Compare Secret of Mana prices across 50+ stores and find the best deal. Developed by Square Enix. Published by Square Enix. Released on 2/15/2018. Available on PC. Genres: Action, RPG.

A 3D remake of the 1993 SNES classic that trades pixel nostalgia for updated visuals and voice acting, with mixed results for both newcomers and returning fans.

Secret of Mana is a real-time action RPG remake of the beloved 1993 SNES original, rebuilt in 3D by Square Enix. You play as Randi, a young boy who pulls a sword from a stone (yes, that kind of story) and gets tangled up in a world-threatening conflict involving elemental spirits, the Mana Tree, and a militaristic empire with very bad intentions. Combat runs on a stamina ring system where every weapon swing depletes a charge bar, rewarding patience over button-mashing. You cycle between three party members, Randi, Primm, and Popoi, each covering physical attack, healing magic, and offensive spells respectively. The weapon upgrade tree and eight elemental magic schools give the mid-game a satisfying amount of tinkering, even if the numbers never get complicated enough to stress over. For players who grew up with the original, the core loop is intact. The Mana Sword still glows, Flammie still soars across a gorgeous overworld, and the ring menu system for items and spells is preserved in spirit. What changed is the presentation. The hand-painted pixel art is gone, replaced by chibi-style 3D models that soften the world into something that feels closer to a mobile spin-off than a console remake. The rearranged soundtrack keeps the melodies but strips some of the raw emotional texture of Hiroki Kikuta's original compositions. Whether that trade-off lands depends entirely on your attachment to the source material. The writing is where things get complicated. The original script was charming but thin by modern standards, and the remake's localization does not add much depth. Character arcs remain surface-level. Primm's emotional storyline about her arranged marriage gets a few scenes and then more or less evaporates. Popoi's backstory, which should hit hard near the final act, breezes by without the weight it deserves. If you are coming from games that reward re-reads and buried lore, you will feel the absence. The newly added voice acting is a sore point for many players, landing somewhere between flat and actively distracting depending on the scene. Where the remake earns its keep is accessibility and co-op. Local multiplayer for up to three players was a cornerstone of the SNES original and survives here, making it one of the few classic co-op RPGs you can actually sit down and replay with friends on a modern PC without emulation. The pacing, at roughly 20 hours, is tight enough that the filler never becomes unbearable, though there are escort sequences and backtracking stretches that test patience. Enemy AI allies remain famously unreliable and will stand in corners while you get overwhelmed, so co-op is genuinely the stronger way to experience the game. This is a product caught between two audiences. Newcomers get a coherent if shallow action RPG with a clean upgrade loop and a memorable world, but they are missing the context that makes the design choices meaningful. Veterans get the original game's skeleton with a new skin that not everyone asked for. The mixed Steam reviews reflect exactly that tension. It is not a bad remake so much as a cautious one, and caution rarely makes for a legendary re-release. Monika, Scout Team

Secret of Mana
ActionRPG

Secret of Mana

Feb 15, 2018Square Enix
GamerScout Says

A 3D remake of the 1993 SNES classic that trades pixel nostalgia for updated visuals and voice acting, with mixed results for both newcomers and returning fans.

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About Secret of Mana

Secret of Mana is a real-time action RPG remake of the beloved 1993 SNES original, rebuilt in 3D by Square Enix. You play as Randi, a young boy who pulls a sword from a stone (yes, that kind of story) and gets tangled up in a world-threatening conflict involving elemental spirits, the Mana Tree, and a militaristic empire with very bad intentions. Combat runs on a stamina ring system where every weapon swing depletes a charge bar, rewarding patience over button-mashing. You cycle between three party members, Randi, Primm, and Popoi, each covering physical attack, healing magic, and offensive spells respectively. The weapon upgrade tree and eight elemental magic schools give the mid-game a satisfying amount of tinkering, even if the numbers never get complicated enough to stress over. For players who grew up with the original, the core loop is intact. The Mana Sword still glows, Flammie still soars across a gorgeous overworld, and the ring menu system for items and spells is preserved in spirit. What changed is the presentation. The hand-painted pixel art is gone, replaced by chibi-style 3D models that soften the world into something that feels closer to a mobile spin-off than a console remake. The rearranged soundtrack keeps the melodies but strips some of the raw emotional texture of Hiroki Kikuta's original compositions. Whether that trade-off lands depends entirely on your attachment to the source material. The writing is where things get complicated. The original script was charming but thin by modern standards, and the remake's localization does not add much depth. Character arcs remain surface-level. Primm's emotional storyline about her arranged marriage gets a few scenes and then more or less evaporates. Popoi's backstory, which should hit hard near the final act, breezes by without the weight it deserves. If you are coming from games that reward re-reads and buried lore, you will feel the absence. The newly added voice acting is a sore point for many players, landing somewhere between flat and actively distracting depending on the scene. Where the remake earns its keep is accessibility and co-op. Local multiplayer for up to three players was a cornerstone of the SNES original and survives here, making it one of the few classic co-op RPGs you can actually sit down and replay with friends on a modern PC without emulation. The pacing, at roughly 20 hours, is tight enough that the filler never becomes unbearable, though there are escort sequences and backtracking stretches that test patience. Enemy AI allies remain famously unreliable and will stand in corners while you get overwhelmed, so co-op is genuinely the stronger way to experience the game. This is a product caught between two audiences. Newcomers get a coherent if shallow action RPG with a clean upgrade loop and a memorable world, but they are missing the context that makes the design choices meaningful. Veterans get the original game's skeleton with a new skin that not everyone asked for. The mixed Steam reviews reflect exactly that tension. It is not a bad remake so much as a cautious one, and caution rarely makes for a legendary re-release. Monika, Scout Team

Tags

steam3D RemakeLocal Co-opRing Menu CombatElemental MagicStamina SystemClassic RPGShort PlaythroughNostalgia Tax

System Requirements

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Reviews & Ratings

Steam
68%(2,887)

Game Info

Developer
Square Enix
Publisher
Square Enix
Release Date
Feb 15, 2018

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