Compare Soul Saber 2 prices across 50+ stores and find the best deal. Developed by Yamadaya. Published by Henteko Doujin. Released on 3/15/2017. Available on PC. Genres: Action, Indie.

A 6v6 anime mech shooter that's been honest enough to admit it's a gimmick vehicle from day one. Worth knowing exactly what you're buying before you click anything.

I've looked at a lot of low-player-count PvP shooters and Soul Saber 2 is about as transparent as they get about its priorities. The actual game underneath is a third-person arena shooter built around 6-on-6 team battles, with 19 droid characters split across archetypes that include Melee brawlers, Snipers, High Mobility runners, Defenders, Fire Support, and all-around types. The combat triangle runs short-range, mid-range, and long-range attacks in a rock-paper-scissors counter system, so there is at least a layer of positioning logic baked in. The developer, Yamadaya, has stated the speed and response were the primary design goals, and in short bursts against human opponents that framing holds up enough to be worth noting. The problems stack up fast when you go looking for the shooter fundamentals. The camera is a constant liability. You're manually wrestling it through fights instead of reading space and timing shots, which kills any flow state the speed is supposed to create. Character variety is thin in practice: several of the 19 droids are effectively palette swaps with minor weapon differences rather than distinct kits. Weapon balance draws consistent complaints, with grenades specifically called out as overtuned. The AI teammates in offline modes are unreliable to the point of comedy. None of this is hidden. The Steam review split lands around 60 percent positive from a modest review pool, and the tone of even the positive reviews trends toward "the NSFW content holds this together." On the multiplayer side, the game requires low-latency broadband and port forwarding to function, which is a friction point in 2025 that many modern shooters have long since automated away. If your group can get a lobby together, the 6-on-6 format with a timed points-based scoring system gives you something with a pulse. Solo, against bots, in arcade mode? Rounds are short, maps are bland, and the opponent AI will not stress anyone who has spent more than a few hours in any third-person shooter. A Novice and Expert control preset exists and both are rebindable, which is a minor positive, though the gamepad recommendation from the developer tells you keyboard-and-mouse was never the priority. The Costume Break system is the feature that drives most of the conversation around this game, and it is what it is. Damage progressively strips character models, adjustable via in-game options. Whether that matters to you is a personal call and not a gameplay quality argument. What I will say is that the community consensus is clear: the actual shooting mechanics did not receive the same care as the cosmetic damage system, and that imbalance defines the experience. If you came here hoping for a tight, underplayed arena shooter with genuine skill expression, Soul Saber 2 is not that game. If you know exactly what you're coming for, set expectations accordingly. Fred, Scout Team

Soul Saber 2
ActionIndie

Soul Saber 2

Mar 15, 2017YamadayaHenteko Doujin
GamerScout Says

A 6v6 anime mech shooter that's been honest enough to admit it's a gimmick vehicle from day one. Worth knowing exactly what you're buying before you click anything.

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Screenshots & Media

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About Soul Saber 2

I've looked at a lot of low-player-count PvP shooters and Soul Saber 2 is about as transparent as they get about its priorities. The actual game underneath is a third-person arena shooter built around 6-on-6 team battles, with 19 droid characters split across archetypes that include Melee brawlers, Snipers, High Mobility runners, Defenders, Fire Support, and all-around types. The combat triangle runs short-range, mid-range, and long-range attacks in a rock-paper-scissors counter system, so there is at least a layer of positioning logic baked in. The developer, Yamadaya, has stated the speed and response were the primary design goals, and in short bursts against human opponents that framing holds up enough to be worth noting. The problems stack up fast when you go looking for the shooter fundamentals. The camera is a constant liability. You're manually wrestling it through fights instead of reading space and timing shots, which kills any flow state the speed is supposed to create. Character variety is thin in practice: several of the 19 droids are effectively palette swaps with minor weapon differences rather than distinct kits. Weapon balance draws consistent complaints, with grenades specifically called out as overtuned. The AI teammates in offline modes are unreliable to the point of comedy. None of this is hidden. The Steam review split lands around 60 percent positive from a modest review pool, and the tone of even the positive reviews trends toward "the NSFW content holds this together." On the multiplayer side, the game requires low-latency broadband and port forwarding to function, which is a friction point in 2025 that many modern shooters have long since automated away. If your group can get a lobby together, the 6-on-6 format with a timed points-based scoring system gives you something with a pulse. Solo, against bots, in arcade mode? Rounds are short, maps are bland, and the opponent AI will not stress anyone who has spent more than a few hours in any third-person shooter. A Novice and Expert control preset exists and both are rebindable, which is a minor positive, though the gamepad recommendation from the developer tells you keyboard-and-mouse was never the priority. The Costume Break system is the feature that drives most of the conversation around this game, and it is what it is. Damage progressively strips character models, adjustable via in-game options. Whether that matters to you is a personal call and not a gameplay quality argument. What I will say is that the community consensus is clear: the actual shooting mechanics did not receive the same care as the cosmetic damage system, and that imbalance defines the experience. If you came here hoping for a tight, underplayed arena shooter with genuine skill expression, Soul Saber 2 is not that game. If you know exactly what you're coming for, set expectations accordingly. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvptrading-cardscloud-savestier:sub-5Third-Person Arena ShooterRock-Paper-Scissors CombatCostume Damage System6v6 Team BattleDroid ClassesPort-Forward RequiredOffline Arcade ModeAnime Mech

System Requirements

Minimum

OS
Windows XP, 7, Vista, 8, 10
Memory
1000 MB RAM
DirectX
Version 9.0b
Network
Broadband Internet connection
Storage
1000 MB available space
Graphics
DirectX 9.0b compatible
Processor
Core 2 Duo 2.4Ghz
Sound Card
DirectSound compatible
Additional Notes
Gamepad is highly recommended. Low latency broadband is required for multiplayer.

Recommended

OS
Windows XP, 7, Vista, 8, 10
Memory
4000 MB RAM
DirectX
Version 9.0b
Network
Broadband Internet connection
Storage
1000 MB available space
Graphics
Nvidia / AMD (1GB VRAM)
Processor
Core i5
Sound Card
DirectSound compatible
Additional Notes
Gamepad is highly recommended. Low latency broadband is required for multiplayer.

Reviews & Ratings

No ratings available

Game Info

Developer
Yamadaya
Publisher
Henteko Doujin
Release Date
Mar 15, 2017

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