
Snow Moto Racing Freedom
The only snowmobile racer most PC players will ever find, and that niche appeal is basically doing all the heavy lifting here. Grab it on a deep discount or leave it.
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About Snow Moto Racing Freedom
My Saturday night co-op radar goes on full alert whenever a game ticks the split-screen-for-four box, and Snow Moto Racing Freedom does tick it. The problem is that after about twenty minutes with four controllers on the couch, the conversation shifts from 'this is wild' to 'wait, is this it?' That pretty much sums up the whole experience. The mode list is genuinely generous on paper. You get Sprint races across wide-open mountain landscapes where you pick your own route between checkpoints, Snocross events on tighter, jump-heavy tracks that feel closer to a motocross game, a Freedom League that combines the two once you progress through the Championship, plus Time Trial, Freestyle trick scoring, Custom Race, and a Leisure free-roam mode across three open-world maps. Twelve snowmobiles unlock as you climb through 18 championships, and both local split-screen for up to four players and online multiplayer are present. On the content checklist, Zordix filled in a lot of boxes. Where it falls apart is in the feel. The handling sits in an awkward middle ground: not sim-tight, not kart-arcade-loose in a fun way, just slippery and unpredictable. Cornering in Snocross requires a very specific brake-and-turn rhythm that takes real time to learn, and the snowmobile physics have a habit of launching you skyward from minor collisions and then dropping you back down with completely random results. Stunt execution via the right stick adds a boost mechanic that sounds good in theory, but pulling off a clean trick sequence while fighting the handling model feels like patting your head and rubbing your stomach during a earthquake. The AI barely makes mistakes, making it brutally difficult to claw back positions if you stumble. Online is effectively a ghost town at this point, so do not count on finding strangers to race. Visually, the game is bland even by the standards of its 2017 release. There are only so many shades of white before your eyes start demanding colour. Time-of-day and weather variations, including a night mode with headlights on, help a little, and persistent snowmobile tracks in the snow are a nice touch. Sound design is a consistent complaint across reviews: the engine and snow-scraping audio gets grating fast, and it tends to drown out the generic rock soundtrack underneath it. First-person camera does help with the sensation of speed if you find the default view too detached. For the casual crowd asking 'is this fun for four friends for an hour?', the honest answer is: maybe, at the right price. The arcade-lite format means newcomers can pick up and race within seconds, and the chaos of split-screen collisions produces some involuntary laughs. But the session length where it stays genuinely entertaining is short, and the tracks repeat fast. Hardcore snowmobile fans desperate for anything in this basically empty genre will find it serviceable. Everyone else should know that critics scored it around 50 on Metacritic and OpenCritic for good reason, while Steam players who grabbed it on deep sale are considerably more forgiving. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 64bit
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 4 GB available space
- Graphics
- At least 1GB vram, Shader Model 5
- Processor
- AMD Dual-Core 2GHz or Intel Dual-Core 2GHz
Recommended
- OS
- Windows 7 64bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 4 GB available space
- Graphics
- 2GB vram, Shader Model 5
- Processor
- AMD Quad-Core 2GHz or Intel Quad-Core 2GHz
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Reviews & Ratings
Game Info
- Developer
- Zordix AB
- Publisher
- Zordix AB
- Release Date
- Apr 11, 2017
