Compare Silent Gentlemen prices across 50+ stores and find the best deal. Developed by Cipher Hive. Published by My Way Games. Released on 4/29/2019. Available on PC. Genres: RPG.

A Robin Hood premise trapped inside a bare-bones RPG Maker dungeon crawler - worth a glance if your nostalgia for old-school turn-based grinding runs deep, but narratively starved for everyone else.

I have played enough RPG Maker titles to know the exact moment one stops trying to be a game and becomes a texture pack for an engine demo. Silent Gentlemen sits close to that line. You play as Uther, a fallen nobleman turned highwayman who rides a Robin Hood moral code into a Dark Ages guard outpost to help his childhood friend Mathilde, whose home has been seized by a tyrannical Baron. His companion Oliveiro tags along for the ride. On paper, that setup has real potential: a morally compromised protagonist with a creed (notably, never killing another human being), a corrupt local power structure, a friend in danger. In practice, the game wastes almost all of it. The combat is standard turn-based fare lifted straight from the RPG Maker toolbox. You build out your two-person party by swapping in weapons, armor, and consumable items, then grind through dungeon floors beneath the outpost. The system is functional, but it introduces no wrinkles of its own - no skill trees, no class switching, no meaningful build decisions that will matter past the opening hours. Veteran JRPG players will recognize every menu on sight. The dungeon layouts recycle visual themes quickly, and enemy encounter variety is thin enough that the grind becomes a rhythm rather than a challenge. The writing is where I personally feel the sting most. The premise suggests a character study - a disgraced noble with a code, loyalty tested by a dangerous situation, a reunion with someone from a better past. But the game openly admits it does not lean on dialogue or story depth. Choices do not branch. The world outside the central outpost and its surrounding dungeons barely exists. For players like me who show up to RPGs hoping a line of text surprises them at hour three, Silent Gentlemen has almost nothing to offer on that front. What it does offer is a compact, low-friction loop that is genuinely easy to pick up. The average playtime hovers around six hours, which at least means the grind does not outstay its welcome. If you grew up with early RPG Maker shareware titles and want something that replicates that specific Saturday-afternoon feeling without demanding your full attention, this scratches that itch passably. The Dark Ages aesthetic and the outpost setting give it a slightly grittier coat than the usual fantasy village fare. It is modest, but it is not broken. The honest summary: Silent Gentlemen is an RPG that advertises a story and delivers a dungeon. The premise of a noble-turned-thief with a personal code deserved real writing behind it. Instead, Uther and Oliveiro march through corridors and stat checks while Mathilde waits patiently for the credits. If you have cleared your backlog and have a soft spot for retro RPG Maker aesthetics, there is a slim argument for spending an afternoon here. If narrative payoff is anywhere on your checklist, look elsewhere first. Monika, Scout Team

Silent Gentlemen
RPG

Silent Gentlemen

Apr 29, 2019Cipher HiveMy Way Games
GamerScout Says

A Robin Hood premise trapped inside a bare-bones RPG Maker dungeon crawler - worth a glance if your nostalgia for old-school turn-based grinding runs deep, but narratively starved for everyone else.

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Screenshots & Media

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About Silent Gentlemen

I have played enough RPG Maker titles to know the exact moment one stops trying to be a game and becomes a texture pack for an engine demo. Silent Gentlemen sits close to that line. You play as Uther, a fallen nobleman turned highwayman who rides a Robin Hood moral code into a Dark Ages guard outpost to help his childhood friend Mathilde, whose home has been seized by a tyrannical Baron. His companion Oliveiro tags along for the ride. On paper, that setup has real potential: a morally compromised protagonist with a creed (notably, never killing another human being), a corrupt local power structure, a friend in danger. In practice, the game wastes almost all of it. The combat is standard turn-based fare lifted straight from the RPG Maker toolbox. You build out your two-person party by swapping in weapons, armor, and consumable items, then grind through dungeon floors beneath the outpost. The system is functional, but it introduces no wrinkles of its own - no skill trees, no class switching, no meaningful build decisions that will matter past the opening hours. Veteran JRPG players will recognize every menu on sight. The dungeon layouts recycle visual themes quickly, and enemy encounter variety is thin enough that the grind becomes a rhythm rather than a challenge. The writing is where I personally feel the sting most. The premise suggests a character study - a disgraced noble with a code, loyalty tested by a dangerous situation, a reunion with someone from a better past. But the game openly admits it does not lean on dialogue or story depth. Choices do not branch. The world outside the central outpost and its surrounding dungeons barely exists. For players like me who show up to RPGs hoping a line of text surprises them at hour three, Silent Gentlemen has almost nothing to offer on that front. What it does offer is a compact, low-friction loop that is genuinely easy to pick up. The average playtime hovers around six hours, which at least means the grind does not outstay its welcome. If you grew up with early RPG Maker shareware titles and want something that replicates that specific Saturday-afternoon feeling without demanding your full attention, this scratches that itch passably. The Dark Ages aesthetic and the outpost setting give it a slightly grittier coat than the usual fantasy village fare. It is modest, but it is not broken. The honest summary: Silent Gentlemen is an RPG that advertises a story and delivers a dungeon. The premise of a noble-turned-thief with a personal code deserved real writing behind it. Instead, Uther and Oliveiro march through corridors and stat checks while Mathilde waits patiently for the credits. If you have cleared your backlog and have a soft spot for retro RPG Maker aesthetics, there is a slim argument for spending an afternoon here. If narrative payoff is anywhere on your checklist, look elsewhere first. Monika, Scout Team

Tags

singleplayertrading-cardstier:sub-5RPG MakerTurn-Based CombatDungeon CrawlerDark Ages SettingParty-BasedShort PlaytimeLow Narrative DepthRetro JRPGSingle-Party Combat

System Requirements

Minimum

OS
Windows 7/8/8.1/10 (32bit/64bit)
Memory
2 GB RAM
Storage
600 GB available space
Graphics
OpenGL 4.1 capable GPU
Processor
Intel Core2 Duo or better
Additional Notes
1280x768 or better Display

Reviews & Ratings

No ratings available

Game Info

Developer
Cipher Hive
Publisher
My Way Games
Release Date
Apr 29, 2019

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