
ShellShock Live
Scorched Earth with 400 weapons and a matchmaking lobby: chaotic, oddly tactical, and the best value you'll find for a group night that doesn't require everyone to own a gaming rig.
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About ShellShock Live
I'll be straight with you: ShellShock Live is not the kind of game I normally rep. No twitch aim, no movement tech, no netcode drama worth losing sleep over. It's a turn-based 2D artillery game where you park a tank on a destructible landscape, dial in an angle between 0 and 360 degrees and a power level between 0 and 100, and try to not embarrass yourself in front of seven other people. And yet I've lost hours to it. That should tell you something. The genre roots go back to DOS-era titles like Scorched Earth, and kChamp Games knows that lineage well. What they've built on top of it is a staggering weapon roster: over 400 unlockable projectiles ranging from multi-split artillery and rolling cluster bombs all the way to stuff like launched fish bowls, cats, and nukes with names like the Mega-Nuke. You genuinely cannot predict what a new weapon does until you fire it, and discovering a nasty combo mid-match is one of those small gaming joys that doesn't get old. Weapons are gated behind XP and leveling through 100 ranks, so lower-level players do face a gear gap against veterans - that's a real issue in free-for-all matches where a rank 80 rolling out the Seagull on a newcomer isn't a fair fight. Joining lobbies near your own level helps, and the single-player mission chain doubles as a useful grind track to close that gap faster. There are nine game modes covering everything from standard free-for-all and team battles to more chaotic variants, and match modifiers can layer in portals, barriers, drones, and health pickups that turn an already messy map into something genuinely unpredictable. At up to 8 players online or locally, the chaos ceiling is high. Luck factors in more when the modifier stack is deep - a lucky bounce off a portal can one-shot someone who played a near-perfect round. If that tilts you, trim the modifiers and run a cleaner lobby. The game lets you do that. Monetization is one of the cleaner setups I've seen in this tier. Paid content is cosmetic only - tank skins and that sort of thing. Everything that affects gameplay is earned through play, not a wallet. The Steam review pool is sitting at Very Positive across tens of thousands of ratings, which is a signal worth respecting. The community is active enough to find matches, though concurrent player counts are modest, and the chat can get rough depending on the lobby. That's a real downside: community moderation is light and you'll notice it. This isn't a game you're going to run ranked sessions on with a 240hz monitor and a 60-gram mouse. It's a game you load up with a Discord call open and four friends who don't own many games. At that use case, it genuinely delivers. If you're solo or expecting a competitive climb with skill-based matchmaking, walk in with low expectations on that front. But if you've got a group who finds the phrase "I just killed you with a fish bowl" funny, this is worth your evening. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP or above
- Memory
- 1 GB RAM
- DirectX
- Version 9.0
- Network
- Broadband Internet connection
- Storage
- 500 MB available space
- Graphics
- DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
- Processor
- 1.5 GHz or faster
Reviews & Ratings
No ratings available
Game Info
- Developer
- kChamp Games
- Publisher
- kChamp Games
- Release Date
- May 22, 2020