Compare Skate Rift prices across 50+ stores and find the best deal. Developed by Mt.Zero Software. Published by Mt.Zero Software. Released on 11/1/2022. Available on PC, Linux. Genres: Indie, Sports.

Ninety-three percent positive Steam reviews for a game under six bucks tells you most of what you need to know. Skate Rift is the antidote to bloated skateboarding games.

I picked up Skate Rift expecting a rough indie curiosity and came away genuinely impressed by how much a solo developer can nail the one thing that matters: the feeling of rolling fast and catching big air. This is a first-person, physics-driven skateboarding game set on an open island world, and its design philosophy is deliberate minimalism. No cluttered UI, no battle pass, no unlockable cosmetic grind. Just you, a board, and courses that reward commitment to momentum. The core mechanic is built around two skills: pumping to build speed naturally, and managing wheel friction to hold that speed through transitions. It sounds simple, and the early minutes feel floaty and a bit alien, especially in first person. Stick with it. Once the physics click, you will find yourself blasting through the island at over 100 km/h, threading the rift portals that connect sections of the world and chain into endless loops for lap time runs. The rifts are genuinely clever. They let a small map feel much larger than it is and give the moment-to-moment skating a sense of flow that flat open-world designs rarely achieve. Records show up in analog form around the world rather than a stats screen, which keeps the immersion intact and adds a nice competitive layer when other players' ghost times appear in the same spots. For accessibility, the game plays on a keyboard but the developer is upfront that a controller is the right tool here. Analog stick input makes the friction management feel responsive in a way digital keys cannot match. There is online co-op and multiplayer, including server replays, spectate options, and profiles added in post-launch updates. A story mode with cutscenes and special worlds was added later too, giving solo players more of a progression thread. Steam Workshop support means the community has been building custom maps and boards, so the content ceiling is higher than the base install size suggests. Speaking of install size, the minimum spec is genuinely tiny: 1 GB of RAM, OpenGL 3.3, and around 100 MB of storage. This will run on almost anything, and Linux is fully supported natively. The honest downsides: the player count is small, so online sessions may feel quiet depending on timing. Some community feedback points to a few mandatory progression challenges that spike in difficulty and feel at odds with the otherwise laid-back vibe. The first-person perspective is a firm design choice, not a toggle, so if that causes motion sickness for you it is a dealbreaker worth knowing upfront. And while the post-launch updates have added meaningful content, the world is still compact compared to studio-scale releases. For the price point though, complaining about scope feels wrong. For the Saturday night crew, Skate Rift is not a couch split-screen game. The multiplayer is online, so four friends would each need their own copy and their own machines. What it is, though, is the kind of game you pass a single controller around with to see who can post the fastest lap on a shared screen, tournament-bracket style. That works. Riley, Scout Team

Skate Rift
IndieSports

Skate Rift

Nov 1, 2022Mt.Zero Software
GamerScout Says

Ninety-three percent positive Steam reviews for a game under six bucks tells you most of what you need to know. Skate Rift is the antidote to bloated skateboarding games.

PCLinux
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Historical low: $1.23

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About Skate Rift

I picked up Skate Rift expecting a rough indie curiosity and came away genuinely impressed by how much a solo developer can nail the one thing that matters: the feeling of rolling fast and catching big air. This is a first-person, physics-driven skateboarding game set on an open island world, and its design philosophy is deliberate minimalism. No cluttered UI, no battle pass, no unlockable cosmetic grind. Just you, a board, and courses that reward commitment to momentum. The core mechanic is built around two skills: pumping to build speed naturally, and managing wheel friction to hold that speed through transitions. It sounds simple, and the early minutes feel floaty and a bit alien, especially in first person. Stick with it. Once the physics click, you will find yourself blasting through the island at over 100 km/h, threading the rift portals that connect sections of the world and chain into endless loops for lap time runs. The rifts are genuinely clever. They let a small map feel much larger than it is and give the moment-to-moment skating a sense of flow that flat open-world designs rarely achieve. Records show up in analog form around the world rather than a stats screen, which keeps the immersion intact and adds a nice competitive layer when other players' ghost times appear in the same spots. For accessibility, the game plays on a keyboard but the developer is upfront that a controller is the right tool here. Analog stick input makes the friction management feel responsive in a way digital keys cannot match. There is online co-op and multiplayer, including server replays, spectate options, and profiles added in post-launch updates. A story mode with cutscenes and special worlds was added later too, giving solo players more of a progression thread. Steam Workshop support means the community has been building custom maps and boards, so the content ceiling is higher than the base install size suggests. Speaking of install size, the minimum spec is genuinely tiny: 1 GB of RAM, OpenGL 3.3, and around 100 MB of storage. This will run on almost anything, and Linux is fully supported natively. The honest downsides: the player count is small, so online sessions may feel quiet depending on timing. Some community feedback points to a few mandatory progression challenges that spike in difficulty and feel at odds with the otherwise laid-back vibe. The first-person perspective is a firm design choice, not a toggle, so if that causes motion sickness for you it is a dealbreaker worth knowing upfront. And while the post-launch updates have added meaningful content, the world is still compact compared to studio-scale releases. For the price point though, complaining about scope feels wrong. For the Saturday night crew, Skate Rift is not a couch split-screen game. The multiplayer is online, so four friends would each need their own copy and their own machines. What it is, though, is the kind of game you pass a single controller around with to see who can post the fastest lap on a shared screen, tournament-bracket style. That works. Riley, Scout Team

Tags

singleplayermultiplayeronline-coopachievementscontroller-supportworkshoptier:sub-5First-Person SkatingPhysics-Based MovementRift PortalsLap Time RunsOnline Co-opSteam Workshop MapsMinimalist DesignLinux Native

System Requirements

Minimum

OS
Windows 10
Memory
1 GB RAM
Storage
100 MB available space
Graphics
OpenGL 3.3+

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Game Info

Developer
Mt.Zero Software
Publisher
Mt.Zero Software
Release Date
Nov 1, 2022

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Price History

2026-06-101.23(lowest)

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Frequently asked questions about Skate Rift

How much does Skate Rift cost?

Skate Rift pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

Where can I buy Skate Rift cheapest?

Compare Skate Rift prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Skate Rift available on?

Skate Rift is available on PC, Linux.

When was Skate Rift released?

Skate Rift was released on 1 November 2022.

Who developed Skate Rift?

Skate Rift was developed by Mt.Zero Software.