
Shotgun Farmers
One mechanic, every missed shot plants a weapon for your enemy, and somehow it holds up across hours of arena chaos. Cheap, cross-platform, and weirdly hard to put down.
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About Shotgun Farmers
I went in expecting a novelty that wears off in twenty minutes. I was wrong. The single design decision at the core of Shotgun Farmers, no reloading, every bullet that hits dirt grows a gun anyone can harvest, quietly reshapes how you think about every shot you fire. Miss with the Sniperagus Rifle and you've just gifted the other team a long-range counter. Hose a corner with the Carrocket Launcher and you're seeding a kill zone that punishes you if you don't push forward. It's a small mechanical twist with real read-on-read implications that you don't usually find at this price tier. The weapon roster leans hard into the farm theme: the Corn Shotgun, the Peastol pistol, the Carrocket Launcher, melee via a shovel or axe, plus grenades. None of them feel weightless. TTK is on the faster side, which suits the small map sizes and ten-player lobby cap. Movement is straightforward, no wall-running or slide-cancels, and your 144hz monitor isn't doing extra work here. This is not a game you optimize your peripheral setup for. It's a game you hop into at 11pm with whoever is online. The bot support fills lobbies when the playerbase thins out, which matters because the player pool, while dedicated, is not enormous. Mode variety is the genuine selling point beyond the core mechanic. Chicken Run (chase a chicken around the map), Capture the Pig, King of the Crow (defend the scarecrow), a Horde Mode with zombie waves and a final boss, and a growing list of limited-time modes including a prop-hunt style variant where one team disguises as hay bales and gun plants. The developer has pushed consistent free updates since launch, adding maps like Eastside and Oceanside, new weapon types including a boomerang banana that pierces and wall-bounces, and over 200 cosmetics unlocked through challenges and seasonal events. Progression is cosmetic-only, which is the right call. The honest negatives: the concurrent player count is modest, so if you're planning to grind ranked lobbies solo at odd hours you'll be leaning on bots more than you'd like. The achievement list includes a Prestige 5 unlock that requires an obscene amount of grinding that serves no gameplay purpose. Netcode runs on Photon, which is functional but not the gold standard for fast-twitch reaction; at typical ping it's fine, occasionally you'll feel a hit that didn't connect. Mac players should note the current version doesn't run on macOS Catalina or above. For what it costs, the sustained update cadence from a solo-ish developer and the cross-platform support across PC, console, and Switch make this one of the more honest value propositions in low-budget arena shooters. Bring friends, get weird with the modes, don't miss. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 10
- Network
- Broadband Internet connection
- Storage
- 4 GB available space
- Graphics
- GTX 970
- Processor
- Core i5 6600
Recommended
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 12
- Network
- Broadband Internet connection
- Storage
- 4 GB available space
- Graphics
- GTX 1070
- Processor
- Intel Core i7 8700
Reviews & Ratings
No ratings available
Game Info
- Developer
- Megastorm Games
- Publisher
- Megastorm Games
- Release Date
- Mar 8, 2019