Compare Senko no Ronde 2 prices across 50+ stores and find the best deal. Developed by G.rev Ltd.. Published by KOMODO. Released on 9/6/2017. Available on PC. Genres: Action.

A 1v1 mech brawler that fuses bullet-hell dodging with fighting game reads. Genuinely unlike anything else on PC, but the online population will test your patience before you ever test your skills.

My first honest reaction to Senko no Ronde 2 was confusion, and I mean that as a compliment. You drop into an overhead arena, your Rounder spitting lasers and homing missiles while the opponent floods half the screen with danmaku, and your brain is desperately trying to figure out whether to treat this like Ikaruga or like Street Fighter. The answer, annoyingly, is both at once. G.rev has been running this niche fusion since 2005 in Japanese arcades, and this PC release is a rebooted, HD-updated take on Senko no Ronde DUO, one of the more quietly interesting arcade games most Western players never got to touch. The core loop runs on four main inputs: Main Weapon, Sub Weapon, Barrage, and the Action button that doubles as a dash or barrier depending on directional input. Sub Weapons are where each of the fourteen base Rounders start to feel meaningfully distinct. One pilot runs teleportation devices; another lays homing laser traps. Melee range flips the combat into combo territory, with some attacks blockable and others not, which adds a genuine mind-game layer once you know what you are looking at. The Charge Gauge fuels your barrier and your big offensive options, so every activation is a resource trade-off. Then there is B.O.S.S. mode: pop it and your Rounder expands into a screen-filling monster that carpets the arena in projectiles. Hit Final B.O.S.S. by activating it while in Vanish state and you become even more dangerous, but losing that form costs you the round. Managing that meter is the real skill gap between intermediate and good players, and it gives matches a satisfying comeback structure that pure shmups never have. Here is where Fred has to be straight with you: the online scene at launch was already thin, and it has not grown. Cross-region matchmaking meant noticeable lag on a game where frame-precise dodging matters, and that problem has only gotten worse with time. The PC version also has limited video settings and a reported resolution ceiling that will frustrate anyone used to modern fighters. The tutorials cover universal mechanics but leave character-specific tech entirely undocumented, so expect to dig through community guides for anything past the basics. The story mode, a ported visual novel from Senko no Ronde DUO, is genuinely skippable unless you have strong feelings about anime amnesiac mechs. What does work is the offline and couch PvP experience. Arcade mode gives you ten bouts plus a cheap final boss; Score Attack offers a different pressure track. The soundtrack from Yasuhisa Watanabe, a Zuntata alumnus, is a legitimate highlight, with genre-spanning electronic and rock tracks you can actually select per match. If you have one dedicated sparring partner who will commit to learning the system alongside you, the depth here is real. The Support Ability system replaced the old Partner mechanic and opens up twelve additional tactical wrinkles per character. With DLC adding Virtual-On and Assault Suits Valken guest Rounders, the roster has more range than the base fourteen suggests. This is a cult game being sold to an audience that mostly does not know it exists. If you sit in the narrow overlap of danmaku fan, fighting game player, and mecha enthusiast, it clicks hard and there is nothing else quite like it on PC. If you are any one of those things but not the others, the entry cost in learning time versus the realistic hours of live competition available is a tough sell. Fred, Scout Team

Senko no Ronde 2
Action

Senko no Ronde 2

Sep 6, 2017G.rev Ltd.KOMODO
GamerScout Says

A 1v1 mech brawler that fuses bullet-hell dodging with fighting game reads. Genuinely unlike anything else on PC, but the online population will test your patience before you ever test your skills.

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Screenshots & Media

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About Senko no Ronde 2

My first honest reaction to Senko no Ronde 2 was confusion, and I mean that as a compliment. You drop into an overhead arena, your Rounder spitting lasers and homing missiles while the opponent floods half the screen with danmaku, and your brain is desperately trying to figure out whether to treat this like Ikaruga or like Street Fighter. The answer, annoyingly, is both at once. G.rev has been running this niche fusion since 2005 in Japanese arcades, and this PC release is a rebooted, HD-updated take on Senko no Ronde DUO, one of the more quietly interesting arcade games most Western players never got to touch. The core loop runs on four main inputs: Main Weapon, Sub Weapon, Barrage, and the Action button that doubles as a dash or barrier depending on directional input. Sub Weapons are where each of the fourteen base Rounders start to feel meaningfully distinct. One pilot runs teleportation devices; another lays homing laser traps. Melee range flips the combat into combo territory, with some attacks blockable and others not, which adds a genuine mind-game layer once you know what you are looking at. The Charge Gauge fuels your barrier and your big offensive options, so every activation is a resource trade-off. Then there is B.O.S.S. mode: pop it and your Rounder expands into a screen-filling monster that carpets the arena in projectiles. Hit Final B.O.S.S. by activating it while in Vanish state and you become even more dangerous, but losing that form costs you the round. Managing that meter is the real skill gap between intermediate and good players, and it gives matches a satisfying comeback structure that pure shmups never have. Here is where Fred has to be straight with you: the online scene at launch was already thin, and it has not grown. Cross-region matchmaking meant noticeable lag on a game where frame-precise dodging matters, and that problem has only gotten worse with time. The PC version also has limited video settings and a reported resolution ceiling that will frustrate anyone used to modern fighters. The tutorials cover universal mechanics but leave character-specific tech entirely undocumented, so expect to dig through community guides for anything past the basics. The story mode, a ported visual novel from Senko no Ronde DUO, is genuinely skippable unless you have strong feelings about anime amnesiac mechs. What does work is the offline and couch PvP experience. Arcade mode gives you ten bouts plus a cheap final boss; Score Attack offers a different pressure track. The soundtrack from Yasuhisa Watanabe, a Zuntata alumnus, is a legitimate highlight, with genre-spanning electronic and rock tracks you can actually select per match. If you have one dedicated sparring partner who will commit to learning the system alongside you, the depth here is real. The Support Ability system replaced the old Partner mechanic and opens up twelve additional tactical wrinkles per character. With DLC adding Virtual-On and Assault Suits Valken guest Rounders, the roster has more range than the base fourteen suggests. This is a cult game being sold to an audience that mostly does not know it exists. If you sit in the narrow overlap of danmaku fan, fighting game player, and mecha enthusiast, it clicks hard and there is nothing else quite like it on PC. If you are any one of those things but not the others, the entry cost in learning time versus the realistic hours of live competition available is a tough sell. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Bullet-Hell FighterMech CombatB.O.S.S. ModeArcade Stick Friendly1v1 PvPDanmakuResource ManagementCouch PvP

System Requirements

Minimum

OS
Windows 7/8.1/10
Memory
8 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
Geforce GTX 570
Processor
Core i3-4160 3.60 GHz
Sound Card
DirectSound-compatible

Recommended

Graphics
Geforce GTX 960~GTX 970
Processor
Core i5-4690K 3.50 GHz
Sound Card
DirectSound-compatible
Additional Notes
X Input Controller recommended

Reviews & Ratings

No ratings available

Game Info

Developer
G.rev Ltd.
Publisher
KOMODO
Release Date
Sep 6, 2017

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