Compare SmuggleCraft prices across 50+ stores and find the best deal. Developed by Happy Badger Studio. Published by Happy Badger Studio. Released on 5/23/2017. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie, Racing, Sports.

A hovercraft racer that mashes roguelike progression with smuggling contracts and low-poly style - worth a couch session with friends, less compelling as a solo grind.

My first instinct with SmuggleCraft was to slide it into the same bracket as Wipeout-lite and move on. After a few hours, though, I kept coming back - not because it nails every landing, but because the core concept is genuinely different from anything else in the budget racing shelf. You play as Ferre Astrea, a young smuggler deep in debt on a troubled world called Dirahl, and the game structures itself around quest contracts rather than a traditional race calendar. Deliveries, tows, high-speed chases, and old-fashioned races make up the mission pool, and the moral wrinkle of whether to betray a quest-giver for a better payout adds a light narrative sting that most racers wouldn't even attempt. The hovercraft handling sits in an interesting spot. Reviewers have compared it to Wipeout's directional drift feel, and the strafe mechanic genuinely sets it apart from typical arcade racers - you can slip sideways to line up boosts or dodge pursuers rather than just holding the stick and praying. At high speeds the controls can tip into floaty territory, and the tutorial does a poor job of explaining the roguelike rules, so expect a punishing first hour before the handling clicks. Two difficulty modes soften that entry point: Easy mode sends you back to quest select on death, while Roguelike wipes story progress but lets you keep crafted parts - a sensible compromise for players who hate losing inventory but still want stakes. The hovercraft crafting system, with hundreds of modular part combinations, sounds deeper than it plays. Upgrades trend toward linear speed increases rather than genuine build diversity, and the procedurally generated tracks - assembled from hand-designed puzzle-piece segments - start feeling familiar faster than you'd like. The maps are sparse, and unless the AI authorities start chasing you, long stretches offer little friction. Solo play is where the repetition bites hardest. The pastel low-poly art and chill synth soundtrack do carry some of the weight, and there is a branching story with multiple endings that rewards players willing to push through the grind. For the couch crowd, though, SmuggleCraft earns its keep. Local multiplayer supports up to four players, with options to set race length, difficulty of track pieces, time of day, and whether pursuers crash the party. Random hovercraft assignment keeps setup fast. It is bare-bones in customization options - no split-screen orientation toggle, for instance - but as a loud, bright, four-person race with authority chasers turned on, it delivers a solid Saturday-night session. Online lobbies were thin at launch and have not meaningfully recovered, so do not buy this expecting an active online scene. Gamepad is the right call here; no wheel or HOTAS support, and the floaty hovercraft physics would feel odd on a sim wheel anyway. Worth a look at a sub-five-dollar price point for local multiplayer fans, with eyes open about the solo mode's staying power. Riley, Scout Team

SmuggleCraft
ActionAdventureIndieRacingSports

SmuggleCraft

May 23, 2017Happy Badger Studio
GamerScout Says

A hovercraft racer that mashes roguelike progression with smuggling contracts and low-poly style - worth a couch session with friends, less compelling as a solo grind.

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Historical low: $1.08

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About SmuggleCraft

My first instinct with SmuggleCraft was to slide it into the same bracket as Wipeout-lite and move on. After a few hours, though, I kept coming back - not because it nails every landing, but because the core concept is genuinely different from anything else in the budget racing shelf. You play as Ferre Astrea, a young smuggler deep in debt on a troubled world called Dirahl, and the game structures itself around quest contracts rather than a traditional race calendar. Deliveries, tows, high-speed chases, and old-fashioned races make up the mission pool, and the moral wrinkle of whether to betray a quest-giver for a better payout adds a light narrative sting that most racers wouldn't even attempt. The hovercraft handling sits in an interesting spot. Reviewers have compared it to Wipeout's directional drift feel, and the strafe mechanic genuinely sets it apart from typical arcade racers - you can slip sideways to line up boosts or dodge pursuers rather than just holding the stick and praying. At high speeds the controls can tip into floaty territory, and the tutorial does a poor job of explaining the roguelike rules, so expect a punishing first hour before the handling clicks. Two difficulty modes soften that entry point: Easy mode sends you back to quest select on death, while Roguelike wipes story progress but lets you keep crafted parts - a sensible compromise for players who hate losing inventory but still want stakes. The hovercraft crafting system, with hundreds of modular part combinations, sounds deeper than it plays. Upgrades trend toward linear speed increases rather than genuine build diversity, and the procedurally generated tracks - assembled from hand-designed puzzle-piece segments - start feeling familiar faster than you'd like. The maps are sparse, and unless the AI authorities start chasing you, long stretches offer little friction. Solo play is where the repetition bites hardest. The pastel low-poly art and chill synth soundtrack do carry some of the weight, and there is a branching story with multiple endings that rewards players willing to push through the grind. For the couch crowd, though, SmuggleCraft earns its keep. Local multiplayer supports up to four players, with options to set race length, difficulty of track pieces, time of day, and whether pursuers crash the party. Random hovercraft assignment keeps setup fast. It is bare-bones in customization options - no split-screen orientation toggle, for instance - but as a loud, bright, four-person race with authority chasers turned on, it delivers a solid Saturday-night session. Online lobbies were thin at launch and have not meaningfully recovered, so do not buy this expecting an active online scene. Gamepad is the right call here; no wheel or HOTAS support, and the floaty hovercraft physics would feel odd on a sim wheel anyway. Worth a look at a sub-five-dollar price point for local multiplayer fans, with eyes open about the solo mode's staying power. Riley, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementstrading-cardstier:sub-5Hovercraft RacingRoguelike ProgressionQuest-Based RacingProcedural TracksBranching NarrativeLocal 4-PlayerModular CraftingMoral ChoicesArcade Handling

System Requirements

Minimum

OS
Windows XP SP2
Memory
768 MB RAM
Storage
3000 MB available space
Graphics
DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
Processor
Intel Core i3 or AMD Phenom X3 865

Recommended

OS
Windows Vista/7/ 8/10 64-bit (latest Service Pack)
Memory
2 GB RAM
Storage
3000 MB available space
Graphics
Nvidia GeForce GTX 660 or ATI Radeon HD 7950
Processor
Intel Core i5 or AMD Phenom II X3, 2.8 GHz
Additional Notes
Xbox 360 Controller or any other dual stick controller recommended for some game modes

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Game Info

Developer
Happy Badger Studio
Publisher
Happy Badger Studio
Release Date
May 23, 2017

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Price History

2026-06-101.08(lowest)

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What platforms is SmuggleCraft available on?

SmuggleCraft is available on PC, Mac, Linux.

When was SmuggleCraft released?

SmuggleCraft was released on 23 May 2017.

Who developed SmuggleCraft?

SmuggleCraft was developed by Happy Badger Studio.