
Siege the Day
A castle-builder PvP concept with real teeth on paper - catapults, ice cannons, dragons, physics destruction - let down badly by clunky controls, thin unit variety, and a playerbase you can count on one hand.
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About Siege the Day
I want to like Siege the Day. The core pitch lands well: build a medieval fortress from scratch, load it with catapults, fire catapults, ice cannons, army barracks, and defense towers, then go head-to-head in real-time 1-on-1 PvP while your opponent tries to punch holes in your walls and starve your resource lines. That loop - siege weapon placement, gold management, watching physics-based destruction play out when a cannonball clips your opponent's ammo store - is genuinely interesting on paper and borrows the right ideas from a genre that doesn't get enough love. In practice, the execution stumbles early and stumbles often. The tutorial is aggressively hand-holding and still somehow fails to actually teach you the game. Controls feel clunky and unresponsive in ways that matter the moment a real opponent is testing your defenses. Wall placement is a particular sore point: wooden and stone walls don't clip cleanly into towers or gates, leaving visible gaps in your fortifications that are as ugly as they are tactically pointless. Troop pathfinding around walls is essentially non-existent, which collapses most of the castle layout creativity the game promises - you end up building a straight line across the field because nothing else functions correctly. The weapons and unit roster that looked expansive in the trailer turns out to be thinner than expected, and the resource economy doesn't generate enough meaningful decisions to compensate. The bigger structural problem for a PvP-first game is the playerbase. Community feedback consistently flags dead matchmaking queues - finding a live opponent is a real ask. For a title whose entire value proposition depends on human opposition, that's a serious liability. It's the kind of thing that makes you fire up a session, sit in a lobby for five minutes, and wonder if you should have just booted something else. No ranked ladder worth climbing, no active player pool to speak of, and no evidence of the developer injecting enough new content or fixes to reverse that trajectory. The visuals are cartoony and hold up fine - some players genuinely warm to the aesthetic - and the music is inoffensive. There's a demo available if you want to stress-test it before committing. But with Steam reviews sitting at a mixed split from a tiny sample and no Metacritic score to anchor expectations, you're taking a flier on a game that needs significantly more polish and a populated server ecosystem before it earns a recommendation. The concept deserves a better version of itself. Right now, it's not there. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or later
- Memory
- 4 GB RAM
- Network
- Broadband Internet connection
- Storage
- 5 GB available space
- Graphics
- NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
- Processor
- Quad-core Intel or AMD processor, 2.5 GHz or faster
- Sound Card
- Any
Reviews & Ratings
No ratings available
Game Info
- Developer
- Hidden Tower Studios
- Publisher
- Hidden Tower Studios
- Release Date
- Dec 21, 2023