Compare Seeders prices across trusted key stores and find the best deal. Developed by Bigosaur. Published by Bigosaur. Released on 8/21/2015. Available on PC. Genres: Adventure, Indie.

If you thought puzzle platformers had gone soft, Seeders will correct that assumption fast - a punishing, physics-driven brainteaser where most players never see the credits.

I cover shooters for a living, so when someone slides a puzzle platformer across my desk I'm usually skeptical. Seeders earned a second look because it doesn't pretend to be something it isn't: this is a logic-first, physics-driven puzzle game wrapped in a 2D side-scroller skin, and it is genuinely, sometimes infuriatingly, hard. The "platformer" label is a mild lie - think Braid or Limbo in terms of pacing and intent, not Super Mario. You ride a rocket-powered skateboard, yes, but the movement is a delivery system for puzzles, not a skill expression playground. The setup is oddball in the best way. You start as a skater trying to find a missing friend whose skateboard park is threatened by a construction company, then the story pivots into alien territory involving a Von Neumann colonization ship that crash-seeded Earth 10,000 years ago. It sounds like a fever dream, and honestly that tonal weirdness kept me more engaged than I expected. The narrative is thin connective tissue, but the premise is weird enough to stay curious. More importantly, it gives the level design a reason to escalate from movable block puzzles into lasers, mirrors, gravity manipulation, vehicle sequences, and eventually a spaceship. Over 100 distinct puzzles across multiple chapters, which is real value for the genre. Here is where I have to be direct with you: the physics are the game's sharpest edge and its biggest liability. Puzzle solutions frequently depend on precise object positioning and timing, and the physics engine does not always behave with the consistency you want when you are already forty minutes into a single screen. Some players rage-quit and came back later only to discover they had been fighting the physics instead of working with it - that the intended solution was actually quite clean once approached from the right angle. Others never had that revelation. The Steam review pool sits at mixed, which tracks. Controllers are supported and configurable, though the default d-pad mapping drew complaints around precision-sensitive inputs. Worth going into settings and remapping if you pick this up. Local co-op exists with its own dedicated two-player puzzles, which is a thoughtful addition, but fair warning: the puzzle difficulty makes casual couch co-op with a non-puzzle-game partner a recipe for friction. The co-op puzzles work better with two people who are both in problem-solving mode, not one trying to lead and one exploring freely. Checkpoints are frequent enough that resets do not feel punishing on paper, but getting softlocked by moving an object into an unrecoverable position before a checkpoint triggers is a real community-reported issue worth knowing about. Seeders is a solo dev release from 2015 with modest production values - the graphics are plain, the music loops and overstays its welcome - but the puzzle design itself has genuine originality. The developer has acknowledged the original's rough edges openly, which at least shows self-awareness. If you have cleared everything Braid and Limbo had to offer and want something that will park itself in your head between sessions, Seeders delivers that specific pain. Go in with patience calibrated higher than usual, and accept that walkthrough videos exist for a reason. Fred, Scout Team

Seeders

Seeders

Aug 21, 2015Bigosaur
GamerScout Says

If you thought puzzle platformers had gone soft, Seeders will correct that assumption fast - a punishing, physics-driven brainteaser where most players never see the credits.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.87

GamerScout Verdict

Best for solo puzzle obsessives who want logic challenges that follow them away from the keyboard - patience required, thin production values accepted.

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About Seeders

I cover shooters for a living, so when someone slides a puzzle platformer across my desk I'm usually skeptical. Seeders earned a second look because it doesn't pretend to be something it isn't: this is a logic-first, physics-driven puzzle game wrapped in a 2D side-scroller skin, and it is genuinely, sometimes infuriatingly, hard. The "platformer" label is a mild lie - think Braid or Limbo in terms of pacing and intent, not Super Mario. You ride a rocket-powered skateboard, yes, but the movement is a delivery system for puzzles, not a skill expression playground. The setup is oddball in the best way. You start as a skater trying to find a missing friend whose skateboard park is threatened by a construction company, then the story pivots into alien territory involving a Von Neumann colonization ship that crash-seeded Earth 10,000 years ago. It sounds like a fever dream, and honestly that tonal weirdness kept me more engaged than I expected. The narrative is thin connective tissue, but the premise is weird enough to stay curious. More importantly, it gives the level design a reason to escalate from movable block puzzles into lasers, mirrors, gravity manipulation, vehicle sequences, and eventually a spaceship. Over 100 distinct puzzles across multiple chapters, which is real value for the genre. Here is where I have to be direct with you: the physics are the game's sharpest edge and its biggest liability. Puzzle solutions frequently depend on precise object positioning and timing, and the physics engine does not always behave with the consistency you want when you are already forty minutes into a single screen. Some players rage-quit and came back later only to discover they had been fighting the physics instead of working with it - that the intended solution was actually quite clean once approached from the right angle. Others never had that revelation. The Steam review pool sits at mixed, which tracks. Controllers are supported and configurable, though the default d-pad mapping drew complaints around precision-sensitive inputs. Worth going into settings and remapping if you pick this up. Local co-op exists with its own dedicated two-player puzzles, which is a thoughtful addition, but fair warning: the puzzle difficulty makes casual couch co-op with a non-puzzle-game partner a recipe for friction. The co-op puzzles work better with two people who are both in problem-solving mode, not one trying to lead and one exploring freely. Checkpoints are frequent enough that resets do not feel punishing on paper, but getting softlocked by moving an object into an unrecoverable position before a checkpoint triggers is a real community-reported issue worth knowing about. Seeders is a solo dev release from 2015 with modest production values - the graphics are plain, the music loops and overstays its welcome - but the puzzle design itself has genuine originality. The developer has acknowledged the original's rough edges openly, which at least shows self-awareness. If you have cleared everything Braid and Limbo had to offer and want something that will park itself in your head between sessions, Seeders delivers that specific pain. Go in with patience calibrated higher than usual, and accept that walkthrough videos exist for a reason.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supporttrading-cardstier:sub-5Physics PuzzlesEnvironmental PuzzlePrecision PlatformingRage-Inducing DifficultyCouch Co-op PuzzlesAlien NarrativeCheckpoint SystemHat CollectiblesGravity Manipulation

System Requirements

Minimum

OS
Windows XP or newer
Memory
1 GB RAM
Storage
400 MB available space
Graphics
OpenGL 1.4 or better
Processor
Core2Duo 2.0 GHz

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Game Info

Developer
Bigosaur
Publisher
Bigosaur
Release Date
Aug 21, 2015

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Frequently asked questions about Seeders

How much does Seeders cost?

Seeders pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Seeders available on?

Seeders is available on PC.

When was Seeders released?

Seeders was released on 21 August 2015.

Who developed Seeders?

Seeders was developed by Bigosaur.