Compare Skate Story prices across trusted key stores and find the best deal. Developed by by Sam Eng. Published by Devolver Digital. Released on 12/8/2025. Available on PC, Mac. Genres: Action, Adventure, Indie, RPG, Sports.

Part skating, part fever dream, part deal with the Devil, if you have seven hours and a controller, Skate Story is absolutely worth your evening.

I picked up Skate Story half-expecting a quirky indie side-piece to fill the gap before a proper skate sim landed. What I got instead was one of the most distinct games I've played this year, and one that has zero interest in being compared to Tony Hawk or Session. You play as a demon made of glass, bound by a four-page contract with the Devil, skating through nine layers of Hell with one absurd goal: eat the moon. That premise sounds like a shitpost. It is not a shitpost. The controls land in a sweet spot between arcade snap and street-skating weight. One button handles the ollie, and shoulder buttons modify that into kickflips, heelflips, varials, pop shuvits, treflips, and more, over 70 tricks in total across the run time. There is a timing sweet-spot bar at the bottom of the screen that rewards clean pop with extra points, which becomes second-nature fast. The big combat wrinkle is the Stomp: chain enough tricks in sequence and you can cash in that combo as a damage hit against demons and boss-level moons, turning the skatepark arenas into something genuinely tense and stylish at the same time. It is not a simulation and does not want to be. The depth comes from reading each space creatively, not from memorising button sequences. Casual players will be comfortable within twenty minutes; even the score-based achievements are set at an accessible threshold. The structure alternates between two modes. Tight, linear high-speed corridors demand sharp ollies, grinds, and obstacle reads across checkpoints, often under a timer. Those open up into wider hub layers populated with bizarre NPCs, a pigeon finishing a manuscript, a frog serving milk, a philosopher made of stone, each hiding side tasks that reward Souls currency for buying new decks, trucks, wheels, and stickers. The board degrades cosmetically as you skate, which nudges you back to the shops without ever punishing you mechanically. One minor gripe: truck and wheel variety is thin across the whole run, with reviewers consistently noting only a handful of each ever appearing for sale. The hubs are also compact enough that, by the back half, there is less reason to free-roam than to push forward. Neither issue derails anything, but they are real. Visually, this is one of the most coherent art directions in recent memory, all kaleidoscopic grain, fractured neon, and your crystalline protagonist refracting light off hell's curbs. The soundtrack by Blood Cultures and John Fio shifts from lo-fi haze to pounding synthetic menace depending on what is happening on screen, and it earns that comparison to Hotline Miami in the best way. One word of caution: the intensity of the visual effects is real. There is a seizure warning on launch for a reason, and sensitive players should check the settings for motion blur before diving in. The whole campaign runs roughly seven hours, with side collectibles extending that for completionists. This is a singleplayer-only experience. No split-screen, no co-op, no online mode. Bring that context to Saturday night accordingly. But if you want the one game to throw on the big screen solo, headphones in, controller in hand, Skate Story delivers something that sticks with you days after the credits. Riley, Scout Team

Skate Story

Skate Story

Dec 8, 2025by Sam EngDevolver Digital
GamerScout Says

Part skating, part fever dream, part deal with the Devil, if you have seven hours and a controller, Skate Story is absolutely worth your evening.

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GamerScout Verdict

Solo players after a seven-hour artistic gut-punch with satisfying skate mechanics should not sleep on this one.

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About Skate Story

I picked up Skate Story half-expecting a quirky indie side-piece to fill the gap before a proper skate sim landed. What I got instead was one of the most distinct games I've played this year, and one that has zero interest in being compared to Tony Hawk or Session. You play as a demon made of glass, bound by a four-page contract with the Devil, skating through nine layers of Hell with one absurd goal: eat the moon. That premise sounds like a shitpost. It is not a shitpost. The controls land in a sweet spot between arcade snap and street-skating weight. One button handles the ollie, and shoulder buttons modify that into kickflips, heelflips, varials, pop shuvits, treflips, and more, over 70 tricks in total across the run time. There is a timing sweet-spot bar at the bottom of the screen that rewards clean pop with extra points, which becomes second-nature fast. The big combat wrinkle is the Stomp: chain enough tricks in sequence and you can cash in that combo as a damage hit against demons and boss-level moons, turning the skatepark arenas into something genuinely tense and stylish at the same time. It is not a simulation and does not want to be. The depth comes from reading each space creatively, not from memorising button sequences. Casual players will be comfortable within twenty minutes; even the score-based achievements are set at an accessible threshold. The structure alternates between two modes. Tight, linear high-speed corridors demand sharp ollies, grinds, and obstacle reads across checkpoints, often under a timer. Those open up into wider hub layers populated with bizarre NPCs, a pigeon finishing a manuscript, a frog serving milk, a philosopher made of stone, each hiding side tasks that reward Souls currency for buying new decks, trucks, wheels, and stickers. The board degrades cosmetically as you skate, which nudges you back to the shops without ever punishing you mechanically. One minor gripe: truck and wheel variety is thin across the whole run, with reviewers consistently noting only a handful of each ever appearing for sale. The hubs are also compact enough that, by the back half, there is less reason to free-roam than to push forward. Neither issue derails anything, but they are real. Visually, this is one of the most coherent art directions in recent memory, all kaleidoscopic grain, fractured neon, and your crystalline protagonist refracting light off hell's curbs. The soundtrack by Blood Cultures and John Fio shifts from lo-fi haze to pounding synthetic menace depending on what is happening on screen, and it earns that comparison to Hotline Miami in the best way. One word of caution: the intensity of the visual effects is real. There is a seizure warning on launch for a reason, and sensitive players should check the settings for motion blur before diving in. The whole campaign runs roughly seven hours, with side collectibles extending that for completionists. This is a singleplayer-only experience. No split-screen, no co-op, no online mode. Bring that context to Saturday night accordingly. But if you want the one game to throw on the big screen solo, headphones in, controller in hand, Skate Story delivers something that sticks with you days after the credits.

Riley
Riley · Scout Team

Sports & racing

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieArcade SkateStory-DrivenBoss FightsCombo SystemAtmospheric SoundtrackSingle Player FocusController RecommendedShort but CompleteDevolver Digital

System Requirements

Minimum

OS
Windows 10 x64 Bit
Memory
8 GB RAM
DirectX
Version 12
Storage
12 GB available space
Graphics
GeForce GTX 1050 Ti / Radeon RX 570 / Arc A380
Processor
Intel Core i7-6700 / AMD Ryzen 5 1600

Recommended

OS
Windows 11 x64 Bit
Memory
16 GB RAM
DirectX
Version 12
Storage
12 GB available space
Graphics
GeForce RTX 2070 / Radeon RX 5700 / Arc A750
Processor
Intel Core i7-1070 / AMD Ryzen 7 2700X

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Reviews & Ratings

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Game Info

Developer
by Sam Eng
Publisher
Devolver Digital
Release Date
Dec 8, 2025

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Frequently asked questions about Skate Story

How much does Skate Story cost?

Skate Story pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Skate Story available on?

Skate Story is available on PC, Mac.

When was Skate Story released?

Skate Story was released on 8 December 2025.

Who developed Skate Story?

Skate Story was developed by by Sam Eng and published by Devolver Digital.