well-timed ally ability can turn a bad matchup around fast. Veterans of the main game will find the difficulty curve here comfortable rather than challenging, but the encounter design is creative enough to stay interesting. Some of the setpiece fights are legitimately funny in their construction, which is a harder trick to pull off than it sounds. The writing is where the DLC earns its keep. Trey Parker and Matt Stone's fingerprints are all over the camp counselor dialogue, the horror-trope subversions, and a late-game reveal that commits fully to its bit. It is not deep lore. There are no branching choices here that reshape the world or haunt you in act three. But the jokes land at a higher rate than a lot of South Park extended content, and the Timmy material in particular is warm in a way that catches you off guard. Do not come looking for Disco Elysium-style narrative weight. Come looking for a four-hour genre roast with competent tactical combat wrapped around it. The weaknesses are mostly inherited from the base game. The DLC is short, the map is small, and side content is light. If you burned through the main campaign hoping for more mechanical depth, Bring The Crunch will not scratch that itch. The Netherborn class is fun but not transformative, and there is no real reason to replay this one the way you might replay a campaign with different class builds. It is a single, well-executed lap around a small track. For South Park fans who finished The Fractured But Whole and wanted more time in that combat system with a fresh coat of horror-camp paint, this delivers cleanly. For anyone who bounced off the main game's humor or found the grid combat too shallow past the midpoint, nothing here changes that calculus. Treat it as an extra episode of a show you already like, priced accordingly, and expectations will land in the right place. Monika, Scout Team

South Park™ : The Fractured But Whole™ – Bring The Crunch (DLC)
RPG

South Park™ : The Fractured But Whole™ – Bring The Crunch (DLC)

Oct 16, 2017Ubisoft San FranciscoUbisoft
GamerScout Says

A horror-camp DLC that sends the New Kid to Lake Tardicaca for a slasher-movie spoof, more grid combat, more absurdist South Park writing, more Timmy.

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About South Park™ : The Fractured But Whole™ – Bring The Crunch (DLC)

Bring The Crunch is the third DLC expansion for South Park: The Fractured But Whole, and it leans hard into slasher-movie parody. You are still the silent New Kid, still wearing a superhero costume, still fighting on a turn-based grid that rewards positioning, ability combos, and crowd control. The new setting is Camp Tardicaca, a summer camp run by Timmy and his Raisins-adjacent counselors, which gets invaded by a masked killer in the classic Friday the 13th mold. If that premise makes you smile, you are exactly who this DLC was made for. The combat additions are the headline feature. Bring The Crunch introduces the new Netherborn class, which brings summoning mechanics and ranged darkness abilities that slot surprisingly well into the base game's combo-chain logic. The grid-based system from the main campaign is intact: positioning still matters, status effects still stack, and a well-timed ally ability can turn a bad matchup around fast. Veterans of the main game will find the difficulty curve here comfortable rather than challenging, but the encounter design is creative enough to stay interesting. Some of the setpiece fights are legitimately funny in their construction, which is a harder trick to pull off than it sounds. The writing is where the DLC earns its keep. Trey Parker and Matt Stone's fingerprints are all over the camp counselor dialogue, the horror-trope subversions, and a late-game reveal that commits fully to its bit. It is not deep lore. There are no branching choices here that reshape the world or haunt you in act three. But the jokes land at a higher rate than a lot of South Park extended content, and the Timmy material in particular is warm in a way that catches you off guard. Do not come looking for Disco Elysium-style narrative weight. Come looking for a four-hour genre roast with competent tactical combat wrapped around it. The weaknesses are mostly inherited from the base game. The DLC is short, the map is small, and side content is light. If you burned through the main campaign hoping for more mechanical depth, Bring The Crunch will not scratch that itch. The Netherborn class is fun but not transformative, and there is no real reason to replay this one the way you might replay a campaign with different class builds. It is a single, well-executed lap around a small track. For South Park fans who finished The Fractured But Whole and wanted more time in that combat system with a fresh coat of horror-camp paint, this delivers cleanly. For anyone who bounced off the main game's humor or found the grid combat too shallow past the midpoint, nothing here changes that calculus. Treat it as an extra episode of a show you already like, priced accordingly, and expectations will land in the right place. Monika, Scout Team

Tags

xboxTurn-Based CombatGrid TacticsDLCSlasher ParodyNew Class UnlockSingle-PlayerSuperheroComedy RPG

System Requirements

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Reviews & Ratings

Steam
85%(32,798)

Game Info

Developer
Ubisoft San Francisco
Publisher
Ubisoft
Release Date
Oct 16, 2017

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